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#1
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ok one thing to keep in mind is that when u use SLI or crossfire, you don't get to use the memory from both cards, just the GPU's.. even if u had 3 512MB videocards in your computer crossfired, u'd still only have 512mb allocatable texture memory...
and weather u choose ATI or nvidia it makes no difference, but look at more than a few reviews and benchmarks for all cards within your price range... unlike a bad movie, that a review said was good... videocard reviews with solid benchmarking in multiple games/appz (because its not just showing you factory specs for the card, its showing you real world performance) will give you a good idea as to how fast the videocard you want to buy is compared to others in the same price range, so long as you remember, a Pentium 4 with 256MB system ram is not fast enough for a modern videocard... if your going to buy a high end videocard, the rest of your system has to be faster than it to make full use of it. i'd say no less than a core2@3GHz with 4GB system memory (i don't know what the AMD equivalent is) for a HD5850/280GTX (just an example) Last edited by AKA_Tenn; 03-29-2010 at 12:33 PM. |
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#2
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S!
This pic has been circulating various places, outbursts of laughs everywhere regardless which brand the user prefers. To lighten up the gloomy wait of TD 4.10
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#3
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#4
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Also to date all games used for benchmarking have found that its the graphics cards that are the limiting factor, from a Phenom II to a Intel extream processor have little or no impact on frame rates in modern games when it comes to playing games at full resolutions of 24" to 30" monitors. |
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#5
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For example, two 5870 (1Gb per each one) cards in CF will result in 1Gb of VRAM available for the system (not 2Gb). Each GPU works with its own VRAM associated. You cannot add them.
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![]() www.patrulla-azul.com |
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#6
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Flyby out
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the warrior creed: crap happens to the other guy! |
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#7
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Yes, it does make bandits easier to see on the 27". Not because the pixels are bigger, but because the dot pitch is slightly larger. A pixel is a pixel. That's like saying a pound of feathers is lighter than a pound of rocks. But dot pitch, that's another story. |
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#8
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S!
SoW was originally started in OpenGL I think, but changed to DirectX at some point. I can be wrong but got this impression when ages ago they talked about re-doing the gfx engine etc. SoW will be DirectX 9.0c also as we have seen screens (WIP) where stated this was on lowers render DX9. So this caters for those that do not have nor want to invest in DX11 cards yet. Wise choice IMO from Oleg & Team, broader audience with more options available yet the same sim for all. As of tesselation. In AvP it was used here and there and looked nice. But frankly I did not even note it unless I really checked for it. Sure the Unigine HEaven v2.0 is a great show of it, especially for nVidia but it is at that stage only a synthetic benchmark to me as there is no AI, physics or other stuff a game has. Just an empty world with lot of tesselation around. XFX did drop nVidia Fermi, both 470/480GTX, from it's lineup for a reason we can only speculate of. They invest instead to new upcoming ATI cards and refreshing those that are in the market. Discussion is hot all over the place, but speculating is pointless as we do not know the details. Nevertheless..SoW will be the new benchmark as IL-2 was 10 years ago..and still goes on strong thanks to continued support from Oleg/TD |
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#9
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all tesselation really is... in reguards to dx11 anyway... would be like... for instance look at the propeller cap on the P-47 in il2... its not round, its like... a hexagon... tesselation would be able to make that round, but still using the same space by basically making polygons foldable/warpable... it would also allow things like panel lines actually looking like panel lines, not just the skin...
yea, it might be a bit of a performance hog, but it'll allow u to make a round object where, without tesselation there wouldn't be enough memory to do it... |
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