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Controls threads Everything about controls in CoD

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  #131  
Old 02-12-2011, 01:18 PM
Wolf_Rider Wolf_Rider is offline
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I think you may need to wake up to yourself a bit there Korn, or read the thread through, at least.
You made an accusation, couldn't back it up adequately and were asked a question, obviously one you have no answer to or no details about, so you get in a huff and make threats to leave.... well, that's your choice.

Also Korn, you might consider Facetracking, negates your whole premise of antitrust

Last edited by Wolf_Rider; 02-12-2011 at 01:39 PM.
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  #132  
Old 02-12-2011, 01:26 PM
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ElAurens ElAurens is offline
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This thread has gone from interesting to just plain hilarious.

Those arguing in favor of Free Track sound exactly like the folks that argue most vociferously in favor of pirating any software title they wish as it is their "right" because the interweb is "free" and we need to stike a blow for "freedom of expression" against the evil capitalists.



Grow up kids.


Really.
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  #133  
Old 02-12-2011, 01:49 PM
Vasilj_Mitu Vasilj_Mitu is offline
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do they just sound like that to you, or are they pirates to you?
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  #134  
Old 02-12-2011, 05:45 PM
Sauf Sauf is offline
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Arrrrghhhh did somebody mention pirates!
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  #135  
Old 02-12-2011, 10:11 PM
julian265 julian265 is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Well, its your choice if you'd rather do that Julian, than address what asked of you in post 101 this thread.
http://forums.eagle.ru/showpost.php?...0&postcount=40

The post you've seen plenty of times before. No doubt you'll go off on some tangent from that, and raise a bunch of questions to which you already know the answer.
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  #136  
Old 02-12-2011, 10:19 PM
julian265 julian265 is offline
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Originally Posted by GHarris View Post
I initially thought that Wolf_Rider's posts were genuine questions. But by the time I came to write my post on the 10th page I suspected he was just trolling on Naturalpoint's behalf.
http://naturalpointofview.blogspot.c...t-archive.html

Possibly. More fool me for responding.
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  #137  
Old 02-12-2011, 11:58 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by Vasilj_Mitu View Post
do they just sound like that to you, or are they pirates to you?

I realize we have a language barrier here, but I did say they sound like, not that they are. Their arguments take the same form and structure.

It is even more reinforced by the fact that someone put up a website/blog/whatever it is, that tracks one person's posts on various sites about the "controversy".

What next? Get Wiki Leaks involved?

Why are people so against seeing a company be successful? Don't we all want to be secure in our finances, and make money on our hard work? I know I do.

I don't understand this bruhaha at all.
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  #138  
Old 02-13-2011, 03:30 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by julian265 View Post
http://forums.eagle.ru/showpost.php?...0&postcount=40

The post you've seen plenty of times before. No doubt you'll go off on some tangent from that, and raise a bunch of questions to which you already know the answer.
actually, Julian, I've already asked a question, and before your above post... did you miss it, like you have the others asked of you?
and what is the point of your link, I don't understand... is it supposed to mean something??

I really have to wonder if the FT "boys" know what "the big lie" (in concept) is and where it came from?

Last edited by Wolf_Rider; 02-13-2011 at 04:12 AM.
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  #139  
Old 02-13-2011, 04:18 AM
Blackdog_kt Blackdog_kt is offline
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Wolf Rider, i'm someone who's actually tried both methods and found trackIR to be better, yet even to me you seem like you have an agenda to push.

They just gave you links where developers of DCS say that naturalpoint stopped them from providing support for other headtracking interfaces. It can't be spelled out any better, so you can either acknowledge it or bury your head in the sand.

The industry can't make games that only support one standard and then claim FT are violating copyrights when they are shutting them off from doing it in a legal manner, at least not without looking ridiculous.

So, in order to clear up some things, maybe i'll try to describe it a bit better to you.

A joystick, any kind of joystick, works with all games because there's a generic interface to control axial input for games.
Today, the same thing exists for headtracking but it's not getting used (and in some cases actively being prevented from use).
Well, my question is how would you feel if suddenly the only people who could fly the new sim where those who had a microsoft stick? I'd be fine, because i have a 10 year old precision pro 2, so who cares what happens to the rest of the community, right?

As for how hard it is to do it, i recently got a friend of mine to start flying IL2 with me. The guy is a programmer and a Linux user. Once i explained headtracking to him, he dug up a stagnant linux project, contacted the original author for some information and got to work. In TWO DAYS he had his own headtracking software, it works with normal LEDs (not even IR) and a webcam in a room with all the lights on. Heck, i tried it and it was smoother than the freetrack installation i tried on my home PC.

In the following weeks or months, he's probably going to code something open source and free from the ground up, which will be also coded in C/C++ and will be much less demanding on the PC than freetrack.

There is a very simple solution to all of this really.

1) Naturalpoint protects their software and API so that it only works with naturalpoint products, i'm all fine with that.

2) The developer provides a secondary, generic interface for alternative headtrackers, so that they don't have to use NP's API anymore. All it needs is the game to recognize 6 generic axis and accept inputs under a standard, generic interface.

Freetrack does have it's own API and doesn't need to use naturalpoint software. The reason FT is parsing it's data through the naturalpoint API is that freetrack's API is usually blacklisted or simply not used due to ignorance.

Finally, in regards to copyright, i asked my buddy about the possible legal implications of using the trackIR .dll file. He looked it up and apparently (maybe that's also the reason NP don't hold a patent), there's a legal clause that in the case at hand permits to sidestep the issue if certain measures are followed.
I don't remember exactly how it goes, but it seems that part of that .dll's content falls under public domain or something similar (you can't copyright basic mathematics after all), so all you need is a programmer to write his own .dll and make it available under an open source/free software license.

So, to sum up...freetrack doesn't NEED to use naturalpoint software to work. It just needs the developers to accept to use freetrack's implementation alongside the naturalpoint one. Then everyone is legal, we all get more options and you know me, i'm all for extra options so more members of the community can stay happy with their flight simming and the hobby can advance
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  #140  
Old 02-13-2011, 05:03 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Blackdog_kt View Post

Wolf Rider, i'm someone who's actually tried both methods and found trackIR to be better, yet even to me you seem like you have an agenda to push.
no agenda on my part but there certainly is an agenda being pushed. eg simple questions get insult or fabrications in response = sounds like an agenda being pushed, to me.

Quote:
Originally Posted by Blackdog_kt View Post


They just gave you links where developers of DCS say that naturalpoint stopped them from providing support for other headtracking interfaces. It can't be spelled out any better, so you can either acknowledge it or bury your head in the sand.
and the question I asked was, did DCS use their own proprity interface or did they use NP SDK to allow that/ your response to that question would be.....?

Quote:
Originally Posted by Blackdog_kt View Post

The industry can't make games that only support one standard
GP Bikes is exclusively and advertised as exclusively FreeTrack

Quote:
Originally Posted by Blackdog_kt View Post

and then claim FT are violating copyrights when they are shutting them off from doing it in a legal manner, at least not without looking ridiculous.
refer back to the DCS question asked earlier on

Quote:
Originally Posted by Blackdog_kt View Post

So, in order to clear up some things, maybe i'll try to describe it a bit better to you.

A joystick, any kind of joystick, works with all games because there's a generic interface to control axial input for games.
yes, its called DirectX if I understand and maybe clearer would be the Direct Input and is part of the Microsoft operating systems... we're up to version 11 atm, aren't we? is this correct?

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Originally Posted by Blackdog_kt View Post

Today, the same thing exists for headtracking but it's not getting used
Which is.... what, exactly?

Quote:
Originally Posted by Blackdog_kt View Post

Well, my question is how would you feel if suddenly the only people who could fly the new sim where those who had a microsoft stick? I'd be fine, because i have a 10 year old precision pro 2, so who cares what happens to the rest of the community, right?
Microsoft stopped making their joysticks years ago. Besides that MS include in their operating systems generic drivers for use. You may have noticed though that gameports have been dropped, yes? well, that's progress for you. Even MS JS programmer isn't supported in Windows7

Quote:
Originally Posted by Blackdog_kt View Post

As for how hard it is to do it, i recently got a friend of mine to start flying IL2 with me. The guy is a programmer and a Linux user. Once i explained headtracking to him, he dug up a stagnant linux project, contacted the original author for some information and got to work. In TWO DAYS he had his own headtracking software, it works with normal LEDs (not even IR) and a webcam in a room with all the lights on. Heck, i tried it and it was smoother than the freetrack installation i tried on my home PC.
Fantastic effort on his part then... there's also another proggy called FaceTracknoIR (at least I think that is the correct name)

Quote:
Originally Posted by Blackdog_kt View Post

In the following weeks or months, he's probably going to code something open source and free from the ground up, which will be also coded in C/C++ and will be much less demanding on the PC than freetrack.
excellent, I wish him all the best


Quote:
Originally Posted by Blackdog_kt View Post

There is a very simple solution to all of this really.

1) Naturalpoint protects their software and API so that it only works with naturalpoint products, i'm all fine with that.

2) The developer provides a secondary, generic interface for alternative headtrackers, so that they don't have to use NP's API anymore. All it needs is the game to recognize 6 generic axis and accept inputs under a standard, generic interface.
1. good to hear
2. personally, I don't have problem with that. FSX has simconnect (However some FSX FT users don't like it so they use the NP software hack to run their FT instead.

Quote:
Originally Posted by Blackdog_kt View Post

Freetrack does have it's own API and doesn't need to use naturalpoint software. The reason FT is parsing it's data through the naturalpoint API is that freetrack's API is usually blacklisted or simply not used due to ignorance.
well, there is something in your statement which is contradictory... you say FT has its own API (great, but I keep asking how this works and no serious anwer is the response - only silliness is, the likes of which would be expected from the front row of a Guns 'n' Roses concert) and you go on to say that the FT has to use NP software to work. This is as plain as day on the FT site and is quite possible for the "blacklisting", as you put it. Admittedly you offer ignorance, well that's cool... all FT has to do is make the approach to the developers with their own stand alone product. One that doesn't use any part of anyone elses' copyright protected software.

Quote:
Originally Posted by Blackdog_kt View Post

Finally, in regards to copyright, i asked my buddy about the possible legal implications of using the trackIR .dll file. He looked it up and apparently (maybe that's also the reason NP don't hold a patent), there's a legal clause that in the case at hand permits to sidestep the issue if certain measures are followed.
I don't remember exactly how it goes, but it seems that part of that .dll's content falls under public domain or something similar (you can't copyright basic mathematics after all), so all you need is a programmer to write his own .dll and make it available under an open source/free software license.
can't patent basic maths after all? you may be right there but patent isn't copyright... so would that then leave Microsoft, and everybody else/ every developer, up the creek with regard to their software copyrights? Construct one's own dll? excellent, can FT do that with out using all or part of another companies copyrighted dll?
(but, it looks like another contradiction in essence, so, do let us know how you get on there, with that one
yes, they release it open source/ freeware... no problem. They could also charge for it if they wanted, there's no restrictions on how it should be released, is there?

Quote:
Originally Posted by Blackdog_kt View Post

So, to sum up...freetrack doesn't NEED to use naturalpoint software to work. It just needs the developers to accept to use freetrack's implementation alongside the naturalpoint one.

see the earlier point on your contradiction and another question... can FT work without NP software being installed?


Quote:
Originally Posted by Blackdog_kt View Post

Then everyone is legal, we all get more options and you know me, i'm all for extra options so more members of the community can stay happy with their flight simming and the hobby can advance
hey, I'm all for options, don't get me wrong... legal ones though.

Has anyone thought of using facetracking... its much cheaper than FT?

Last edited by Wolf_Rider; 02-13-2011 at 05:42 AM.
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