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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-22-2010, 04:58 PM
sweln sweln is offline
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Well as usual the modelisation is really neat, and it looks like SoW will be the most detailed sim out there.

About the water, I believe it's still WIP because it isn't yet 2010 quality for a sim.

I hope the water will be quality equivalent of Silent Hunter 4 (would be fair, that game is 3 years old now and a top notch 2010 flight sim could have that, or Silent Hunter 5, by considering that SoW would probably be played as long as Il-2).

> graphics can easily be tuned in options, if beautifull water asks too much FPS, take a lower setting!

Stuff here from Silent Hunter 5 :


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  #2  
Old 01-22-2010, 05:08 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Loved the bobardier position, ship and radio transmitter
To be honest, i don´t like the radio room, those rotarys wheels with the "metal crown" labeled "SINTONIA AEREO", "CIRCUITO PILOTA" and the other you can see on the three boxes, looks flat. Its obvious that the 3d effect it´s on the texture instead of the 3d object. If the poly limit allows it, it would be better to add some polys there and make the instrument a little more detailed to improve 3d effect, like you see on the red lever on the lower right box.

Thanks for the nice update.
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  #3  
Old 01-25-2010, 09:51 PM
Desgobbi Desgobbi is offline
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Quote:
Originally Posted by Qpassa View Post
The shadow of the rudder of the boat is bit weird
I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.
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  #4  
Old 01-25-2010, 10:46 PM
Romanator21 Romanator21 is offline
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The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.
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  #5  
Old 01-25-2010, 11:35 PM
Galagonya Galagonya is offline
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Originally Posted by Romanator21 View Post
The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.
Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.
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  #6  
Old 01-26-2010, 05:05 AM
Foo'bar Foo'bar is offline
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Originally Posted by Desgobbi View Post
I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.
I think he meant the steering wheel's shadow.

Last edited by Foo'bar; 01-26-2010 at 11:36 AM.
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  #7  
Old 01-26-2010, 06:56 AM
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Qpassa Qpassa is offline
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I hope that shaking will be included in an improved force feedback engine
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  #8  
Old 01-22-2010, 03:13 PM
NGWgwailo NGWgwailo is offline
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I love you oleg and crew. I want this game to be a huge commercial success you guys deserve it because of all your hard work. The updates have me really excited to see your work in DX 11. I know its quite a ways to go but i am excited for 2010. Keep up the good work. The level of detail is amazing.
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  #9  
Old 01-23-2010, 01:52 PM
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mazex mazex is offline
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Quote:
Originally Posted by luthier View Post
Hello everyone,

We're moving offices, so our FTP site is going to be offline for a while as we relocate our servers. It came as a bit of a surprise for us. All older screenshots will be offline for a while. We apologize.

Here are some new shots for today, showing:

1. BR-20M radio room
2. BR-20M bombardier's position
3. Lorenz approach aid with fancy hut (fully operational)
4. More details of our tanker

We hope you like this week's update!
TFTU! Relocation as a surprise - that normally does not sound good - or is it to a larger office?
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  #10  
Old 01-23-2010, 05:59 PM
luthier luthier is offline
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Originally Posted by mazex View Post
TFTU! Relocation as a surprise - that normally does not sound good - or is it to a larger office?
1C is a huge company, our servers are maintained by a different department within it. The entire 1C Games team, hundreds of people, are moving to a different location piecemeal. So it's all very structured and well though out, it's just I'm not on top of it as much as I should be personally.


Also, I'm very glad to see most of you guys like the Spitfire video. It was actually a real 100% honest leak that we didn't expect. Both me and Oleg felt that it was still not polished enough to be released, and in any case I would have wanted to splice it up with some outside views, fly a little better, etc.

Now I guess we have to do videos more often, because a handful of screenshots just won't be the same anymore...
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