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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 07-10-2012, 08:40 PM
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furbs furbs is offline
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Originally Posted by David Hayward View Post
Why? They makes absolutely no sense. They need us to have a working CoD BEFORE they can sell BoM. How is that not obvious to you?
I agree its obvious, but will it happen? they released COD didn't they?
We will see wont we.
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  #122  
Old 07-10-2012, 09:53 PM
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For clarification purposes ...

http://en.wikipedia.org/wiki/Softwar...ase_life_cycle
  #123  
Old 07-10-2012, 11:33 PM
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The most profound thing anyone can accomplish is to change the way another indivual thinks. For most here, I beleive that would be with results. I Could care less if the developers are working on it, hell they have been working on it for 16 months. What would your assumption be based upon and when was it demonstrated to you that this sim will be " fixed" ?
  #124  
Old 07-11-2012, 03:47 AM
catito14 catito14 is offline
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Well, there is an exclusive thread with questions for Luthier, i think his answers will clarifies the things. I hope they have time for it ... considering that Oleg answered in a thread more than 120 questions in his times, i think they can with a couple ...
  #125  
Old 07-11-2012, 05:01 PM
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Thread cleaned up. If your post is gone, sorry about that, but it was either argumentative, insulting, condescending, replying to a post quoting same, O/T to the original post, etc.
A couple of you are on a slippery slope.
Please don't ruin this thread with your personal arguments.

Last edited by JG52Uther; 07-11-2012 at 05:04 PM.
  #126  
Old 07-11-2012, 07:04 PM
von Brühl von Brühl is offline
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To be honest, who cares if they communicate with us if they would have delivered a good game, with no bugs? You think the fans of Angry Birds care how much Roxio communicates with them? That's a relatively problem free release.
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  #127  
Old 07-11-2012, 07:35 PM
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Originally Posted by JG52Uther View Post
Thread cleaned up. If your post is gone, sorry about that, but it was either argumentative, insulting, condescending, replying to a post quoting same, O/T to the original post, etc.
A couple of you are on a slippery slope.
Please don't ruin this thread with your personal arguments.
Appreciate the clean-up. It seemed that my initial post, although starting off with constructive and objective replies , steadily went the way of most.

I appreciate the unlocking of the thread and allowing those with a point about my original post, a chance to have there say.

Please, if you have something to say about this post....post it here, if you wish to converse about he said/she said....please make your own thread.

Thanks Uther, cheers, MP
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  #128  
Old 07-11-2012, 07:43 PM
David Hayward David Hayward is offline
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More communication from the dev team seems pointless to me right now. I want them working on the game. I don't need them holding my hand while I wait.
  #129  
Old 07-11-2012, 07:58 PM
Madfish Madfish is offline
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Originally Posted by Mysticpuma View Post
I have read many threads and although there are varying points of view, it seems that the main frustration is that veterans and new players alike just feel like they are not being listened to?

Many threads ask "Dear Luthier/Black6/1C, can you fix this? Why doesn't this work? I have found a bug? Online gaming? Multiplayer netcode? Why wont you answer this question? Why is the patch not here? Why have you not added this/that/the other?".....etc,etc.

Now as far as I am aware the complete opposite is evident from the RoF forums/community because they appear to have a group of developer's that interact with there community. Jason has been and is mentioned many times as someone the RoF community feel is taking onboard their suggestions and comments. It doesn't matter (well it does but go with me here) that things aren't fixed instantly, it does matter though that opinions, thoughts and suggestions appear to be given due consideration and there is feedback and appreciation of the customer enthusiasm and input.

I honestly believe that there would be considerably less irritation and hostility if the customers felt as though what they were saying was having an effect on the direction of bug-fixes and development.

I think in the real world (I know it's been over a year!) we can appreciate that software is never going to be released perfect. We also can appreciate that (from posts on here) that the release was 'forced' and this has ultimately have caused the community of CloD players to be dealt a rough hand.

I also think that most of us who have lived and breathed the original IL2 can see that CloD was 'born' prematurely as the pedigree that it comes from is second to none in the Flight Sim community (WW2 Combat of-course). For this reason I think so-many have been disappointed (I appreciate not all) as it was seen as the next step up in Graphics and realism for the WW2 Combat community. As it currently stands for many players (I appreciate again not all) the actual playability is really hard to accept as it takes so-many users 'fixes', tweaks, work-arounds to try and get a stable game that ultimately frustration sets in.

This is the point when they reach out to the people who made and sold the software to help them, to fix the broken parts, to make it as good as the original....to make it fun again!

This is also the point where it appears that the lack of feedback appears to be a two-finger salute at those who dare to poke their heads above the trenches and stare into the face of the developer's and ask a question about what went wrong.

Personally, I honestly do appreciate that a man/woman can't sit at a PC all-day answering inane questions that really don't make a difference to the development. I also appreciate that they can't sit there all-day and answer incredibly relevant questions to the development. I do though feel, like others, that the lack of communication feeds the animosity and anger because it is this that leads those who invested money to feel that the Developer's don't really care what problems there are....it's tough on us, what did we really hope to expect?

These are the reasons that the Friday updates (actually ANY updates) are trawled over in fine detail as we users hope to find a nugget of Gold amongst news of the sequel. The 'nugget of Gold' is the news that something will be fixed and that something is a direct result of customer input. The input and feedback of those who care about this software, it's sales, it's development, it's future!

The reason we are here is we have an interest, a passion, a hobby and that is why is galls us so much when suggestions to improve the experience we get from the software are just ignored.

Take bug-tracker for instance.

It would be great to hear feedback from the developers that they are working on/looking at the top-ten issues listed in bug-tracker. These are the TOP TEN issues for users and the top ten that surely the Developer's should consider first? These are the issues that users....the lifeblood of the Sim are crying out for to be fixed. If they weren't in the top 10 most popular issues, then there would be less importance on addressing them?

But those are the issues that lead the priority of the users in the community and these are the ones that really do require someone who is actually working in the development of the CloD software (not the sequel) to take time to come to the community and let us know what is actually being done and a 'realistic' timescale of when it could be fixed?

It really is disingenuous for a weekly update to say "we have nearly fixed this, we hope to release it soon" when they are actually dealing with the issues.

Could we not have something like this weekly or even every two-weeks?:

http://riseofflight.com/Blogs/

Trust me when I say that this is not a RoF thread, this is a thread I hope can stir a little passion in the Development team to understand that I (I hope we) realise it's difficult, realise there has been issues but that we are hear and waiting to support you as you battle through them.

Sitting in a room somewhere and saying if we don't answer any questions the baying crowd will eventually go away...well in a way, is probably true. But those who do go away most likely wont come back when you really do have something to say!

Please 1C, consider having worthwhile updates that tell us how development is going. I/(we?) really want to support you but throwing breadcumbs of information out at such sporadic intervals ultimately gives the impression that you really aren't interested in the community who support and follow you, and seriously that's' really not going to endear you to any of the older or newer customer's for CloD.

This took me 15-minutes to write....if you take into consideration how much I typed, just 50% of that as information of what you are doing once-per-week, would be a true inspiration to those who are steadily giving up hope of ever seeing CloD rise to the great heights the 1946 did.....but we still hang on in hope!

I hope I have written this as neither a fanboy or a whiner......just as an honest opinion that if we had more communication, it really would go a long way to make us believe we aren't being ignored and hung out to dry?

Cheers, MP
Wow nice textwall. It appears you are a guy who loves to type and read stuff on forums... Personally I rather play the game. Writing text walls isn't going to fix ANYthing. And not everyone reads the forums anyways.

A bit of communication is fine - but what most people are expecting is just silly. It won't affect the game, it won't affect the bad advertising and crappy reviews - all it does is waste time.

If the developers need the fans to tell them how to make a game then it's dead anyways. Rthe weekly or bi-weekly news and let them develop.
  #130  
Old 07-11-2012, 08:12 PM
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"Wow nice textwall. It appears you are a guy who loves to type and read stuff on forums... Personally I rather play the game."

Dangle the worm, I'm not biting. Thanks Uther for unlocking the thread. It appears some people can't help themselves!

"More communication from the dev team seems pointless to me right now. I want them working on the game. I don't need them holding my hand while I wait."

Thanks David, a fair point. Cheers, MP
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