All Tomes are maxcount=0
Bill Gilbert's painting only gives out level 1 tomes, but all tomes are maxcount=0 already as well as having the rare and moral propbits.
I thought maybe the moral propbit, since it creates a counter, might have been causing it to crash since counters are a limited resource as well, but when I removed it, it had no effect.
I may have an idea how to "level up" the tomes by using a parameter and so instead of fighting them to upgrade, I could have it where you fight a certain number of battles and then their level would increase, using the item's parameters.
If I did it this way, though, I'd have to manage the bonuses for levels 2-5 internally via LUA script. This would work okay for the fight bonuses, I guess, since I could mod them at the beginning of round 1, but not for the mod bonuses since they are counters. It may be possible to execute scripts on equip and on remove when you are wearing the item versus when it is in your backpack to increment / decrement the mod counters. I'm not sure...
Anyway, thanks for the ideas, I'll keep thinking about this aspect of the mod. I may implement just the level 1 versions and work on how to upgrade them later - we'll see...
Matt
/C\/C\
|