Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 06-18-2011, 03:23 AM
greypeace greypeace is offline
Approved Member
 
Join Date: Jan 2008
Posts: 21
Default

I would not consider myself as "wise",but I have spent some time fiddling with the FFB files
Using at the beginning an Hex editor for modifying the DATA fields (blindly)
Then I used FFEDIT and managed to adjust the spring effect to my liking
The one that annoyed me the most is the Shake file that shakes the stick at the inset of a stall
Very UNFORTUNATELY in IL2 this damn effect is combined with :
1/ crash scraping the ground
2/ and also with the hits to the plane by bullets..
This comes I think from the program itself.

I am still trying to cancell or minimize those 2 effects to keep only the stall shake,but have been unsucsessfull up to now.
I have also put some bias on the shake action to give a slight push to releave the pull on the stick(just a bit)



I managed to isolate the machine gun shooting vibrations amplitude and frequency(machinegun)
and also set up a lower frequency for the cannon(autocannon)
The result shooting separately is good
but the firing of both at the same time is somewhat "wild"
I completely cancelled "punch" "bomb" and "mortar"(rename it to keep it safe if you want)
These files work fairly well tested on IL2,but have not been tested yet on IL2 CoD

If you want them to try , PM me but KEEP yours SAFE in case
Reply With Quote
  #2  
Old 06-18-2011, 06:32 AM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

Thanks greypeace.

So what you're saying is...

SPRING
- Overall tension of the stick

SHAKE
- Stall warning
- Roadbumps (shakes when wheel in contact with ground)
- Bullets hitting your plane

MACHINEGUN
- Shake when fireing the machinegun

CANNON
- Shake when fireing the cannon

PUNCH, MORTAR and BOMBS are obsolete (perhaps not BOMBS if flying a bomber).

I'll send u a PM. Wanna try yours.

In a dreamworld the dev team would separate the SHAKE forces to different files. But guess they got their hands full building German minelayers.
Reply With Quote
  #3  
Old 09-19-2012, 06:37 PM
Bullit Bullit is offline
Approved Member
 
Join Date: Mar 2011
Location: Britain
Posts: 52
Smile Help

Quote:
Originally Posted by frenchfly View Post
Thought I would share my FFB files with those who wish to try them. I replaced the punch/kick effect we get on the runway to something that feels more like uneven ground. I also changed the center spring to have more forces on the elevator than the ailerons, also toned down all of the shake, machineguns and cannons to something more acceptable to me.

Just back-up your originals and replace with these. Feel free to mix and match with the originals if you prefer some of those.

http://www.megaupload.com/?d=3N4I86N4

F
This download no longer works can anybody help that may still have this download of frenchfly MSFFB Fedit files
Reply With Quote
  #4  
Old 09-27-2012, 07:16 PM
frenchfly frenchfly is offline
Approved Member
 
Join Date: Aug 2008
Location: Winnipeg, Canada
Posts: 31
Default

here is a link to my files at airwarfare.com, hope you like them.

http://airwarfare.com/sow/index.php/.../116-ffb-files
Reply With Quote
  #5  
Old 09-27-2012, 11:27 PM
Bullit Bullit is offline
Approved Member
 
Join Date: Mar 2011
Location: Britain
Posts: 52
Default

Thank you
Reply With Quote
  #6  
Old 10-10-2012, 10:34 PM
Qpassa's Avatar
Qpassa Qpassa is offline
Approved Member
 
Join Date: Jan 2010
Location: Valladolid-Spain-EU
Posts: 700
Default

thanks again buddie
__________________
Expecting:
Call of Duty

Youtube Profile: http://www.youtube.com/user/E69Qpassa
Reply With Quote
  #7  
Old 10-19-2012, 02:02 PM
FS~Lewis's Avatar
FS~Lewis FS~Lewis is offline
Approved Member
 
Join Date: Feb 2010
Location: Sheffield, England
Posts: 58
Default

Thanks for the FFb files....I have upto now simply deleted all the files barr the 'Spring' file in the past as all the others seemed to make it harder to control the stick in dogfight scenarios...I would like to keep them so that they still work but are toned right down to a level where I can still be competitive...
__________________

CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz
Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3 Motherboard
Cooler: OcUK H2 Flo Extreme Cooler
RAM: 8GB (2x4GB) DDR3 Dual Channel Kit
Graphics Card: Nvidia GeForce GTX 580 1536MB GDDR
Microsoft Sidewinder II ForceFeedback Joystick
Saitek X36 Throttle(completely modified)
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.