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#141
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If you have seen the 'mission loading' screen, then this is a well known issue. Its the biggest bug since ages and still not solved. We are hunting it.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#142
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Bug for LA7 (3*b20) DM/FM
I was flying the above fighter & had my rudder shreded by a flak burst, on externals you could see the skeleton of the rudder (framework & internal supports) but the covering had been vapourised so air would pass through the rudder & it would be ineffective, However the rudder control of the plane was not effected at all. Normally when you get damage to your wings or plane in general the overall FM degrades, as they would in real life. This was not the case here |
#143
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That applies to most other planes as well. A riddled rudder almost never affects the plane, it's only when the control cable is destroyed or the rudder is completely shot off where you will loose control
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#144
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JG52Karaya
Thanks for the info, I have never noticed this before. Generally when you take hits in the wings the planes performance degrades, but hits in the tail area unless they disable controls or blow the rudder or elevator off are mainly cosmetic in appearance? Is that a limit of the IL2 game engine? (must be) |
#145
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Its rather that the amount of damage is not really aligned to the visual effects.
The area of damage is indeed correct (if the rudder is hit, the damage is displayed visually right there), but the amount of damage not. This is in most cases based on the style of the artist, who made the default skins and the damage layers. All along the game this is very incoherent. So better not to trust the visual effects.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#146
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I found that in complete dark nights the lights for airport are less bright than in nights with moon... at least at Solomon maps.
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#147
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The effectiveness is most certainly decreased in my experience. But the damage effect is an artists impression while the FM plays by a different set of rules.
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Find my missions and much more at Mission4Today.com |
#148
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Hi everybody!
My apologies if this has been posted before or this isnt the correct thread. I found a mistake in the fuel consumption, or the ammount of supplied fuel, for the P-51D-20NA. I did a lot of testing in that direction today and found out the following. All tests have been done with beeing static on the runway, Manifold Pressure at ~51" and rpm at ~2600. Through all the tests I found the auxiliary tank aft of the cockpit to be the most reliable, so I will use that one as reference. According the the Pilot Training Manual of 1945, the P-51 had an 85gal auxiliary tank aft the cockpit and one 92gal tank in each wing, giving it a total caapacity of 269gal without any drop tanks. In my tests the aft tank was always emptied in ~50 minutes, giving it a consuption of ~1,7gal/min. With 100% Fuel and no drop tanks the main wing tanks were emptied in ~90 minutes, giving them a combined in game capacity of ~153gal. That makes them lack ~15,5gal each compared to the real plane. Moreso the drop tanks consistently emptied within ~57 minutes, making a combined capacity of 96,9gal. The arming screen claims its 2 x 75gal what makes a difference of another ~53,1gal. In total, with 100% fuel and 2 x 75gal drop tanks selected, the in game P-51 is actually short of ~84,1gal fuel. That's an entire auxiliary fuel tank! Some may now say its a minor issue, i'd call 84gal not minor. That's an entire auxiliary fuel tank! Though i have no idea if its a limitation of the game engine or just incorrectly modeled, but it would be great if it could be fixed. And as a side note, I'd love to see the 110gal drop tanks and the wing hardpoints getting a little more pretty and also permanent, like those of the P-47. ^^ Thanks to all who were willing to read this rather long post !!! If more information from those tests would be required, i wrote it all down, just ask. Greetings to all -=MadCat=- |
#149
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Hi, I have very strange and annoying bug. At first I suspected it was because of mods (HSFX 5.1).
I have only 2 options when cycling through radiator settings, those are: Radiator: Open, and Radiator: Closed/Auto. Can't access other positions at all. Even the planes which don't have automatic radiator control have Open and Closed/Auto positions only. However I uninstalled game through control panel then deleted game folder with any remaining files. After that I ran setup again and updated game to 4.101. I picked up quick mission with BF109 E-4 to test what happens and problem still persists (no mods). I did not change any controls at all, everything was set to default. I'm really becoming desperate because no matter how many times I try to reinstall problem stays there. |
#150
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