Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 12-12-2012, 06:03 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Different bit of England there.
Reply With Quote
  #2  
Old 12-12-2012, 07:56 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Can't really understand the amount of dislike and hostility here. IL-2 took the plunge and is dead, long live the king. It is now transferring to a new engine and we do NOT know if it will be exactly the same or DirectX 11 for example. Too much speculation going on. We all want a sim but still keep bitching about it like kids. Sad. Better give it a shot when released rather than biotch about it and not even giving it a chance.
Reply With Quote
  #3  
Old 12-12-2012, 09:43 AM
Hooves Hooves is offline
Approved Member
 
Join Date: Jan 2010
Posts: 131
Default

I can practically hear Bliss crying, lol.. and crumpling up pieces of paper and grumbling.

Last edited by Hooves; 12-12-2012 at 09:50 AM.
Reply With Quote
  #4  
Old 12-12-2012, 09:47 AM
Hooves Hooves is offline
Approved Member
 
Join Date: Jan 2010
Posts: 131
Default

Quote:
Originally Posted by Flanker35M View Post
S!

Can't really understand the amount of dislike and hostility here. IL-2 took the plunge and is dead, long live the king. It is now transferring to a new engine and we do NOT know if it will be exactly the same or DirectX 11 for example. Too much speculation going on. We all want a sim but still keep bitching about it like kids. Sad. Better give it a shot when released rather than biotch about it and not even giving it a chance.

This ^ for f's sake guys, its dead, they were a hole's to us while it was alive and now a actually well managed team is going to take on the next chapter of Il2. God you act liked they came over to your house and kicked your dog.

But on topic, there are some very beatiful shots that can be found in ROF. YES I KNOW ABOUT THE GROUND OBJECT LIMIT. But that is something that I'm sure they are going to work on. I doubt Jason took on this project knowing full well his engine couldn't handle it. I'm pretty sure he is aware of what can be done in DN in the future, I mean hell look at ARMA, that is the Real Virtuality Engine that ran OFP. Look at ARMA 3. Graphics engines can evolve.

Last edited by Hooves; 12-12-2012 at 09:50 AM.
Reply With Quote
  #5  
Old 12-15-2012, 11:18 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by Flanker35M View Post
S!

Can't really understand the amount of dislike and hostility here. IL-2 took the plunge and is dead, long live the king. It is now transferring to a new engine and we do NOT know if it will be exactly the same or DirectX 11 for example. Too much speculation going on. We all want a sim but still keep bitching about it like kids. Sad. Better give it a shot when released rather than biotch about it and not even giving it a chance.
Not strictly correct. Only the name has been transferred to a different engine (not new by any means). Also it will not be DX11 it will be DX9 as stated by Jason. They MAY consider upgrading to Dx11 in the future but as that will be after the 2014 release (barring slippage) we can guess that it may not be Dx11 until say 2016/2018, if ever.

The dislike and hostility is generally an outpouring of anger and grief following the stopping of "SoW" along with the suspicion that BoS will not live up to CoD player's expectations.

The whole of this week following the announcement has been like a funeral.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #6  
Old 12-13-2012, 12:13 AM
satchenko satchenko is offline
Approved Member
 
Join Date: Dec 2009
Posts: 112
Default

This diferences maybe makes a good software "sim" to record movies and the other to fly nicely without stuttering at low level?

The screenshot of ROF is WIP.

Last edited by satchenko; 12-13-2012 at 12:48 AM.
Reply With Quote
  #7  
Old 12-13-2012, 05:45 PM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

It's pretty obvious clod engine is significantly more advanced than rof engine, but the problem is the management we had in clod killed it. The last two years they just moved around in circles, fixing one thing and messing two. It's understandable 1C wants them out.
The ideal fix, if 1c hd some vision, would be to get Jasson and rof team fix the sucker. That would have made more sense for the future. However, 1c wants money, not a great, next generation simulator. What we want and what 1c wants are not the same thing.
In the short run, for the very next product, they'll maybe do ok and mke money. But few months from release, the things we'll miss will turn a lot of people off. Than, 1c will be left with a very old game engine they'll have to scrap and start from scratch.

I like rof a lot. I bought most stuf they offered. But it's engine is pretty limited compared to what we are used to.
There are few things to consider when you look at wht made rof a success. It came at a time, when there was nothing going on in il2 world and a lot of il2 players were bored witing for CCLOD. There were a lot of people that used to play red baron and OFF, and for this guys rof was light years ahead of what they used to play. And let's not forget the absolutely awesome hard working team, that when decided to fix something, they did it right the first time.
I'm sure, if rof team had the money availble for rof, that Maddox games had, they could have done a working sim, at least as advanced as cliffs of Dover.
That initial lack of funds decided how far they can go with the engine. They achieved a lot with what they had.
Sadly, the limits they had to put on the engine, tight budget and timeline, will make it hard for them to make an impressive, future proof product.
This are a hard working and well managed bunch of guys. I hope they can pull it off. I just don't see this new bussines model investing in the advanced features that make a great sim.
__________________
----------------------------------------
Asus Sabertooth Z77
i7 3770k@4.3GHz+ Noctua NH D14 cooler
EVGA GTX 780 Superclocked+ACX cooler.
8GB G.Skill ripjaws DDR3-1600
Crucial M4 128GB SSD+Crucial M4 256GB SSD
Seagate 750GB HDD
CH Fighterstick+CH Pro pedals+Saitek X45
Win7 64bit
Reply With Quote
  #8  
Old 12-13-2012, 10:01 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by Jaws2002 View Post
It's pretty obvious clod engine is significantly more advanced than rof engine, but the problem is the management we had in clod killed it. The last two years they just moved around in circles, fixing one thing and messing two. It's understandable 1C wants them out.
The ideal fix, if 1c hd some vision, would be to get Jasson and rof team fix the sucker. That would have made more sense for the future. However, 1c wants money, not a great, next generation simulator. What we want and what 1c wants are not the same thing.
In the short run, for the very next product, they'll maybe do ok and mke money. But few months from release, the things we'll miss will turn a lot of people off. Than, 1c will be left with a very old game engine they'll have to scrap and start from scratch.

I like rof a lot. I bought most stuf they offered. But it's engine is pretty limited compared to what we are used to.
There are few things to consider when you look at wht made rof a success. It came at a time, when there was nothing going on in il2 world and a lot of il2 players were bored witing for CCLOD. There were a lot of people that used to play red baron and OFF, and for this guys rof was light years ahead of what they used to play. And let's not forget the absolutely awesome hard working team, that when decided to fix something, they did it right the first time.
I'm sure, if rof team had the money availble for rof, that Maddox games had, they could have done a working sim, at least as advanced as cliffs of Dover.
That initial lack of funds decided how far they can go with the engine. They achieved a lot with what they had.
Sadly, the limits they had to put on the engine, tight budget and timeline, will make it hard for them to make an impressive, future proof product.
This are a hard working and well managed bunch of guys. I hope they can pull it off. I just don't see this new bussines model investing in the advanced features that make a great sim.

I read today that MG may have had a complete turnover of its coding personnel 2 years ago, and so if true, would explain things somewhat.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #9  
Old 12-13-2012, 10:22 PM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

I installed RoF for the first time last night, (had no interest before to do so because I wasn't into WWI) and I have to say I'm really impressed.

The engine is solid and interface and delivery of the game is very well polished and extremely functional, yet stylish. Much more so than Cliffs. It was (weird) refreshing seeing a polished and complete sim after playing Cliffs for so long.

Flight felt good. The scale is appropriate and akin to CloD, by that I mean "fast" feels fast, and "high altitude" feels high altitude. This is also a relief when comparing to other modern sims such as War Thunder (I'm in the beta)...a potentially good game, but right now, is completely missing its mark when it comes to a good flight "feeling", even with its "full realistic" simulator mode.

There were friendly and enemy AI in abundance on the multiplayer server mission I tried, along with plenty of ground targets and ground action. Dunno what all this fuss about RoF's engine not being able to handle ground objects is.

The graphics looked really good and very on par with Cliffs of Dover, for the most part, I couldn't tell the difference after I applied SweetFX's filters.

I don't understand what the crying is about. If BoS is held to the same standard of quality as RoF, then we're definitely in for a good time.
Reply With Quote
  #10  
Old 12-13-2012, 09:55 PM
planespotter planespotter is offline
Approved Member
 
Join Date: Sep 2007
Posts: 446
Default

Be careful you will make people post the best Dover landscape...

http://youtu.be/hd18tx--ApU

Last edited by planespotter; 12-13-2012 at 10:01 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.