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Adventure mode All you want to know about adventures of Princess Ameli (may contain SPOILERS)

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  #1  
Old 11-28-2009, 04:40 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by DGDobrev View Post
Well N3mes1s, sorry for that but that's how this game goes now. KBAP doesn't like squandering cash Looking at you army setup it doesn't have a distinguishable tank, nor a unit to support it. You also don't have scapegoat units save for the sky guards from the Royal Griffins.

The next playthrough, try making a balanced party with a strong tank and good support. Paladins will do, and they're best paired up with Archmagi for magic shield to reduce the damage they take. Even if you don't have target (I found it late in most of my playthroughs), you can always port the paladins right into the centre of the battlefield or into the enemy ranks and do the tanking that way.
THATS Exactly wat im doing, but the problem is not the fight, i can win 2, 3 , 4 hard fights losing only 30% of my army and without retrooping (and believe thats is too hard to achieve, losing only 2 or 3 paladins its too hard) , but after that, i cant afford the next, cuz i didnt gain enough gold to re-troop all my army. And the next enemies are "lethal".
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Old 12-07-2009, 03:10 AM
Holywhippet Holywhippet is offline
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Ideally you need to avoid losing any troops at all. Aside from the cost of replacing them, you start getting medals that boost leadership when you win enough fights with no losses.

A few hints for keeping your losses down:

- Avoid low HP creatures, they die too easily.
- Take as many inquisitors as you can. They have the ressurection spell which can restore killed troops.
- For the above, note that ressurection is basically a healing spell that can restore units to life. So casting heal on a unit before ressurection can ensure you get back as many lives as possible.
- Cast protective spells like stoneskin on a high HP, high defense creature and put them between your ranged units and the enemy. They can survive the beating while you whittle down their troops.
- Summoned creatures are a godsend as they can do the same as the above but don't count towards your lost troops tally. Royal griffons have their own summon power which is very useful.
- The trap spell is useful for slowing down enemy ground units. Drop it at a bottleneck in the battlefield or where you figure the enemy will step. It's best used on the most dangerous stack. It's very useful against enemy stacks that use some kind of run power to cross the battlefield in the first round.
- If you are a mage, make a beeline for higher magic. Being able to cast extra spells at the start of combat can really make a difference.
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Old 12-07-2009, 03:43 AM
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Zechnophobe Zechnophobe is offline
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Nemesis, there is a quest on Rusty Anchor Island to get 50 pirates, bowmen and robbers. Doing so unlocks a nearby underground area, where you can get a *free* green Dragon. You'll have to sneak around Zag Zag to get in. This green dragon (1900 Leadership, which I hope you have) will be REALLY helpful! It is a great tank, and can power you through many combats.

I would suggest At least 1 stack of level 5 units. Be they Ogre's, Trolls, Dragons, or even Cyclopses in melee range, and use them out in front. One 'assist' style unit like Demonologists, necromancers, or Inquisitors, and one DPS stack like royal snakes (Something resurrectable by your support class.)

The hardest hump in the game is right before you get to Verona. Afterwards, it gets much easier due to a lot of loot just laying around on maps.
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