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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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and some people seem to be failing to realise they need to 'finish' the BETA before they can release it.
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#2
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you see if it was FINISHED by definition it would not be a beta....that is what we are talking about whether or not they should release the beta patch to the community for testing.... you people are crazy.... i wonder how many hypocrites who say "dont release it till its done" still bought the cliffs of dover....even though it was not finished... Last edited by tk471138; 04-14-2012 at 07:41 PM. |
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#3
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#4
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What would the point be of comiling half finished code that would create an instant CTD when it attempts to load? Of course the code of a graphics engine rewrite needs to be finished before you can release a beta, you cant just half write something, release it due to whining and call it a beta. |
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#5
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They are, how ever, NOT releasing it if they KNOW there are buggs in it, hence "finished" beta.. Open beta is for finding HIDDEN buggs that can show up depending on what system you have etc, its not for finding buggs the developer allredy know is there, hence, again, "finished" |
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#6
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#7
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Yegads! They've said it will probably be released in a few days! Why all this urgency and brou-ha?
I want all sorts of things! I'd like to finally finish my driving lessons and get a car! I'd like to find a job that lasts a little longer than the last three I managed to get somehow, I'd like them to somehow raise Syd Barrett from the grave and have him rejoin Pink Floyd, I'd like a Jamaican Jerk Chicken Bagel and a large Latte............ The Patch is coming, unless something goes horrifically wrong, and it is coming soon. CHILL OUT |
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#8
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The patch is almost ready to be deployed, the process is internal testing first in case any obvious bug made its way into the build (no need to release it in such state). Then deploy the beta in case there are not-so-obvious bugs (makes sense to take the time to collect bug information from as many sources as possible), Then patch and possibly make a new iteration if needed. Releasing the patch in the "internal test" phase would be a waste of time if there is a bug that crashes the game because of some trivial bug (no matter how good a programmer is, these things happen), it takes a lot of time to patch, build, and upload stuff that is several hundred MBs. |
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