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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-28-2011, 03:44 AM
lbuchele lbuchele is offline
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Quote:
Originally Posted by Insuber View Post
1. Having the game published
2. Developers support for the next year to solve bugs, with regular patches
3. Developers team survival for many years, to expand the series
5. Open game architecture to allow third party and community add-ons
4. All the rest will come (fps, DM etc.)

Cheers,
Insuber
Great answer.I'll take the liberty to add number 6 to your list, if you agree:
support by the players to the development team.
I don't know if the folks here are aware that for most of people,we are a bunch of grown-ups playing with little planes in a stupid videogames.
We are nerds or freaks,you name it.
What I'm trying to say is: only us care about this game,about flying simulations.
Without us CoD and the entire genre will die,period.
Nobody will drop a tear if CoD fails,just us.
So,please,I beg you,show some support,don't shoot on our own feet.
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Old 03-27-2011, 04:04 PM
carguy_ carguy_ is offline
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Frame rate above 30 on medium is what is mandatory for me.

Sorry 1C, I won`t buy a game I can`t run.
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Old 03-27-2011, 04:12 PM
Space Communist Space Communist is offline
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I agree that framerate is important, I find stutters rather annoying. However, framerate increases almost always come with further development and better hardware. It's something that will evolve and change.

If on the other hand the engine is very limited from the beginning in order to ensure high famerate, like say, Wings of Prey, It is not likely that the game will improve significantly with further development.

So, looking long term, framerate is not important since it is a very solvable issue.
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