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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-12-2012, 11:02 PM
SEE SEE is offline
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Originally Posted by catsrfun View Post
First post . Yeah!

Anyway , anybody else get a red block as the replacement for the aircraft with the cross hair logo as you start up the game? I have had it since the Alpha patch last week.
Lots having red square. Setting to windowed or pseudo usually removes it but at the expense of being able to have Vertical Sync.

Probably something to with screens res settings but the red square doesn't affect the game so might as well ignore it.
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Old 05-12-2012, 11:19 PM
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VO101_Tom VO101_Tom is offline
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I notice a new graphic bug tonight (beta + bugfix). The Spitfire 3D modell is disappear between 2 km and 1 km distance. The effects – for example, the smoke of the firing, the tracers, etc. – remain visible.

Can someone verify this or that just me? Before the beta was definitely not the same problem, but I'm not sure about the clean beta (I flew a few times with it).

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  #3  
Old 05-13-2012, 03:52 AM
von Brühl von Brühl is offline
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Originally Posted by VO101_Tom View Post
I notice a new graphic bug tonight (beta + bugfix). The Spitfire 3D modell is disappear between 2 km and 1 km distance. The effects – for example, the smoke of the firing, the tracers, etc. – remain visible.

Can someone verify this or that just me? Before the beta was definitely not the same problem, but I'm not sure about the clean beta (I flew a few times with it).

Tom,

I was playing through one of the Wicks vs Dundas missions, one with tons of aircraft flying escort above a 2 flights of Stuka's on the way to bomb a convoy. As the different flights of escorts weaved around their positions, I could clearly see aircraft (all 109s in formations, so easy to track) appearing and disappearing from view. I think it has more to do with relative light and rendering, as the aircraft in line would all disappear and then reappear in roughly the same spots relative to my position.
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Old 05-12-2012, 11:26 PM
kilosierra kilosierra is offline
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Originally Posted by SEE View Post
Lots having red square. Setting to windowed or pseudo usually removes it but at the expense of being able to have Vertical Sync.

Probably something to with screens res settings but the red square doesn't affect the game so might as well ignore it.
I don`t even understand why so many people are reporting this, as it, as you already stated, does not in any way affect the sim. Completely irrelevant.
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Old 05-13-2012, 09:36 PM
Tavingon Tavingon is offline
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Blenhiem takeoff is like a brick for me after patch
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Old 05-13-2012, 09:53 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Tavingon View Post
Blenhiem takeoff is like a brick for me after patch
Make sure engines are at warmed up temps.

Also, reduce fuel load. At full fuel and bombs it is above take off weight (!) Reduce the fuel and it handles better, have been trying it out on ATAG and didnt realise this at first.
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  #7  
Old 05-12-2012, 04:49 PM
Baszkupapa Baszkupapa is offline
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I have the following problem with the game.

Two or three blue lines pop up in accordance of height(it's really visible under 500m), and it's visible through the control panel.
It's not just ugly it's really annoying too.
The thing is, this was already fixed once(probably unintentionally) but it's back now.
It was like this in the latest stable version, it was like this in the beta patch, and it's still like that with the new core.dll.


And there are micro-stutters near ground, just like it was before. In this regard, the patch, and the patch update didn't change anything. Unfortunately.
It would be really nice if these problems would be fixed A.S.A.P.

http://noob.hu/2012/05/12/shot_20120512_181550.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg


& micro-stutters

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Old 05-12-2012, 05:02 PM
Kupsised Kupsised is offline
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Originally Posted by Baszkupapa View Post
I have the following problem with the game.

Two or three blue lines pop up in accordance of height(it's really visible under 500m), and it's visible through the control panel.
It's not just ugly it's really annoying too.
The thing is, this was already fixed once(probably unintentionally) but it's back now.
It was like this in the latest stable version, it was like this in the beta patch, and it's still like that with the new core.dll.
Same here. I have the same video card as you as well, that could be why. As far as I remember it was stated that it was an ATI problem, but I'd hoped they'd address it in this patch. Perhaps not, unless it's going to make its way into a later version.
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  #9  
Old 05-12-2012, 05:42 PM
Baszkupapa Baszkupapa is offline
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Originally Posted by Kupsised View Post
Same here. I have the same video card as you as well, that could be why. As far as I remember it was stated that it was an ATI problem, but I'd hoped they'd address it in this patch. Perhaps not, unless it's going to make its way into a later version.

If this was really a problem with ATI, then this bug would show up in AC-10, Black Shark, Flaming Cliffs 2 or even Call of Duty.
But in these games, and in any other games there are no problems, so I think it's NOT ATI's fault.
Fix it. I didn't hand out money to watch such a zebra-striped ***...

Last edited by JG52Uther; 05-12-2012 at 06:02 PM. Reason: profanity
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  #10  
Old 05-12-2012, 05:46 PM
bravoalpha bravoalpha is offline
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The problem is still exists...
http://forum.1cpublishing.eu/showpos...&postcount=394
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