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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 03-30-2010, 05:40 AM
imaca imaca is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Well don't forget the Poplar/Aspen either, an ancient native tree

http://www.british-trees.com/treegui...0000003851.htm

Mixture of Poplar Oak and hedgerow on country lane in Kent. I know this wont be modelled but it gives an idea to those wondering what it looks like

Alot of the country roads 60 years ago were like this due to lack of traffic.

Its striking in this photo how varied the shades of green are depending on shadows, angle to light, transparency etc.
Personally I would think it impossible to accurately model this, and talk of saturation etc. is pretty much meaningless - the best that can be hoped for is an approximation, which will never keep everyone happy, because they don't seem to recognize how much more complex reality is.
Also I have seen mention of speed grass blowing in the wind - as I understand from looking at their web site the amount of grass modeled in this way is limited to a small area around the view point, so it would seem unsuited to a flight sim.
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Originally Posted by proton45 View Post
God, if we waited for them to fill-in and position all that detail, for the whole map and in every town...we could be waiting forever for this sim to be done... ;0
Yep, but I would say adding fences/hedges would add much greater immersion than attempting to model every tree type in Britain
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  #142  
Old 03-30-2010, 07:22 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by imaca View Post
Also I have seen mention of speed grass blowing in the wind - as I understand from looking at their web site the amount of grass modeled in this way is limited to a small area around the view point, so it would seem unsuited to a flight sim.
A someone who tends to land in fields rather than at the appropriate airport, wind blown grass would be one of those things that give us wind direction which would be nice.

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Originally Posted by imaca View Post
Yep, but I would say adding fences/hedges would add much greater immersion than attempting to model every tree type in Britain
It will be interesting to see what damage will occur to us as we pass through the stone walls and hedges during our forced landings (and to the hedges and walls!). Depending on speed and fuel/weapons load and other factors, I hope we don't have an imediate explosion like when you hit trees in IL2. I'ld prefer a variety of crumpled messes (with and without fire) ranging up to the explosion.

cheers!

Last edited by Skoshi Tiger; 03-30-2010 at 07:27 AM.
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  #143  
Old 03-30-2010, 08:32 AM
fireflyerz fireflyerz is offline
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I would like to see as much detail as is physically possible added everywhere in the new sim , blasting around at 25 plus is ok but when you find yourself down low , say coming into land or chasing somone and you look out of the cockpit at a very unrealistic landscape such as what il2 looks like in this day and age , thats a real killer , I do hope that we get the enviroment to match the level of detail we have already been shown in vehicals , weapons ect.
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  #144  
Old 03-30-2010, 09:02 AM
AdMan AdMan is offline
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Originally Posted by fireflyerz View Post
I would like to see as much detail as is physically possible added everywhere in the new sim , blasting around at 25 plus is ok but when you find yourself down low , say coming into land or chasing somone and you look out of the cockpit at a very unrealistic landscape such as what il2 looks like in this day and age , thats a real killer , I do hope that we get the enviroment to match the level of detail we have already been shown in vehicals , weapons ect.
agree, if you think about it practically where does 90% of the action actually take place in multiplayer? Within 3000km and less - and that's being generous, its more like 1000km and lower.
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  #145  
Old 03-30-2010, 10:25 AM
kendo65 kendo65 is offline
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There is an interesting video showing trees getting mangled, smashed and broken on the SpeedTree website:

http://www.speedtree.com/showcase/

-click on the "Physics - Breaking Trees" link on the left hand side

I'll put a disclaimer in here - it mentions Beta features, I have NO IDEA if SOW will be like this!! But interesting to see what is possible now - (this may be old news to those of you with experience of modern games, but to an old il2 diehard like myself it's pretty amazing)

Apologies to those who have had their fill of the tree debate:

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Originally Posted by proton45 View Post
Every new update Oleg makes now lead to the most surreal of tangents...
and

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Originally Posted by Il2Pongo View Post
When game devs do not provide this kind of progress report. Don't ask why, just read this pathetic thread.
What a shame.
I'd put it more charitably and quote Forrest Gump :

"My momma always said, 'SOW updates are like a box of chocolates. You never know what you're gonna get next.' "
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  #146  
Old 03-30-2010, 11:11 AM
lbuchele lbuchele is offline
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Good post Kendo65.
I had no idea what Speedtree software was capable to do.
It´s Physx accelerated, good reason to buy Nvidia card in my planned upgrade for SOW.
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  #147  
Old 03-30-2010, 11:13 AM
fireflyerz fireflyerz is offline
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From above post





If this is what we can expect to see , im very happy.
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  #148  
Old 03-30-2010, 12:48 PM
lbuchele lbuchele is offline
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+1.
Preparing to be a Stuka pilot in SOW.
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  #149  
Old 03-30-2010, 12:59 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by lbuchele View Post
It´s Physx accelerated, good reason to buy Nvidia card in my planned upgrade for SOW.
Actually, I'm not sure that this will be the case in SOW.

There are a few variants of SpeedTree as far as I can see - I think that video showcases the just-released version 5.1

If Oleg and Co have been working with the SpeedTree software for some time it'll likely be an older version and I have no idea how the physics modelling will compare to that video or whether PhysX will be supported.

I expect it'll still be impressive though.

---
Edit: SpeedTree 5 does support Physx, so maybe...? I'd wait to hear it from Oleg though before making plans.

Last edited by kendo65; 03-30-2010 at 01:16 PM.
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  #150  
Old 03-30-2010, 06:14 PM
lbuchele lbuchele is offline
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It´s Ok.
I´m waiting for release to do the best new system I can with lesser expense.
I´m considering the ATI 5970 but if SOW series will be Nvidia optimized, the GTX 480 probably is the way to go.
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