Some nice thoughts there, Fatt_Shade.
I hope the devs are willing to create a new game, not to upload what we already have.
1 -> All areas have different difficulties and quests. Creating templates which adjust the difficulties and creating many versions of the same quests, depending where you start, makes this possible.
2 -> Everything could be modded. I prefer to pay for the game and adjust it slightly if needed, not do it alone from the scratch like everyone in the bronze age was doing everything for himself alone. It is called industry. Game industry in this particular case.
3 -> Nice you are open to some changes.
4 -> Following this logic, lets take the gold out from the picture.
5 -> I don't like Red Sands and the idea of creature experience. I tend to memorize the creatures stats and skills and there is a sane limit for that. Memorizing thousand variables will get me far away from this game. This is one of the reasons I don't like games like Diablo and WoW, where you have unlimited items with different random numbers, percents, combinations etc. This is the same with creatures gaining experience. Too much statistics is as bad as too less.
6 -> Of course there is a way to do it. Castle turns could be equal to 5 or 10 battles fought or so. Castles could be limited to one race only, artifacts offered do not differ from the artifacts in the other "static" castles. Just another castle, but it will give more depth to the game in some aspects. I like people that have ideas and think over them, not people that when looking at something new, have this initial reaction to refuse it.
7 -> Do you think that a third game under KB hat if made with slight changes in the game play will be a success? You can not sell the same thing in different package and think that the customers will not expose you. There is no worse thing than leaving the customers feel cheated for what they bought. Last example - Heroes 6.
If the future NorthWarriors game wants to be a success it has to offer many new things, or many changes, not only few other skills and creatures.
If I like a game I tend to buy it multiple times for presents to my nephews and friends, I bought KB six times. The same applied for other games I liked - Neverwinter nights and few other RPGs. And I am doing this because I want the sequel to have more life and new titles from it to be created. But first the devs have to make their invenstment as new creative ideas and extras. Modding is a good thing and I am glad that the KB code is very easy to be changed, but if a game is plain and stupid, do you think that even modded it will reach more than few hundred gamers?
|