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#1
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Different bit of England there.
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#2
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S!
Can't really understand the amount of dislike and hostility here. IL-2 took the plunge and is dead, long live the king. It is now transferring to a new engine and we do NOT know if it will be exactly the same or DirectX 11 for example. Too much speculation going on. We all want a sim but still keep bitching about it like kids. Sad. Better give it a shot when released rather than biotch about it and not even giving it a chance. |
#3
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I can practically hear Bliss crying, lol.. and crumpling up pieces of paper and grumbling.
Last edited by Hooves; 12-12-2012 at 09:50 AM. |
#4
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This ^ for f's sake guys, its dead, they were a hole's to us while it was alive and now a actually well managed team is going to take on the next chapter of Il2. God you act liked they came over to your house and kicked your dog. But on topic, there are some very beatiful shots that can be found in ROF. YES I KNOW ABOUT THE GROUND OBJECT LIMIT. But that is something that I'm sure they are going to work on. I doubt Jason took on this project knowing full well his engine couldn't handle it. I'm pretty sure he is aware of what can be done in DN in the future, I mean hell look at ARMA, that is the Real Virtuality Engine that ran OFP. Look at ARMA 3. Graphics engines can evolve. Last edited by Hooves; 12-12-2012 at 09:50 AM. |
#5
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The dislike and hostility is generally an outpouring of anger and grief following the stopping of "SoW" along with the suspicion that BoS will not live up to CoD player's expectations. The whole of this week following the announcement has been like a funeral.
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#6
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This diferences maybe makes a good software "sim" to record movies and the other to fly nicely without stuttering at low level?
The screenshot of ROF is WIP. Last edited by satchenko; 12-13-2012 at 12:48 AM. |
#7
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It's pretty obvious clod engine is significantly more advanced than rof engine, but the problem is the management we had in clod killed it. The last two years they just moved around in circles, fixing one thing and messing two. It's understandable 1C wants them out.
The ideal fix, if 1c hd some vision, would be to get Jasson and rof team fix the sucker. That would have made more sense for the future. However, 1c wants money, not a great, next generation simulator. What we want and what 1c wants are not the same thing. In the short run, for the very next product, they'll maybe do ok and mke money. But few months from release, the things we'll miss will turn a lot of people off. Than, 1c will be left with a very old game engine they'll have to scrap and start from scratch. I like rof a lot. I bought most stuf they offered. But it's engine is pretty limited compared to what we are used to. There are few things to consider when you look at wht made rof a success. It came at a time, when there was nothing going on in il2 world and a lot of il2 players were bored witing for CCLOD. There were a lot of people that used to play red baron and OFF, and for this guys rof was light years ahead of what they used to play. And let's not forget the absolutely awesome hard working team, that when decided to fix something, they did it right the first time. I'm sure, if rof team had the money availble for rof, that Maddox games had, they could have done a working sim, at least as advanced as cliffs of Dover. That initial lack of funds decided how far they can go with the engine. They achieved a lot with what they had. Sadly, the limits they had to put on the engine, tight budget and timeline, will make it hard for them to make an impressive, future proof product. This are a hard working and well managed bunch of guys. I hope they can pull it off. I just don't see this new bussines model investing in the advanced features that make a great sim.
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#8
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I read today that MG may have had a complete turnover of its coding personnel 2 years ago, and so if true, would explain things somewhat.
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#9
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I installed RoF for the first time last night, (had no interest before to do so because I wasn't into WWI) and I have to say I'm really impressed.
The engine is solid and interface and delivery of the game is very well polished and extremely functional, yet stylish. Much more so than Cliffs. It was (weird) refreshing seeing a polished and complete sim after playing Cliffs for so long. Flight felt good. The scale is appropriate and akin to CloD, by that I mean "fast" feels fast, and "high altitude" feels high altitude. This is also a relief when comparing to other modern sims such as War Thunder (I'm in the beta)...a potentially good game, but right now, is completely missing its mark when it comes to a good flight "feeling", even with its "full realistic" simulator mode. There were friendly and enemy AI in abundance on the multiplayer server mission I tried, along with plenty of ground targets and ground action. Dunno what all this fuss about RoF's engine not being able to handle ground objects is. The graphics looked really good and very on par with Cliffs of Dover, for the most part, I couldn't tell the difference after I applied SweetFX's filters. I don't understand what the crying is about. If BoS is held to the same standard of quality as RoF, then we're definitely in for a good time. |
#10
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![]() Last edited by planespotter; 12-13-2012 at 10:01 PM. |
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