![]() |
#191
|
|||
|
|||
![]()
He already did answer that a page back! Have the courtesy to at least look for an answer before you bug him for more.
Last edited by Freycinet; 11-13-2010 at 09:32 AM. |
#192
|
||||
|
||||
![]()
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert). It has been like this in several WiP screenshots too. ![]()
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#193
|
|||
|
|||
![]()
Okay, err... perhaps I've misunderstood luthier
![]() @Oleg: there's a problem with the station building's scale in that screenshot. Please check email! |
#194
|
|||
|
|||
![]() Quote:
We're in the debugging stage and you suggest that he changes the programming of a basic feature? You also think Oleg is such a huge idiot that he hasn't considered the LOD versus tesselation options? - Where did he prove to be completely incompetent in his work so far, as you take him to be? "In-popping trees and their ruggedly change". First of all your baby English hardly makes sense. Second, these city overflights are surely the best yet seen in a flight sim. Thirdly, you're looking at an old beta version. Fourthly, don't you think Oleg and everybody else can see what you are talking about and don't you think they considered the best way to represent ground details GIVEN all the other things the sim has to compute simultaneously? Again, where in the updates so far did the programming team prove to be such incompetent nincompoops that they need an uneducated teenager to give them guidance and open their eyes to basic flight sim modelling? "What about using tesselation..." you write. - What about you just read this forum instead of embarrassing yourself and everybody else and wasting Olegs time whenever you write? You really have no shame. |
#195
|
|||
|
|||
![]()
When I look at the bottom wall of the two right hangars I see that they are made up of pannels each about a fifth of the width. I took them to be sliding doors for the hanger. The left most hangar I cant see the edge of the pannels. But I can see what you mean.
|
#196
|
||||
|
||||
![]() Quote:
so the door are all facing each other - aircraft exiting from the hanger face the doors of another: ![]()
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#197
|
||||
|
||||
![]() Quote:
Thanks to whoever fixed it!
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#198
|
|||
|
|||
![]() Quote:
When I saw it first time I also tol guys that they put by the wrong way hangars. But then they open the book and show me the real thing. The position of hagars of this airfield is exactly like it was in reality in 1939-40 |
#199
|
|||
|
|||
![]() Quote:
![]() |
#200
|
|||
|
|||
![]()
As we've had a bit of sound in this vid I've been thinking about external sounds and how they will be handled when in the cockpit? I've always been bothered by the 'sonar' (as some people call it) effect.
As most of you are aware it's not that realistic to hear a plane sneaking up on your six. I remember a long time ago that one update disabled it and I saw some big name online aces become easy meat as they relied on 'sonar' heavily. A subsequent update reinstated it and AFAIK it's stayed that way. So I hope if we do have 'sonar' again that it's a difficulty option that can be turned off. |
![]() |
Thread Tools | |
Display Modes | |
|
|