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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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I wish we could be able to command more than 5-units. Say 7..
I wish for a display bar in battle mode showing us the forces ratio, how's the battle going, who's winning or loosing. I wish we could make companions from our own troops. |
#2
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I wouldn't mind seeing the trophy idea expanded a bit (but without going over the top; no offense but I think the orcs are a bit over the top).
I also wouldn't mind seeing a much larger more rpg'ish map with some text quests and more puzzles. |
#3
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Better yet - enlarge the battlefield, add more strategic elements like hills and covers! So that most battles in later stages wouldn't be 3-turns bores, especially for mages (cast twice Fire Rain in the first round, mop up the pieces in the second, rinse and repeat). I don't care the game eats up like 30 hours already, I want even battles that would average 20 turns! ![]() |
#4
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I've started playing HoMM V again, and I had a few thoughts.
1. Troop slots being independent of each other, i.e. more than one slot for a unit. It'd be nice to have 2 slots of, say, Archers. It'd fit nicely with the expanded unit slot number someone mentioned above. 2. Skirmish mode, too. Random generated maps ![]() |
#5
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Increase the reserve size for both the roaming army and castles.
Allow people to sell scrolls anywhere, not just castles. Make it easier to scroll/see/navigate to scrolls you have sold. Scrolling through like 10 times to see if you left a Flaming Eye scroll is no fun. |
#6
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Some thought on potiental new Classes - I have like a million new ideas for modding the current version aswell as a sequel
![]() Warrior Classes: Knight Alignment: Good Prefered Race: Human Hero Focus: Might and Leadership Unit Bonus: Morale Spellcasting: Low(access to a few mass beneficial spells) Leadership: High Unique Medals and skills Death Knight Alignment: Evil Prefered Race: Undead Hero Focus: Balanced Magic/Might Unit Bonus: Enemies have bad morale Spellcasting: Medium (only "death magic") Leadership: Medium Unique Medals and skills Berserker Alignment: Neutral Prefered Race: Orc Hero Focus: Innate Abilities Unit Bonus: Adrenaline Spellcasting: Innate Leadership: Very High Unique Medals and sKills Mixed Classes: Ranger Alignment: Good Prefered Race: Elf Hero Focus: Archery Unit Bonus: Speed Spellcasting: Above Medium(only access to good spells) Leadership: Medium Unique Medals and skills Beastmaster Alignment: Neutral Prefered Race: Neutral animals and Beasts Hero Focus: None Unit Bonus: Enhanced Animals Spellcasting: Summoning Leadership: Medium Uniue Medals and skills Dwarven Keeper: Alignment: Neutral Prefered Race: Dwarf Hero Focus: Resistance Unit Bonus: None Spellcasting: None Leadership: Below Medium Unique Medals and skills Reptilian: Alignment: Neutral Prefered Race: Lizard Hero Focus: Enemy have lower resistance Unit Bonus: Regeneration Spellcasting: Limited Leadership: High Unique Medals and skills Wizard Classes: Necromancer Alignment: Evil Prefered Race: Undead Hero Focus: Death Magic Unit Bonus: None Spellcasting: Death Magic Leadership: Low Unique Medals and skills Mage: Alignment: Good Prefered Race: Human Hero Focus: Good Magic Unit Bonus: Magic Damage increased Spellcasting: Order/Good Leadership: low Unique Medals and skills Demon Lord: Alignment: Evil Prefered Race: Demon Hero Focus: Damaging Spells Unit Bonus: High Initiative Spellcasting: Fire/Chaos Leadership: Very Low Unique Medals and skills |
#7
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[QUOTE=onepiece;186920]Hi everyone. In order to keep order in the forum and not use other threads to say what we want to see in a proper sequel (KB2 for convenience), I'm making this thread so everyone can post here.
Be respectful of other people opinions and let's have some fun until the game arrives (which is obvious to me even if they don't say anything) Let the wish posting commence! First what I WANT More customization: Change the appearance of the hero and different models for each class; both male and female. A new class, because the skill tree looks very saturated or maybe expand it with a 4th column. More classes of "helpers", not just from the other sex (like the guild heroes from the arena, so you can "buy" them) and give them a more complex role in battle, as in controlling some units of his own or do some special attacks (in the Arena there where ones that did it). Some "special" battles: Like 10 turn limit or the enemy get new units every x rounds, no magic/rage, etc.. to add a little variety (as in defender of the crown). More 2 vs x battles. More funny situations (as in TL) but also some more serious things (as in AP/CW). More engaging second characters (is there even 1 engaging second character in the 3 games? Even the hero is not charismatic). Make some characters return (in the same game not in expansions) to add a feeling of progress. They feel very static and droid-like. A better exploration system that takes the ships from AP (fast movement) with the big settings and continuity from TL. Some new lands never seen before (jungle, desert, etc.) because since TL the settings have been almost the same (demons, mountain with ice, underground, forest, lakes, etc.) Some unique designs with navigation puzzles (a lo Golden Sun where some of your magics also have effects on the map?) Better description for the items and don't make such mistakes with the abilities and skills (paladin prayer, army drum, etc.). Please correct them with a patch (it's not that difficult) More original units (most of them are a bit generic both in terms of design and gameplay). The more originals are the droids, the gobots and the devil fish XD since they are very unique to the game (not generic to other games) and have some unique gameplay style (well not the devilfish) Try to not use creatures that have been used so much (bye bye dragons....okay those can stay XD) but look more into traditional folklore form other cultures. Just in my country (Chile) there are like 100 total different creatures from the myths of different cultures that can be used in a game. Imagine in Russia (500-1000 maybe?) Make units more complementary to each others (unit that boost units not used so much (snake, spiders, dragons). Also some classes lack level 1 units (demons, dwarves) and some are way more developed than others (elves have too many units next to demons). Also describe better what is a "humanoid warrior" or what count as a "projectile" (just say what units are affected like you did with the new classes unique skills ) More bosses with unique style arenas (the driller is a good example) More female units!! ![]() Great music (the games have always had great music but listening to "Glory Ride" while writing this makes me ask for more of it) __________________[/I try to get in contact with the developers ( or modders ) of the King's Bounty series. I want to contribute to the fourth possible episode of King's Bounty series where ( and here comes the bomb) the Spirits of Rage return. Your wish list is quite good and helpful, and I have some similar ideas. If anyone can get me in contact with them, I'll gladly do my best to make the fourth episode a badass story..] |
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