Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-29-2010, 10:32 AM
Sotyj Sotyj is offline
Registered Member
 
Join Date: Oct 2010
Posts: 3
Default

+1 n2o
  #2  
Old 01-28-2010, 08:47 PM
Tigertooo Tigertooo is offline
Approved Member
 
Join Date: Feb 2009
Posts: 140
Default

Quote:
Originally Posted by daidalos.team View Post

We appreciate your comments and feedback.
i appreciate, without comments nor feedback, all those things you are all doing for free, for the community,for us, for me.love you all.Much appreciated
  #3  
Old 01-28-2010, 09:45 PM
Qpassa's Avatar
Qpassa Qpassa is offline
Approved Member
 
Join Date: Jan 2010
Location: Valladolid-Spain-EU
Posts: 700
Default

Quote:
Originally Posted by Tigertooo View Post
i appreciate, without comments nor feedback, all those things you are all doing for free, for the community,for us, for me.love you all.Much appreciated
agree + ∞
__________________
Expecting:
Call of Duty

Youtube Profile: http://www.youtube.com/user/E69Qpassa
  #4  
Old 01-29-2010, 01:03 PM
Eldur Eldur is offline
Approved Member
 
Join Date: Nov 2009
Posts: 101
Default

Quote:
Originally Posted by daidalos.team View Post
AI Improvements - AI visibility change
Wow that is great! This is going to be very useful. Thanks a lot for this.

Quote:
Multi-throttle/radiator/prop pitch control
That looks incredible! Very nice! But I have to ask:

1. What about Mixture?
2. Could you please change the radiator control to a scale from 0 - 100%? Auto on/off should come as a separate switch for best results.
3. Same for mixture
4. Input axes for both above
5. Last but not least: Let's have finer increments please. FB knows each single %, but mostly, moving either throttle or prop pitch lever changes the value by 2%, making it hard to attain a certain value. If I want 100%, I don't want either 99 or 101%. I often end up slamming my throttle back and forth until I get exactly 100%. That has to be fixed if possible.

Quote:
New guided weapons
That's really impressive! Just waited for such after the addition of X-4 by MG.

Quote:
Environmental changes
Finally we aren't in space anymore when flying high
  #5  
Old 01-29-2010, 08:06 PM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

DT/TD,

Are we also going to see some generic AI updates other than !AI-can-see-through-clouds (improved tactics for fighter, jabos and bombers, etc) or is this reserved for 4.11 and beyond?

Not whining here. I'm happy to see you're fixing AI and visibility clouds

Could you perhaps also show us a video of two fighters chasing each other through clouds? I'm curious to see if they lose track of their target.

Rgs,
Mark
  #6  
Old 01-29-2010, 09:37 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Fall_Pink? View Post
Are we also going to see some generic AI updates other than !AI-can-see-through-clouds (improved tactics for fighter, jabos and bombers, etc) or is this reserved for 4.11 and beyond?
There will be changes in AI tactic, we hope these changes will be improvement.

Quote:
Not whining here. I'm happy to see you're fixing AI and visibility clouds

Could you perhaps also show us a video of two fighters chasing each other through clouds? I'm curious to see if they lose track of their target.
In one of the future updates we will show something like that. Detection model is done and it is in phase of tweaking. For example, we could show AI gunners instead of AAA in last update .

Similar thing is with AI fighters but in that case what happens after they lose contact is not done yet. We need to make some new maneuvers and logic for that.

FC
__________________
  #7  
Old 01-30-2010, 09:42 PM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

Quote:
Originally Posted by FC99 View Post
There will be changes in AI tactic, we hope these changes will be improvement.

In one of the future updates we will show something like that. Detection model is done and it is in phase of tweaking. For example, we could show AI gunners instead of AAA in last update .

Similar thing is with AI fighters but in that case what happens after they lose contact is not done yet. We need to make some new maneuvers and logic for that.

FC
FC,

About losing contact: it works also for jabo's and bombers?

I mean, are e.g. jabo's unable to see their ground targets? What happens when a thick layer of clouds (overcast) is present and bombers cannot see their primary target? Large bombers will still drop their payload (blind), RTB or fly to possible secondary?

Will smaller and more nimble planes like jabo's reduce for example altitude and try to get clear line of sight, get into a good firing position and attack it still?

I imagine this new clouds-and-AI feature also opens up a whole new area of needed AI tactics

edit: FC, could you also take a look at the AI of Arado 234? It now uses dive bomber techniques (i.e. completely vertical) while it was (as I understand from reports) used a 'shallow dive' bomber. Just had a mission where A234's dove straight down, recovered a few feet above the ground and some wingmen crashed. I don't think this plane is suited for dive bomber AI. Something else, is the current AI checking minimum required altitude before performing a dive on a target? And what does it do if it finds out it is too low? Will it then use a different attack method or quickly try to increase altitude and still dive?

Rgs,
Mark

Last edited by Fall_Pink?; 01-31-2010 at 08:17 AM. Reason: missing bug fix request
  #8  
Old 01-31-2010, 11:47 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Fall_Pink? View Post
About losing contact: it works also for jabo's and bombers?

I mean, are e.g. jabo's unable to see their ground targets? What happens when a thick layer of clouds (overcast) is present and bombers cannot see their primary target? Large bombers will still drop their payload (blind), RTB or fly to possible secondary?
I don't know, depend on what their commanding officer says

Quote:
Will smaller and more nimble planes like jabo's reduce for example altitude and try to get clear line of sight, get into a good firing position and attack it still?
TBH I don't know who would send fighters to fly at 7000m and look for ground targets while cloud layer is at 2000m. In these conditions they would almost certainly fly below clouds. Anyway, going in and out of clouds presents new challenges for AI. Will new AI be perfect? No, but it will be better than before 4.10.
Quote:
edit: FC, could you also take a look at the AI of Arado 234?
Rgr, will check

FC
__________________
  #9  
Old 02-01-2010, 07:59 PM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

Quote:
Originally Posted by FC99 View Post
I don't know, depend on what their commanding officer says

TBH I don't know who would send fighters to fly at 7000m and look for ground targets while cloud layer is at 2000m. In these conditions they would almost certainly fly below clouds. Anyway, going in and out of clouds presents new challenges for AI. Will new AI be perfect? No, but it will be better than before 4.10.

Rgr, will check

FC
FC,

But I think you know what I mean Not being able to see and shoot through clouds anymore, will surely mean some changes in path finding. How will AI planes behave when opponents or themselves get invisible, albeit only temporarily? Will an AI plane fly straight and level when chased by another one through a cloud or will it turn hard? Will wingmen lose track of their leader inside a large cloud?

But as always, thanks for looking into ar234 ground attack AI Hope you find what's wrong with current one.

Rgs,
Mark
  #10  
Old 01-31-2010, 11:52 PM
crobol crobol is offline
Registered Member
 
Join Date: Jan 2010
Location: BarCeloNa
Posts: 7
Default

Hello.
Before, Thanks to Daidalos Team to this work. The improvements are impressive.

I want to do a proposal / question at the same time. In my opinion is difficult to fly and use the minimap at the same time with a hand in the joy and the other on the mouse.

Is posible to add the implementation to Move & Zoom the minimap with keys?

I think is not possible at the moment on IL2. Maybe exists a mod to do that but we don't use mods on our little squadron, only official patchs.

Thanks a lot.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:07 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.