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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 09-07-2011, 12:34 PM
rakinroll rakinroll is offline
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Thank you Luthier.
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  #232  
Old 09-07-2011, 12:59 PM
Phazon Phazon is offline
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http://translate.googleusercontent.c...eoE7iZjpo0d1XA

Look at Post #14.

Luthier's post in response to someone asking about the FSAA situation:

Quote:
Originally Posted by Luthier @ Sukhoi.ru
Smoothing is still the same, obscheprotseduralnym cheap software that has been in the past.

Global perelopachennye change the graphics engine, which includes correct and FSAA, and a very large number of other changes, improvements, and the right technology, we wanted to finish this, are tightened. We decided not to wait for them, and give you a play with sound and with E4 and flowers and everything else.
Pretty obvious what's being said there, even if Google Translate turns it into Engrish.

http://translate.googleusercontent.c...iw#post1686451

Also, another response from the beta patch thread at Sukhoi.ru (post #3). This one is in regards to plans for the pilot animations:

Quote:
Originally Posted by Luthier @ Sukhoi.ru
Very planned, we have a new person to work out, entirely engaged in human figures. Jumping, injury, and etc - all have long been at work.
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  #233  
Old 09-07-2011, 01:00 PM
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JG52Krupi JG52Krupi is offline
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Wow thanks for the heads up Phazon
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  #234  
Old 09-07-2011, 01:02 PM
Phazon Phazon is offline
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Originally Posted by JG52Krupi View Post
Wow thanks for the heads up Phazon
It was too juicy to keep to myself. Ataros might be able to offer a better translation of what he said though.
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  #235  
Old 09-07-2011, 01:07 PM
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Very good news indeed.
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  #236  
Old 09-07-2011, 01:23 PM
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David198502 David198502 is offline
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that is indeed good news.though i wonder where he stated that trees will be collidable?did i overread something?
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  #237  
Old 09-07-2011, 01:24 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Luthier @ Sukhoi.ru
FSAA is still the same yet, a common cheap software one that has been in the past.

Global dramatic changes in the graphics engine, which includes correct FSAA, and a very large number of other changes, improvements, and the right technology, that we wanted to finish before this patch will take longer time. We decided not to wait for them, and give you possibility to play with sound and with E4 and colors and everything else.
Not word by word translation, just changed some untranslated words.

edit:
And on pilot bail-out animation:
Quote:
Very planned, a new person joined our team, who is entirely engaged with humans. Bailing out, injury, and etc - all have long been at work.

Last edited by Ataros; 09-07-2011 at 01:31 PM.
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  #238  
Old 09-07-2011, 01:26 PM
Kupsised Kupsised is offline
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Can anyone confirm if the new sound engine means we have external sounds in Multiplayer now (without having to have trees turned off)?

My PC is at the menders for a week so I don't get to find out for my self.
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  #239  
Old 09-07-2011, 01:27 PM
Ze-Jamz Ze-Jamz is offline
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Sounds interesting indeed..
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  #240  
Old 09-07-2011, 02:14 PM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by Kupsised View Post
Can anyone confirm if the new sound engine means we have external sounds in Multiplayer now (without having to have trees turned off)?

My PC is at the menders for a week so I don't get to find out for my self.
I tested last night and flew with medium trees on the ATAG server with no sound issues (except for the really loud wind sound at higher speeds and the rattling airframe when 300mph and above )

So maybe this is fixed. Fingers crossed.
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