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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thank you very much, this is great news!
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#2
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#3
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Type of improvement:
Ground Personnel - (the lack of) Vehicle Crew - (the ability to "populate/unpopulate" a vehicle) Explanation of proposals: Many people enjoy the ability to populate the airfields for missions so that when a pilot enters the mission and is sitting in his cockpit, he sees an airfield that is busy with trucks being unloaded, a pilot inspecting his aircraft, or whatever the scenario might be. The static personnel, like in "1946" is what I'm asking for (not asking for moving dudes or dudettes, I figure that might be too much to ask). These really need to be added to the FMB, though they're already there (kinda) with troops manning a AT gun or standing around a field kitchen for example. Currently, with a slight edit, we have the ability to see a vehicle we've added, have a crew inside it.. (ie. A static truck appears with a driver inside it.) It would be nice if we could somehow be able to check or un-check a box that decides wether or not the vehicle will be populated or not, ie.. I want a truck to be parked on the side of the road with no crew in it, yet in a truck down the road that is stopped at a checkpoint, I DO want a driver/crew in it, or a parked (static) field kitchen that isn't feeding people every time it appears in the mission. Benefits: Visual stimulants that raise the immersion levels. Acknowledgements: I DO realize some things are more important than others, but it would just be nice, that's all. ![]() Last edited by JG26_EZ; 12-27-2011 at 10:56 AM. |
#4
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Type of improvement: Level Stabaliser
Explanation of proposals: Add Level Stabaliser key for Bombadier position in bombsight mode with the ability to trim left or right. Benefits: Players can concentrate on setting the Bombsight without the need to pilot the aircraft at the same time . Players are requesting this on other parts of the forum & it worked well in the iL2 series when it was added. This would also benefit further sequels . Last edited by KG26_Alpha; 12-28-2011 at 02:11 PM. |
#5
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Type of improvement: Pilots goggles
Explanation of proposals: Add option to toggle pilot goggles where the whole screen would tint kinda like when the pilot gets wounded Benefits: Increase realism |
#6
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Type of improvement:
Increase the level of upward lift of the wings and make the difference of "loss of airlift" from one side (e.g. when a wing is missing) more severe. Explanation of proposals: If you lose a tip of the wing, the plane is easily controllable with the remaining aileron. In reality this should be much more difficult. Picture #1. Wingtip+aileron is missing, no problem to control the airplane and land it. This is too easy. ![]() Picture #2 & #3 Half of the wing neatly sawn off. Airplane is at the limit and difficult to control. But it should be impossible to controll this damage at all as the good wing would produce so much lift that it would cause the plane to enter an uncontrollable roll which could not be recovered by the compensation from the remaining aileron. ![]() ![]() Benefits: Increase realistic response of the plane. |
#7
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Type of improvement:
Fix the "sound radar" of the Spitfires and Huricanes Explanation of proposals: Flying in a Spitfire/Huricane you can hear an approaching Bf109 coming from the behind and low (impossible to see it in the mirror) and you can take evasive action. You can hear it from 200meters (min) and some from 300meters (max I have witnessed) I have not experienced the same inside a Bf109. Benefits: Improve the realism of the game |
#8
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Type of improvement:
Make a "cockpit view" with the gunsight of the Bf109 centered on the screen (and free movement of the view) just as we had in the original IL2FB. Explanation of proposals: In the original IL2FB you could have the gunsight in the centre of the screen and still move your head freely around. Now this is not possible, you only have one of two alternatives: 1. You are inside the cockpit, can move your head freely in all directions to scan the sky but, the gunsight is not centered. 2. You have the gunsight centered but your head movement is limited to approx 45° to the left and to the right. I believe in reality the Bf109 gunsight was centered to the right eye so there was no need for complicated movements for the German pilots. Because your simulation cannot show the difference between the left and the right eye view (at least as long as no 3D is available), you have penalised all German Bf109 pilots with your solution. Unless if we buy TrackIR with 6DOF or Freetrack, in order to be able to make the adjustment through the extra hardware Just fix this! Benefits: It is back to historic reality and it saves our money (no need ot buy 6DOF TrackIR or a camera+freetrack (freetrack is not working with TrackIR). |
#9
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Type of improvement:
Correct the Pitot-Heater indicator of the Bf109 Explanation of proposals: The pitot-heater (Staurohr) lamp does not indicate when the heater is ON Benefits: minimal, just some improvent of the realist cockpit instrumentation |
#10
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Type of improvement: Automatic disconnect or aircraft destruction/pilot kill if on-line ping fluctuates above 1000 more than 3 times within 3 minutes.
Explanation of Proposals: Some players will use the PrtScr or other method to 'warp'. i.e. suddenly shift position dramatically, when they are about to be shot down, preventing the attacker from taking his shot. The proposal will also affect fair players but that is unfortunately the penalty of a bad connection which other players cannot help with. The ping levels and timings could be a server side setting so that mission builders can experiment with the best settings. Benefits: Fair online play and the removal of players that cheat.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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