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#1
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Hang out with them for a while, if they don't seem like the type of jerks that would cheat, they very likely don't cheat.
I have yet to see a "cheat" mod, so for offline, it's not "cheating," it's "added content." tater |
#2
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Chivas::
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#3
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No, mostly (all?) married guys, in at least one team around half with toddlers pulling on them as they try to work.
Having to do things with little guidance, so learn as you go. Appropriate sized, located PTO map, every single airfield unique (every single RL airfield there, too. And each field is based on the real shape on maps, BDA images, etc), and 6 different versions for different time periods—all built in 4-6 months. The 1st month or two not really making the map, just learning how. Note that each of the 6 maps is more complex (and 4X bigger) than the NG map (in no small part due to the fact that each important part is actually researched—ie: how many bunker oil tanks were there on a certain date at a certain place, exactly?). There is obviously time saving with 6X the same terrain with only minor changes. Call it 10xNG min boundary value, 24XNG as the max. That's a fair number of maps for 4 guys in 6 months. ![]() The next map will be faster, I'd wager, or maybe the same amount of calendar time, but less actual man-hours ![]() <S> tater |
#4
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-----------------------------------------------------------------------------------"Why the peoples working to modify IL2 do a much much better work then your team ?
I take off my hat to the Moder team maps maker . and imagine this... a much better work with well less tools." --------------------------------------------------------------------------------------- I don't care what language you speak...thats an insult....with very little understanding of the original works constraints of time and making maps for the average computer of the time. Even if Oleg were interested in AAA's work it would be a total waste of his time, effort, and money. He has moved on to a much improve game engine that should provide the basis for a new series that should keep his company going for many more years. This should provide us with many more years of game improvements and possibly an even better game engine in time. Its fine for us to support some part time modders, but be carefull what you wish for.....it could kill the golden goose. There are very few passionate air combat developers out there. |
#5
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The average computer when 1946 was released? Again, map making skill and quality has exactly squat to do with machine specs. Object counts in the SWPA, for example, can be quite high—on huge maps—and still TINY compared to maps like Berlin.
The PTO is a prime example of where bothering to think about it would show that "less is more." They really don't need all that many objects to look good. To get up there with Berlin you'd have to start building copra platations with palm trees touching fronds all over the place, lol. |
#6
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Have any of these "much better" unsupported maps been completed so we can judge their content? Links?
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#7
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Chivas You give me the Chiva.. don't force anyone to add Links here to get banned, if you are not able to look for yourself at the right places I have nothing more to say to you..
Plz re-read posts thanks.. Do your own researches you really will discover some nice goodies. Last edited by GOZR; 04-03-2008 at 02:06 AM. |
#8
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Chivas::
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#9
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Much better? Until for ex. the machingun/some engine sound is NOT taken straight out of CFS3 i wouldnt claim to much. As for the other "great" mods, granted there are som noveltys thats nice(ish) ,that took, what..5 min each? (Changed canopy here, new tire sounds there and so on) So until u actually know what u are talking about, have a nice day. Last edited by Baron; 04-03-2008 at 02:19 PM. |
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