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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 02-17-2012, 03:44 PM
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Originally Posted by addman View Post
Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.
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  #122  
Old 02-17-2012, 03:49 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Originally Posted by salmo View Post
Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.
Yes, I can only imagine the devs are going to tie all those assets together in the FMB so the mission builders can expand mission complexity. Otherwise thats alot of work for a staff car if he cant deliver the latest intel for the general, or the supply lines(trucks/ships/cars/trains etc dont supply/rearm/repair/rescue etc!)

The possibilities are endless with the ground vehicles, lets hope the devs make it so we can create those epic online wars!
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  #123  
Old 02-17-2012, 03:52 PM
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Originally Posted by kestrel79 View Post
If this type of stuff is the point of adding vehicles then I'm all for it. It should bring in more people to play this sim, steal a lot of people from WW2OL. We do want more people to buy this game right? I don't know about you but I'd rather fly with more than 2 people on my team on ATAG server late at night. I just hope they don't make it too arcadey.
Mmm, that's a great idea! It would make blowing up trucks so much more relevant accept the usual "IL2 blow up 20 trucks goal" you would actually stop the progress of the tanks that actually capture the territory you defend!

My dreams of the ultimate war simulator are going amok now

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  #124  
Old 02-17-2012, 03:53 PM
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Originally Posted by JG52Uther View Post
I never thought this would be just a flight sim. With the amount of detail put in to the ground vehicles, that we saw years ago in Oleg's updates, I'm surprised thats all anyone ever thought it would be.
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  #125  
Old 02-17-2012, 03:55 PM
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Originally Posted by addman View Post
Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.
Not only that.

Creating tank`s 3D model is very different from an aircraft model, especially when the first one is say 10 times less complicated. I think Luthier said that in one of the updates : ground units modellers don`t do aircraft and IF they must, they take some time to convert their methods apropriately.
  #126  
Old 02-17-2012, 03:55 PM
Shadylurker Shadylurker is offline
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I don't post often but I have to say when I first saw IL2 back in the day, I wanted to drive the vehicles and imagined nice sized online battles with AI and players as well. WWIIOL tried to make combined ops work, but that game is boring and static, not enough people in it and its a subscription based game.

Now with the promise of ground vehicles in this game this is bringing my dream video game to life, slowly. The reason this will succeed is because it is everything WWIIOL isn't. The community can make the campaigns, the community can support servers that are doing awesome. There won't be any strict rules. Mission makers / server admins can make whatever they dream of and if its fun the community will support them. Last but not least, we can have AI! I don't imagine this being all PVP but the tanks and the air, together working towards a common goal IE take this town from the AI / other players or Defend this town from the AI / other players.


I am extremely excited for the future of this game. the possibilities really are limitless.

I want to blast some player tanks with my stuka.
  #127  
Old 02-17-2012, 03:57 PM
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Great sounds in the vid

Glad they are working on the FM, but if the performance data will be fixed, is not clear from the post.

Regarding ground combat in IL2, I think without infantery it is without merit. But to each his own.
  #128  
Old 02-17-2012, 03:59 PM
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Originally Posted by MajorBoris View Post
supply lines(trucks/ships/cars/trains etc dont supply/rearm/repair/rescue etc!)

The possibilities are endless with the ground vehicles, lets hope the devs make it so we can create those epic online wars!
Just some food for thought.

It would be weird if we had a controllable say Pz. IV, and not flyable IL2-M to counter it. Also, supply convoys didn`t always happen on ground as you may know. If we are about to see such vehicles get drivable, I would expect that aircraft types of the same role (eg. supply : the Li2) are also flyable. One type of a flyable would suffice. In Online wars the supply aircraft used throughout thw whole war were DB3/Li2 and noone complained.
  #129  
Old 02-17-2012, 03:59 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Shadylurker View Post

I want to blast some player tanks with my stuka.
I'ma blast your Stuka with my Valentine!
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  #130  
Old 02-17-2012, 04:04 PM
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o very nice , very nice.
now, you try to convert a nice flighjt simulator to an vert Arcadew version of Battlefield 1., yep , very nice.



SO TRAGIC!

why dont waste the time on fix more stuff, or miplementing rational things, why?
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