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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 10-18-2010, 10:58 PM
shqiponja_hayabusa shqiponja_hayabusa is offline
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I wish we could be able to command more than 5-units. Say 7..

I wish for a display bar in battle mode showing us the forces ratio, how's the battle going, who's winning or loosing.

I wish we could make companions from our own troops.
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  #2  
Old 10-19-2010, 12:49 PM
jake21 jake21 is offline
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I wouldn't mind seeing the trophy idea expanded a bit (but without going over the top; no offense but I think the orcs are a bit over the top).

I also wouldn't mind seeing a much larger more rpg'ish map with some text quests and more puzzles.
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  #3  
Old 10-19-2010, 01:05 PM
KarlosCV KarlosCV is offline
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Quote:
Originally Posted by shqiponja_hayabusa View Post
I wish we could be able to command more than 5-units. Say 7...
Oooh, that'd be really sweet and would make battles even more strategic and sprawled.

Better yet - enlarge the battlefield, add more strategic elements like hills and covers! So that most battles in later stages wouldn't be 3-turns bores, especially for mages (cast twice Fire Rain in the first round, mop up the pieces in the second, rinse and repeat).

I don't care the game eats up like 30 hours already, I want even battles that would average 20 turns!
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  #4  
Old 10-19-2010, 02:54 PM
Dwagginz Dwagginz is offline
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I've started playing HoMM V again, and I had a few thoughts.

1. Troop slots being independent of each other, i.e. more than one slot for a unit. It'd be nice to have 2 slots of, say, Archers. It'd fit nicely with the expanded unit slot number someone mentioned above.
2. Skirmish mode, too. Random generated maps
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  #5  
Old 10-20-2010, 05:55 PM
ckdamascus ckdamascus is offline
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Increase the reserve size for both the roaming army and castles.

Allow people to sell scrolls anywhere, not just castles.

Make it easier to scroll/see/navigate to scrolls you have sold. Scrolling through like 10 times to see if you left a Flaming Eye scroll is no fun.
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  #6  
Old 03-14-2011, 09:37 AM
valoel valoel is offline
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Some thought on potiental new Classes - I have like a million new ideas for modding the current version aswell as a sequel

Warrior Classes:

Knight
Alignment: Good
Prefered Race: Human
Hero Focus: Might and Leadership
Unit Bonus: Morale
Spellcasting: Low(access to a few mass beneficial spells)
Leadership: High
Unique Medals and skills

Death Knight
Alignment: Evil
Prefered Race: Undead
Hero Focus: Balanced Magic/Might
Unit Bonus: Enemies have bad morale
Spellcasting: Medium (only "death magic")
Leadership: Medium
Unique Medals and skills

Berserker
Alignment: Neutral
Prefered Race: Orc
Hero Focus: Innate Abilities
Unit Bonus: Adrenaline
Spellcasting: Innate
Leadership: Very High
Unique Medals and sKills

Mixed Classes:

Ranger
Alignment: Good
Prefered Race: Elf
Hero Focus: Archery
Unit Bonus: Speed
Spellcasting: Above Medium(only access to good spells)
Leadership: Medium
Unique Medals and skills

Beastmaster
Alignment: Neutral
Prefered Race: Neutral animals and Beasts
Hero Focus: None
Unit Bonus: Enhanced Animals
Spellcasting: Summoning
Leadership: Medium
Uniue Medals and skills

Dwarven Keeper:
Alignment: Neutral
Prefered Race: Dwarf
Hero Focus: Resistance
Unit Bonus: None
Spellcasting: None
Leadership: Below Medium
Unique Medals and skills

Reptilian:
Alignment: Neutral
Prefered Race: Lizard
Hero Focus: Enemy have lower resistance
Unit Bonus: Regeneration
Spellcasting: Limited
Leadership: High
Unique Medals and skills

Wizard Classes:

Necromancer
Alignment: Evil
Prefered Race: Undead
Hero Focus: Death Magic
Unit Bonus: None
Spellcasting: Death Magic
Leadership: Low
Unique Medals and skills

Mage:
Alignment: Good
Prefered Race: Human
Hero Focus: Good Magic
Unit Bonus: Magic Damage increased
Spellcasting: Order/Good
Leadership: low
Unique Medals and skills

Demon Lord:
Alignment: Evil
Prefered Race: Demon
Hero Focus: Damaging Spells
Unit Bonus: High Initiative
Spellcasting: Fire/Chaos
Leadership: Very Low
Unique Medals and skills
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  #7  
Old 02-07-2013, 09:22 AM
V0kesss V0kesss is offline
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Default King's Bounty 4

[QUOTE=onepiece;186920]Hi everyone. In order to keep order in the forum and not use other threads to say what we want to see in a proper sequel (KB2 for convenience), I'm making this thread so everyone can post here.
Be respectful of other people opinions and let's have some fun until the game arrives (which is obvious to me even if they don't say anything)

Let the wish posting commence!

First what I WANT

More customization: Change the appearance of the hero and different models for each class; both male and female.

A new class, because the skill tree looks very saturated or maybe expand it with a 4th column.

More classes of "helpers", not just from the other sex (like the guild heroes from the arena, so you can "buy" them) and give them a more complex role in battle, as in controlling some units of his own or do some special attacks (in the Arena there where ones that did it).

Some "special" battles: Like 10 turn limit or the enemy get new units every x rounds, no magic/rage, etc.. to add a little variety (as in defender of the crown).
More 2 vs x battles.

More funny situations (as in TL) but also some more serious things (as in AP/CW).
More engaging second characters (is there even 1 engaging second character in the 3 games? Even the hero is not charismatic). Make some characters return (in the same game not in expansions) to add a feeling of progress. They feel very static and droid-like.

A better exploration system that takes the ships from AP (fast movement) with the big settings and continuity from TL. Some new lands never seen before (jungle, desert, etc.) because since TL the settings have been almost the same (demons, mountain with ice, underground, forest, lakes, etc.)

Some unique designs with navigation puzzles (a lo Golden Sun where some of your magics also have effects on the map?)

Better description for the items and don't make such mistakes with the abilities and skills (paladin prayer, army drum, etc.). Please correct them with a patch (it's not that difficult)

More original units (most of them are a bit generic both in terms of design and gameplay). The more originals are the droids, the gobots and the devil fish XD since they are very unique to the game (not generic to other games) and have some unique gameplay style (well not the devilfish)

Try to not use creatures that have been used so much (bye bye dragons....okay those can stay XD) but look more into traditional folklore form other cultures. Just in my country (Chile) there are like 100 total different creatures from the myths of different cultures that can be used in a game. Imagine in Russia (500-1000 maybe?)

Make units more complementary to each others (unit that boost units not used so much (snake, spiders, dragons). Also some classes lack level 1 units (demons, dwarves) and some are way more developed than others (elves have too many units next to demons).

Also describe better what is a "humanoid warrior" or what count as a "projectile" (just say what units are affected like you did with the new classes unique skills )

More bosses with unique style arenas (the driller is a good example)

More female units!!

Great music (the games have always had great music but listening to "Glory Ride" while writing this makes me ask for more of it)

__________________[/I try to get in contact with the developers ( or modders ) of the King's Bounty series. I want to contribute to the fourth possible episode of King's Bounty series where ( and here comes the bomb) the Spirits of Rage return. Your wish list is quite good and helpful, and I have some similar ideas. If anyone can get me in contact with them, I'll gladly do my best to make the fourth episode a badass story..]
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