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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I see what people mean about the pilot...he is far too small.
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#2
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Here is a good pic on how the British countryside should look, especially for the fields and trees implantantion :
![]() So, still lot of work to do to look right ! P.S: it's a Spit Mk.21, so the pic is probably around 1945-46. |
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#3
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On the first pic, it looks like the country road is about 7 or 8 times larger than the locomotive !!! Strange.
Frankly, the screen is good, but I don't understand how you can find it "awesome", when the trees are not ok, the colors not right and the texture resolution not there ? A good WIP, ok, good but still very WIP. |
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#4
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Thank you.
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#5
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There are a lot of details lacking in the Blenheim picture.
There are "level crossings" on all current railroad crossings of roads in Britain, and I think there were back then too, though more often there were bridges taking the railways across the roads (often with a dip or cutting in the roads to take them under the railway, sometimes with an embankment to take the railway above the level of the road). http://en.wikipedia.org/wiki/Level_crossing The railway is now usually fenced off from fields, in the old days of the 1940s that would have been hedges, but almost nobody grows/lays hedges now, it's a dying folk craft, but in WW2 it would have been the main way of keeping one farmer's livestock out of another farmer's field, in a capitalist system, that matters. http://en.wikipedia.org/wiki/Hedge_laying I do hope this helps, I was really quite shocked to see this. Most of the time, where unused old railway lines crossed roads there were bridges, now sometimes taken down, sometimes where it was the road that went up over the railway, still in use even though there is no railway under them. Last edited by Igo kyu; 09-03-2010 at 07:34 PM. |
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#6
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lovely update, ground is looking great
still not sure about the smokes and fire let's see a small video of it, damage planes looks great too, just bullet holes looks quite wrong, but i asume that are still wip, human figures looks exelente same as RoF. But as many says here don't pay me atention I'm a modder |
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#7
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Definitely,SoW won't run in my poor machine...
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#8
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I still can't get over how good those trees look close up
So Luthier; will smoke change and move in the wind? I was watching a scene from Piece of Cake (not a cooking program BTW) and also Apocalypse Now where one can see the smoke swirling when the planes/helicopters fly through. I know there is a word for this, which I think begins with a 'V', but my memory fails me at this point. Seeing as this sim will be able to have the features of DX-11, I wondered if an effect like this would be possible? I'm sure it could be. But Luthier; please, don't trouble yourself trying to nail every bit of detail. Stuff like this can appear in patches for the game in the future. I'm sure SoW will have a long future and so these things can come later. Look at Il-2 or BoB2. Both those games have come leaps and bounds from the initial release. Last edited by philip.ed; 09-04-2010 at 04:23 PM. |
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#9
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When you people said you were going to bring us a new version of the game , I never expected any thing this detailed.
Thank you! |
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#10
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Looks fantastic!
But major factual errors(!!): 1. Nose gunner never sat like that. I have never seen a seat mounted there, plus physically there is no space to put the feet like that! 2. The Top Gunner, gun is not fixed on the bar but pivots on it, so it would be loose and point straight up (due to weight of back end). *if* the bar position was to rear, then the barrel would be pushed aft by the wind. 3. The DG radio antenna, the reddish object just in front of top gunner, is completely wrong shape. |
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