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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-04-2011, 04:46 PM
Tree_UK
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Originally Posted by CaptainDoggles View Post
The sim is being worked on.

The trees really, really, really are not a very urgent issue. How much action happens at treetop height? What servers are you guys flying where everyone is down at the trees and can I join so I can get some free kills?

I'd rather see the sound issue fixed than this issue that only affects noobs who insist on doing TnB combat on the deck.
Well, you wont get any kills if you cant see them because of the Tree's wiil you?? And it wont be fixed, Luthier as aleady said its not fixable.
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  #2  
Old 07-04-2011, 04:44 PM
Blackdog_kt Blackdog_kt is offline
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Unless the amount of trees (a graphics detail setting) can be enforced by the server there is no real fix to this.

If i'm flying with trees set to low and the server is using trees set to medium to calculate the collision boxes then i'll end up crashing into tress i can't see, if on the other hand i'm flying with a higher setting than the one used by the server i'll be able to fly through some of the trees i see (because they are not there in the server's "version" of what's rendered) and crash into others.

And since servers need to be populated and make an effort to cater to a variety of players and not just those who can crank up all the details to maximum, this can only mean one thing: the server forcing the players to fly with trees set to low no matter their own settings, because otherwise there will be a mismatch between players in what constitutes collision material.

I'm perfectly ok with this, i just have a feeling that as soon as we get a rough collision box outline for the main forested areas there will once again be people complaining about having to fly with lowered detail
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  #3  
Old 07-04-2011, 05:16 PM
Ataros Ataros is offline
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Some people fly on Repka 3 only because they have low fps on Repka 1 even with forest completely OFF. In case there would be a server side setting for forest there is a good chance it would be OFF server side to allow more players play with reasonable fps at least for 6-12 months before majority of players make an upgrade.

Please reread this:

Quote:
Originally Posted by Blackdog_kt View Post
Unless the amount of trees (a graphics detail setting) can be enforced by the server there is no real fix to this.

If i'm flying with trees set to low and the server is using trees set to medium to calculate the collision boxes then i'll end up crashing into tress i can't see, if on the other hand i'm flying with a higher setting than the one used by the server i'll be able to fly through some of the trees i see (because they are not there in the server's "version" of what's rendered) and crash into others.

And since servers need to be populated and make an effort to cater to a variety of players and not just those who can crank up all the details to maximum, this can only mean one thing: the server forcing the players to fly with trees set to low no matter their own settings, because otherwise there will be a mismatch between players in what constitutes collision material.

I'm perfectly ok with this, i just have a feeling that as soon as we get a rough collision box outline for the main forested areas there will once again be people complaining about having to fly with lowered detail
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  #4  
Old 07-04-2011, 05:20 PM
Sven Sven is offline
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It's the sim's fault and you need to blame the dev's on this one.

I've seen this behaviour so many times in other games, some humans can't bring up the decency themselves to play a fair game. You won't get rid of it unless you take the toy from the child's hands.
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  #5  
Old 07-07-2011, 07:23 PM
Remo Remo is offline
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Originally Posted by Blackdog_kt View Post
Unless the amount of trees (a graphics detail setting) can be enforced by the server there is no real fix to this.
This cannot really be that hard. The server already enforce CEM settings.
The server should also enforce Cloud settings as far a I'm concerned.

As for the argument that there is to many trees in the sim, I have a very simple solution ( once the server tree settings and client settings are in sync.)

1. Only add a collision box for 1 out of every 10 trees ( hell even 1 out of every 50 ) will do. So if you risk going down and fly below the tree tops , you are bound to run into 1 of the trees with real collision.
2. Also I have to say that collision detection really isn't that expensive an operation, the bigger problem is the internal game structure (scene graph) to easily find only the objects you want and NEED to test for collision, but here again there is many tricks to optimize the search for 'local' objects.
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  #6  
Old 07-04-2011, 05:46 PM
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Robert Robert is offline
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Originally Posted by Tree_UK View Post
lol, the fact is that being able to fly through tree's is simply not acceptable in any Sim, hell you cant even do it in WOP, this needs fixing urgently or it will kill online play.

Didn't kill online for IL2.

Can they group trees into one solid hit block? Say each group of 100 trees would be an obstacle where an airplane would crash on contact...... I can see it as a stop gap measure. It would be like hitting a wall. Hmmmmmmmmm. That wouldn't be realistic either, but maybe it's a start where someone can work from there. IDK


Just free associating, trying to think of a solution. Pay no attention to the man behind this curtain.
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  #7  
Old 07-04-2011, 05:48 PM
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furbs furbs is offline
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even if it was random...say 3 in 10 trees(don't ask me how) it prob would stop this.
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  #8  
Old 07-04-2011, 04:40 PM
Gribbers Gribbers is offline
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He'll get the shock of his life if/when they fix it.

He'll also probably be rubbish at online if he relies on it now.
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  #9  
Old 07-04-2011, 04:44 PM
Tree_UK
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Originally Posted by Gribbers View Post
He'll get the shock of his life if/when they fix it.

He'll also probably be rubbish at online if he relies on it now.
Luthier as already said it will never be fixed, its funny really we have realistic(ish) engine management and then you can fly straight through a forest, this makes it a 'game' not a sim.
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  #10  
Old 07-04-2011, 06:09 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Tree_UK View Post
Luthier as already said it will never be fixed, its funny really we have realistic(ish) engine management and then you can fly straight through a forest, this makes it a 'game' not a sim.
Where did he say it would not be fixed?

I call BS on this...
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