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IL-2 Sturmovik The famous combat flight simulator.

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  #191  
Old 11-13-2010, 09:19 AM
Freycinet Freycinet is offline
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Originally Posted by Hecke View Post
And...
In IL-2, when there are like 10 plane wracks burning the smoke goes all straight up. Will this be the same in BoB?


Oleg, can you maybe answer on these ones?
He already did answer that a page back! Have the courtesy to at least look for an answer before you bug him for more.

Last edited by Freycinet; 11-13-2010 at 09:32 AM.
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  #192  
Old 11-13-2010, 09:19 AM
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major_setback major_setback is offline
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These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

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  #193  
Old 11-13-2010, 09:30 AM
Foo'bar Foo'bar is offline
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Originally Posted by klem View Post
Foo'bar !!

LOOSE TALK !

Oleg will have you for that
Okay, err... perhaps I've misunderstood luthier

@Oleg: there's a problem with the station building's scale in that screenshot. Please check email!
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  #194  
Old 11-13-2010, 09:30 AM
Freycinet Freycinet is offline
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Originally Posted by Hecke View Post
One thing that popped to my mind when watching the spitfire flying over the city were the in-popping trees and their ruggedly change of LOD.
What about using tesselation instead of different LOD here to make them change their detail smoothly.
What about just shutting up now? Really really just shut up instead of posting your inane BS.

We're in the debugging stage and you suggest that he changes the programming of a basic feature?

You also think Oleg is such a huge idiot that he hasn't considered the LOD versus tesselation options? - Where did he prove to be completely incompetent in his work so far, as you take him to be?

"In-popping trees and their ruggedly change". First of all your baby English hardly makes sense. Second, these city overflights are surely the best yet seen in a flight sim. Thirdly, you're looking at an old beta version. Fourthly, don't you think Oleg and everybody else can see what you are talking about and don't you think they considered the best way to represent ground details GIVEN all the other things the sim has to compute simultaneously?

Again, where in the updates so far did the programming team prove to be such incompetent nincompoops that they need an uneducated teenager to give them guidance and open their eyes to basic flight sim modelling?

"What about using tesselation..." you write. - What about you just read this forum instead of embarrassing yourself and everybody else and wasting Olegs time whenever you write?

You really have no shame.
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  #195  
Old 11-13-2010, 10:14 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by major_setback View Post
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

When I look at the bottom wall of the two right hangars I see that they are made up of pannels each about a fifth of the width. I took them to be sliding doors for the hanger. The left most hangar I cant see the edge of the pannels. But I can see what you mean.
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  #196  
Old 11-13-2010, 10:25 AM
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major_setback major_setback is offline
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Originally Posted by Skoshi Tiger View Post
When I look at the bottom wall of the two right hangars I see that they are made up of
pannels each about a fifth of the width. I took them to be sliding doors for the hanger.
The left most hangar I cant see the edge of the pannels. But I can see what you mean.
I mean that the door supports are the parts that are sticking out at the sides,
so the door are all facing each other
- aircraft exiting from the hanger face the doors of another:

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  #197  
Old 11-13-2010, 10:29 AM
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major_setback major_setback is offline
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Downloads are taking over 6 hours, and then breaking
Start again.
Download is working now!!! Fast!!

Thanks to whoever fixed it!
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  #198  
Old 11-13-2010, 10:36 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by major_setback View Post
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

Its a copy of one real airfield in UK.
When I saw it first time I also tol guys that they put by the wrong way hangars. But then they open the book and show me the real thing. The position of hagars of this airfield is exactly like it was in reality in 1939-40
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  #199  
Old 11-13-2010, 10:39 AM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by Foo'bar View Post
No markings on that, only colors. Markings, riveting/panels, weathering comes all from separate layers wich aren't editable (if I've got luthier's words right).

Finally no swatiks any more
the III/JG53 (at least a lot of its pilots) didnt use them in a period of BoB anyway
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  #200  
Old 11-13-2010, 10:41 AM
xnomad xnomad is offline
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As we've had a bit of sound in this vid I've been thinking about external sounds and how they will be handled when in the cockpit? I've always been bothered by the 'sonar' (as some people call it) effect.

As most of you are aware it's not that realistic to hear a plane sneaking up on your six.

I remember a long time ago that one update disabled it and I saw some big name online aces become easy meat as they relied on 'sonar' heavily. A subsequent update reinstated it and AFAIK it's stayed that way.

So I hope if we do have 'sonar' again that it's a difficulty option that can be turned off.
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