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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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Impressive, I think I will begin to wait for this game soon.
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#3
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wow that is looking really good!
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#4
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Oleg, the amount of detail you put into your work is amazing.
The fact that you listen and take community feedback seriously just makes things even better. I have the money ready when you are ready, Oleg. ![]() |
#5
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![]() Oleg, I think that if you could reshape the flame textures into a streaky fashion instead of circular, that might help improving realism. Don't forget that these flames come out at high pressure from a tiny exhaust and get straight into the airflow, so they don't really get much chance to look like a fireball! It's incredible how things look better with the right texture! |
#6
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Nice, looking really good!
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#7
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Loving the look of this now each week.. Great stuff!
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#8
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Looking niiiiiiiiiiiiiiiice.
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#9
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OK Oleg, it looks stunning... The time budget to spend on exhaust flames is now depleted - move on
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#10
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The most interesting part is not the effect at all. The significance of these changes in exhaust if a symptom of engine management - that will put much more workload onto the pilot if he is to get the best from his machine. No more sudden, abusive, violent moves to escape .50cals - it should be like the guncam footage we see where the aircraft being struck doesn't seem to react like we regularly see in IL2. Responses and awareness should plummet
![]() Oleg, are you going to answer any of the questions from the thread 2 weeks ago regarding the FMB?? |
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