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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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+1 n2o
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#2
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i appreciate, without comments nor feedback, all those things you are all doing for free, for the community,for us, for me.love you all.Much appreciated
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#3
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#4
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Wow that is great! This is going to be very useful. Thanks a lot for this.
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1. What about Mixture? 2. Could you please change the radiator control to a scale from 0 - 100%? Auto on/off should come as a separate switch for best results. 3. Same for mixture 4. Input axes for both above 5. Last but not least: Let's have finer increments please. FB knows each single %, but mostly, moving either throttle or prop pitch lever changes the value by 2%, making it hard to attain a certain value. If I want 100%, I don't want either 99 or 101%. I often end up slamming my throttle back and forth until I get exactly 100%. That has to be fixed if possible. Quote:
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#5
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DT/TD,
Are we also going to see some generic AI updates other than !AI-can-see-through-clouds (improved tactics for fighter, jabos and bombers, etc) or is this reserved for 4.11 and beyond? Not whining here. I'm happy to see you're fixing AI and visibility clouds ![]() Could you perhaps also show us a video of two fighters chasing each other through clouds? I'm curious to see if they lose track of their target. Rgs, Mark |
#6
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Similar thing is with AI fighters but in that case what happens after they lose contact is not done yet. We need to make some new maneuvers and logic for that. FC
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#7
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About losing contact: it works also for jabo's and bombers? I mean, are e.g. jabo's unable to see their ground targets? What happens when a thick layer of clouds (overcast) is present and bombers cannot see their primary target? Large bombers will still drop their payload (blind), RTB or fly to possible secondary? Will smaller and more nimble planes like jabo's reduce for example altitude and try to get clear line of sight, get into a good firing position and attack it still? I imagine this new clouds-and-AI feature also opens up a whole new area of needed AI tactics ![]() edit: FC, could you also take a look at the AI of Arado 234? It now uses dive bomber techniques (i.e. completely vertical) while it was (as I understand from reports) used a 'shallow dive' bomber. Just had a mission where A234's dove straight down, recovered a few feet above the ground and some wingmen crashed. I don't think this plane is suited for dive bomber AI. Something else, is the current AI checking minimum required altitude before performing a dive on a target? And what does it do if it finds out it is too low? Will it then use a different attack method or quickly try to increase altitude and still dive? Rgs, Mark Last edited by Fall_Pink?; 01-31-2010 at 08:17 AM. Reason: missing bug fix request |
#8
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FC
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#9
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But I think you know what I mean ![]() But as always, thanks for looking into ar234 ground attack AI ![]() Rgs, Mark |
#10
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Hello.
Before, Thanks to Daidalos Team to this work. The improvements are impressive. I want to do a proposal / question at the same time. In my opinion is difficult to fly and use the minimap at the same time with a hand in the joy and the other on the mouse. Is posible to add the implementation to Move & Zoom the minimap with keys? I think is not possible at the moment on IL2. Maybe exists a mod to do that but we don't use mods on our little squadron, only official patchs. Thanks a lot. |
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