![]() |
|
#1
|
|||
|
|||
![]()
I am also a experience software programmer and manager with over 45 years of experience on major projects (Air traffic Control, Shuttle Flight Software, and BOBII).
After following the COD project for a year, it is clear to me that the COD project has had many basic problems and the type of problems tell me that the programming Staff has turned over (staff coming and going) resulting in major performance, completeness, and quality problems requiring major rework and redesign (the last example being the graphics system). The past COD Development process is at best inefficient and at worst flawed. I hope that the significant quality, completeness, and performance problems/issues are all behind us now and the new issues/problems can be fixes correctly and quickly in the future. |
#2
|
|||
|
|||
![]() Quote:
I believe that quality must be privileged over schedule, because time passes but s**it remains, and stains badly your image. Cheers! |
#3
|
|||
|
|||
![]()
Guys its really not that hard to understand.
They have been rewritting massive amounts of code for the sequel and will be patching the sequel code back into CLOD. This has been stated before today many times. If the original CLOD code was so flawed that this was their best approach, it is bound to have difficult implications for applying the patch to the original CLOD code. They were optimistic and keen to release the patch and are just as disappointed I am sure. But they are still working on it, and if you dont have the patience, (which is understandable) then go and find something else to do. I personally havent flown in CLOD for weeks other than testing new Nvidia driver releases. Im sure you all wanted it fixed "yesterday" just like me, but the fact is its not ready and its not worth the pain of releasing it with what I guess they see as a major issue being identified. But they will keep working away at it and I assume we'll get some more updates over the next week. |
#4
|
|||
|
|||
![]() Quote:
Anyway, imagine the complaining if, after all these months of work, we got a patch with faulty particle effects, crashes, freezing or some other problem. I have complete faith that this forum would look somewhat reminiscent of a lunch time food fight. |
#5
|
|||
|
|||
![]()
Couldn't been said better.
|
#6
|
|||
|
|||
![]() Quote:
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 10-17-2011 supposedly in the "final stages" of "testing" the (supposedly already completed) "thorough overhaul of the game's graphic engine". That was 6 months ago. At what point do you stop making excuses for the delay? |
#7
|
|||
|
|||
![]() Quote:
There is no doubt in my mind I will be flamed for saying this but i believe its the truth. They have pulled this "stunt" many times before, graphic problems dont just pop up, they knew it was there and as per usual said all was ok, only to say at the last minute there was a problem and postpone the beta. Any one who has spent any considerable time at this forum since release knows this has happened with almost every beta patch and proper patch too, leading to the reason why many people bitch and whine and cause issues. My opinion is that anyone who thinks otherwise is in denial, the so called whiners were perfectly happy untill this ridiculous cycle of hype and letdown began. Last edited by DroopSnoot; 04-20-2012 at 03:16 PM. |
#8
|
|||
|
|||
![]() Quote:
The "finding problems during testing" stunt? The initial release is loaded with bugs and a very dedicated group of people complain for the next year. They delay a patch release because they found bugs and the same group of people are complaining. This thread is cracking me up. I hope the professional complainers in here aren't expecting to be taken seriously. |
#9
|
|||
|
|||
![]() Quote:
![]() |
#10
|
|||
|
|||
![]() Quote:
__________________
AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 |
![]() |
Thread Tools | |
Display Modes | |
|
|