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#1
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It (Spit II) does have 100/+12 performance specs though, regardless what the boost gauges show. Effectively its the same thing as Spit I with 100 octane, there was no meaningful difference between the two in performance at high boost.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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#2
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Quote:
But the game's Ia with CSP currently doesn't even match up to the real Ia's performance with 87 octane (source, Alfred Price - The Spitfire Story). So there's something amiss with the Ia FM that isn't simply down to fuel octane. Also, in your opinion, is the Rotol Hurri in the game performing at 100 octane levels, as is the Spit IIa? I'm not arguing here, by the way. I'd like to know! |
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#3
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Quote:
I do understand that at +12lb/100 octane the Merlin III and Merlin XII have the same boost available and probably the same output. Quote:
I wouldn't say it performs like an F16 but if you are comparing it with the 109s you don't, as I understand it, have an accurate 109 to compare it with (yet).
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#4
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The SpitII is the second most accurately modelled TIE fighter! (The first one being the infamous LA5-FN Oleg gave us after a patch - which could perform continous loopings until it ran out of fuel). Easy check: With a SpitII (Immelmann manouver): Full speed level, switch to vertical (3-5g), climb 200-400 meters, switch to level (3-5g) and roll back (head up). Check your speed. Repeat this with a SpitI ~S~ Last edited by 335th_GRAthos; 02-14-2012 at 03:54 PM. |
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#5
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Quote:
IF you tell me that the SpitII today runs with 87 octane fuel and it flies like an overmodelled F-16, what do you expect its performance will be if 1C hears your comments and grants you 100 octane fuel? Oh besides, Blacksix already posted an answer I think: Quote:
Just to be clear: I am convinced that you are getting kicked in the SpitIs (and you rule in SpitIIs) because of the bad flight model bugs. However I am not convinced that the reason lies in 13 octanes (the difference between 100 and 87 octane fuel). ~S~ ~S~ Last edited by 335th_GRAthos; 02-14-2012 at 01:02 PM. |
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#6
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Kudos on your post, Talisman.
The objective is to have performance modelled accurately in ALL aircraft - Allies and Axis, fighters and bombers. Hopefully this thread can stay the course.
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#7
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Just wait till the FM is addressed with one of the upcoming patches. Spit I doesn't match the performance of 87 octane nor of 100 octane so there is no way to determine what fuel so supposed to be modeled.
Until then just fly Spit IA vs. Bf 109, both don't match the historical performance but against each other they are a good match for entertaining dogfights. |
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#8
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But this thread was started after the release of v1.05.15950, and I hope that what's happening in picture number one didn't cease until they got it right. http://forum.1cpublishing.eu/showthread.php?t=27926 |
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#9
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1) incorrect external sound. Spits & Hurries sound like diesel semi trucks. The 109's also sounded lame until corrected in later patch. 2) Spitfire mixture control animation reversed. Causes many an unnecessary blown Merlin to the unwary Hurricane pilot transitioning over to Spits. 3) Spit trim control animations (both rudder and elevator) non-functioning; although fortunately the actual trimming can be done by keyboard command. The devil is in the detail, as they say, and it's significant that the three above dysfunctional features have not been corrected after 9 months of a series of patches. These would be simple fixes, I'm not confident that more complex flight modelling adjustments will be made in the much-anticipated upcoming patch. I'm hoping threads such as this will be given enough serious consideration by the devs that these flaws will indeed be addressed in a straightforward, non-obfuscating, manner.
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#10
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I know Snapper mate, I know!
My point is that whatever work resulted from them 'poring over Spit perf data' as in the link, hasn't been released yet. Nothing's been released since v1.05.15950. Let's hope 'The Patch' sorts all this stuff out. If it doesn't, well there'll be a bit of a 'stuffstorm'! Unfortunately, this thread's already been 'pilot's lounged' so not likely the devs will look either! |
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