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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() yesterday i saw this trailer for the first time, and i have to confess, i was really impressed by the landscape storm of war had back then. i was told that the trailer was made in 2007 and used the old il2 engine. what i really dont understand, how is it possible that the landscape in this trailer is sooo much superiour to the one we have now. i dont want to citizise the devs with this thread.and i dont want to start another compare thread.thats not my intention. what i would like to know is, how long would it take for the devs, to change the current landscape, so that it would resemble the one of the trailer. in my opinion the former landscape looks way more natural and convincing, at least for me. especially the colours and the placement of trees and hedgegrows are in my focus. is it possible, with this amount of staff, to make such huge changes to the landscape?is it plausible that we will see something like that one day?or is it an unrealistic expectation? i dont have no glue about programing so i thought i would ask. ps: i know there are far more important things right now. |
#2
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All i want from that landscape is the colors and trees.
The colors are spot on perfect. Luthier who ever made the colors on that vid, get him back please. Im sure the topography and other things are much better on our new landscape but please the colors and tree placement are perfect for England. If you like that vid, you might want to look up the Mysticpuma vid too.(il have a look round for it)
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 07-08-2011 at 07:20 AM. |
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 07-08-2011 at 07:24 AM. |
#4
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#5
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You guys take the biscuit, never ever have I met such a bunch moaning speculating buffoons.
There are countless games that had tech videos that have looked much much better than the final product and if you think the landscape looks bad then you clearly have not spent much time playing. I agree that the colours at certain times are too bright but it's a flying sim not a sodding 1940 Britain sim GROW UP. The Internet everyone is apparently an expert ![]()
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#6
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Thats what i keep saying, there will always be: "but, but, but"!!! from people who are never ever satisfied, always.
P.S Someone should alert all the monitor manufactures, there seems to be a all out epidemic bug causing the calibration feature on the screens to conk out. Last edited by Baron; 07-08-2011 at 11:59 AM. |
#7
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Ataros, for me the issue is more about the overall believability of the landscape and specifically placement of trees, though colour could be improved too - and will probably be the easier fix.
JG52Krupi - I was waiting for the 'it's a flight-sim, not a 1940s terrain sim' line to come up. As i've already said, different people put different priorities on things. But a flight-sim has to simulate more than just the aircraft and their systems to a good standard - it has to create a believable world for them to fly in. So a flight-sim set in 1940s Britain does unavoidably have to be something of a '1940 Britain sim'. It doesn't need to be perfect or to prioritise the terrain above the aircraft and the flying, but it should be believable. For me the early version was and the current version isn't. Personal opinion. Sorry if you disagree, but no need to start name-calling.
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#8
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Speculation is something that is derived from uncertainty, there is no such uncertainty implied in the video in the leading thread, it is clearly implied that these features would be available with purchase of product. Jesus help me, how many more of you misguided fools are out there? CS. ![]() |
#9
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its not our fault that the colours and layout of the SOW landscape are better than CODs, these are just the facts as most of us see them. What we would like to happen is that Luthier sees these threads and if its at all possible in the future he changes some things...thats all we want. You do know that Luthier doesn't cry when somebody points out these things right? Most of us would like to know if they can get the colours and layout right once, why did the colours and layout change in COD?
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 07-08-2011 at 01:08 PM. |
#10
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to be honest there is no possible comparison between those and what we have now; my question boils down to: if IL-2 Sturmovick engine could do that, why IL-2 Cod can't? of course it can, it's not a matter of resource usage, rather an art direction issue i think. putting the colour grading issues aside, the trees just look weird in CoD, especially from about 1000m; the former version was more natural as it didn't had that 'lollipop effect' with the trees (tree trunks oddly visible from the air even in between woods)
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