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Controls threads Everything about controls in CoD |
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#11
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![]() Quote:
![]() Craig |
#12
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lol, if only FF=0 would turn off ffb for those that do have it, switch seems to be broken at the mo.
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#13
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Same issue here, thought as well it was my stick. Happy I'm not the only one.
Going to try setting FF=0, see what that improves. |
#14
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it won't improve anything
at least for the Hurri.. |
#15
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ah so im not the only one then I tought it was my setting in the Joystick or sensitivity.
Can some one give me a good set up mine Sensitivity =100 dead space0=2 dead space100=2 I would greatly apreciate it.
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#16
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same problem here with the Hurricane only (FFB2 Joy)
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#17
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Idem, same here, jump in Hurri's elevator, Saitek X-52pro
__________________
AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 |
#18
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S!
I use the TM Warthog and Hurricane is just fine for me. I turned off the FF effects just in case. Why keep the code running there if I do not even have a FF stick? ![]() |
#19
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I don't think it makes much difference with regard to stick type or pots verse hall effect sensors, we have a good mix of stick types here including higher end stuff and the problem is the same. I will have to do some more testing when I am on break next to see if the effect is always there or can be narrowed down to certain situations.
Craig |
#20
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Saitek X52 models use Hall sensors. Same problem only with Hurricane, for me, it's a bug as nothing I have tried stops it happening!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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