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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 03-01-2010, 05:53 PM
Flanker35M Flanker35M is offline
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S!

If I got it right, SoW will have DirectX 9 mode as well and it should pose no overwhelming obstacle to anyone. DirectX 11 is the mode for all the bells and whistles aka eye candy. This is why I referred that SoW will make even a high end machine to sputter a bit if EVERYTHING is cranked up More graphics and fidelity in all areas of the game = more horsepower you need to run it But as seen before I am sure SoW will be very scalable for many computers without suffering from looks that much. And I am sure the program can use more memory than IL-2 can
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  #142  
Old 03-01-2010, 05:57 PM
MikkOwl MikkOwl is offline
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Scalable architecture should make it all fine as long as we turn down settings. It would be unfeasable to sell a game in the year 2010 that requires 4 gigs of memory to run properly. I would be more worried about what kind of extreme graphical cards are needed for pushing the detail settings. It's already been said that no contemporary computers will be able to run it full on release, due to this.
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  #143  
Old 03-01-2010, 06:10 PM
Antoninus Antoninus is offline
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They released FSX in 2006 that requires 4 GB to run properly with high end add ons. I plan to buy a new 64 bit PC soon after BOB is released. 64 Bit is the future and this future is very close. Most new PCs are delivered with 64 Bit windows version now. According to the latest Steam hardware survey 2/3 of all Windows 7 versions are already 64 Bit. Since SOW series should last for 10 years a 64 bit .exe will probably be necessary sooner than later to stay competitive. Of course most people still use 32 Bit operating system so any sim released this year should support it. Maybe in aspect it's a bad time to release anything that should last for years now, when transition from 32 to 64 bit is underway at full steam.
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  #144  
Old 03-01-2010, 06:58 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by ECV56_Lancelot View Post
You are correct, and now i think understand the problem you are refering. The problem comes of what happens inside the sim whem we use trim, and what happens to our joystick in the real world.
I think IL-2 hadles well trim, because when you aply trim, inside the sim the virtual control surface moves, as the virtual stick. But meanwhile on the real joystick without any force feedback, you have to release the joystick so you are not adding more command that the needed and giveng by the trim, and you get the result of not having to push you joystick anymore (if its pitch trimming, for example).
But how can you make that while your real joystick is on its center position, when you apply trim, nothing must happen. You cant, because on the virtual world of the sim you are moving the tab and the control surface, and also the virtual stick.

At least that we use a force feedback joystick that when you move the trim on the sim and at the same time the real joystick chage position accordingly, i don´t see how the problem can be solved. The problem is that our joystick do not move according to the virtual stick, thay go to the center position, instead of staying on the trimmed position.
I don't see any reason why Storm of War would have to use IL-2's trim and joystick system. If a force feedback stick is detected and we choose to use this real-trim behaviour, then the control column in the simulator will move only from movement of the joystick. Trims will change the force feedback only (and permit the control column to move more when controls start to freeze up at high speed, just like in IL-2).
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  #145  
Old 03-01-2010, 06:58 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Graphical scalability is more "easy" that cpu and ram scalability. I mean, you can reduce number of polys, texture quality, viewing distance, and lots of graphical related things to make the sim run on a lower en graphic card. But for number of objects you NEED ram and cpu power. RAM for handle all the moving and fixed objects, and don´t have an slide show because of continuous reading the hard disk for loading fixed objects, and CPU power for handle all the physics and AI of all those objects. And at least that the user edit manually every mission, we can assume that the numbers of objects of a particular mission are the same on every pc, so also assuming that you have similar cpu power that can handle lots of aircraft, if you make a realistic mission where you have hundreds of planes and ground objects, not to mention building on citys, RAM becomes a very serious issue, specially if you have OS RAM limit.
Still, seeing from other perspective, right now with il2 1946 we have big maps with thousand of objects, and most people still have 32 bit OS systems, and RAM doesn´t seem to be a problem on missions, the problem is usually cpu power or graphical, so probably RAM OS system wouldn´t be a problem to have the optimum system.
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  #146  
Old 03-02-2010, 04:31 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by HB252 View Post
Hi Oleg and teamwork guys!!!

- Question: Will be there a Ju 52? I dont see it by any side, and the Junkers 52 was omnipresent in all war campaigns.
thx
In 2005 we've already seen these two. No further process reported since then, though I think the models have already been finished.

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  #147  
Old 03-02-2010, 07:08 AM
dce21b dce21b is offline
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Quote:
Originally Posted by Oleg Maddox View Post
7. To add new calsses of controlable units in the game (cars, tanks, ships, u-boats, maybe even human as a first person... ). But this tool will be relased as the last from our side and for this we will need a time. The most complex.

Then... at the same time we should make own next sim. The next will be separate sim, but it will be possible to install as a merged version with previous one... Experience show me that this is the only one right way.
With new sim we will add new features (like in the past). Half or the models already done for the new sim so probably you may calculate what the sim it should be. Can't name you... because everything may happens... And in reality we was planning two sims right after BoB.... Maybe this also happens. All will depends of success or no success on the market with BoB. Hope success... everything will be fine then. I even can image how fine and how great will be life of this project Then I can to retire on a pension after some 10 years of SoW success

Hi Oleg I'm a stalker on forums usually just read a lot and ask a question from time to time so I would just like to say hello and say how wonderful your products are.

With what you are saying is possible as far as adding vehicles and people etc have you ever thought of maybe the next add on would be for ground warfare? I have read somewhere that you are allowing Human controlled AAA on airfields which is really cool.

What I am getting at is that sims for all niches are hard to sell and be profitable and If it were possible to make the community explode by having an all in one game like World War 2 online. It is so hard to find a game where all aspects can be represented.

Sometimes I will crash near a target area and just hang out to watch the AI tank battles etc and think how cool it would be if I could be in control of that King Tiger on the hill pushing through to capture a town and its airfield.

We are living in amazing times and technology is advancing everyday, IL2 Sturmovik: Forgotten Battles has lasted 10 years and still looks and plays great. So with a life expectancy of maybe another 10 great years would this be possible?

I know some people would say that this type of game, with this type of detail, would take to much resources. But what if the add-ons you released were stand alone as well.

For instance perhaps you are a tank simmer and you have no interest in flying at all you just want to drive tanks etc. You could buy Tubruk, Operation Barbarossa or how ever you wanted the timeline to go.

Im not sure how well the game would look to troops on ground level but you could have their stand alone adapt for them where as all the graphics and mechanics of the game would be geared for "tank simulation". And it would be able to interact with SOW.

Where as all the flight mechanics wouldnt be needed and could be instead be replace with the tanks. Then for online play the way the missions are setup you could just have the tanks spawn in a staging area on the map where as not to be too far from the frontline. Possible have tanks be AI controlled unless taken over by Human. Have breakthroughs where your line crumbles from not enough air support and now your pilots have to stop the blitzkrieg from reaching the town.... the possibilities are endless.

Point being is you make such a quality game if you could unite the differents sim communities together in one package with high quality sims that work together it would be amazing. Then that for sure would garuntee the success of the game. Imaging if you add human soldiers you would get lots of FPS players to the game. Not only supporting a great sim but helping to grow the community. Even naval warfare is possible.

How sweet would it be if you could have a Normandy scenario where everything was alive take your posion... invade or defend the beaches bombard the beaches with your ships strafing the beaches in your 109.

Wow Im rambling sorry its just that this has been a dream of mine for so long and I hope to see the day it comes true. I just know it will but when.
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  #148  
Old 03-02-2010, 07:24 AM
Rodolphe42 Rodolphe42 is offline
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...

Guys, need some "intel" about those two equipments ?

I would greatly appreciate .







...
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  #149  
Old 03-02-2010, 07:31 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by HB252 View Post
Hi Oleg and teamwork guys!!!

-Suggestion:

will be there a option for a 1/1 scale cockpits view?
(for the cockpitbuilders)

- Question: Will be there a Ju 52? I dont see it by any side, and the Junkers 52 was omnipresent in all war campaigns.


A GREETING

PD: In this site you found very interesting photos of BF 109 in Spanish civil war:

http://www.network54.com/Forum/39472...%F1a+-+Parte+5

thx
Suggestion. Didn't understand you question about scale 1/1.

Question: Ju-52 - will be. AI

thanks for the link
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  #150  
Old 03-02-2010, 07:32 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Rodolphe42 View Post
...

Guys, need some "intel" about those two equipments ?

I would greatly appreciate .







...
these are elements of German system of radars.
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