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  #1361  
Old 06-16-2016, 03:58 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by 71stMastiff View Post
Hi, Team I was wondering since allot of us play Pacific theaters, is there any way to add Boats and ships to the QMB?
As in adding them as potential targets for a mission?

That would be nice, especially if you could specify ship class (Carrier, Battleship, merchant ship convoy, etc.)

Very useful for setting up shipping strike missions. (Although I typically just use the Pacific Islands map, since it has both an Allied and Japanese merchant ship close at hand.)
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  #1362  
Old 09-09-2016, 07:13 PM
shelby shelby is offline
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they are WIP but the next update will be the bf110's patch or i think so Anyway thanks TD for your work











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  #1363  
Old 09-10-2016, 01:28 AM
Pursuivant Pursuivant is offline
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So, looks like we'll be getting the Finnish SB-2 with inline engines, the Bf-110G2/R1, and a Bf-110D-2 with "dackelbauch" long-range drop tank and wing drop tanks.

Lovely!
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  #1364  
Old 09-10-2016, 02:50 AM
71stMastiff 71stMastiff is offline
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nice!
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  #1365  
Old 09-11-2016, 02:12 PM
Verdun1916 Verdun1916 is offline
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Looks nice!

The U2 sounds nice!

So does the Bf-110!
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  #1366  
Old 10-25-2016, 01:47 PM
Pursuivant Pursuivant is offline
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Would it be possible to add off-road vehicle tracks as an effect?

In most types of terrain, vehicles, especially heavy tracked vehicles, leave behind trails which are clearly visible from the air (unless they're carefully camouflaged).

For example:

http://lalitkumar.in/blog/wp-content...lalitkumar.jpg

https://britisharmy.files.wordpress....3-032-0082.jpg

http://l7.alamy.com/zooms/91ad69e771...red-g3c1k1.jpg


Adding track marks makes it much easier to detect ground vehicles, especially at altitude.

I'm thinking that the current "skid mark" effect for crashed aircraft could be adapted for ground vehicles.

Additionally, I'm wondering if it's possible for the wake effect for ships to be bigger, longer, and longer-lasting, especially for large ships. This makes it much easier to spot ships underway at a distance or at high altitudes.

For example:

https://upload.wikimedia.org/wikiped...-17_attack.jpg

http://blogs.c.yimg.jp/res/blog-40-e...6_m?1459450082
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  #1367  
Old 11-29-2016, 08:33 AM
Verdun1916 Verdun1916 is offline
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Any news on the latest status of 4.13.3?
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  #1368  
Old 11-29-2016, 08:47 AM
shelby shelby is offline
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Quote:
Originally Posted by Verdun1916 View Post
Any news on the latest status of 4.13.3?
This one
http://forum.1cpublishing.eu/showthread.php?t=229855
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  #1369  
Old 11-29-2016, 09:50 AM
Verdun1916 Verdun1916 is offline
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Quote:
Originally Posted by shelby View Post


Yeah I've seen that, it's been up for a while. That's why I posted my question here to see if that was still going on or if things had moved past that. Or if there were some info on exactly what 4.13.3 will include.
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  #1370  
Old 12-08-2016, 11:07 PM
Verdun1916 Verdun1916 is offline
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I just saw the latest 4.13.3 update:
http://forum.1cpublishing.eu/showthread.php?t=229870

...and I can only say one thing: GREAT WORK, Team Daidalos! Those new armoured fighting vehicles are gorgeous! Love the French tanks both in original French and captured German versions!

Thank you for your great work guys!
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