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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Also an improvement here, nothing groundbreaking but can fly almost smoothly with few planes over sea, and on much reduced settings I can jerkily fly over land now. Putting shadows on wiped this out however, even over sea. Still its a start....
Oh, my modest specs: athlon II x3 440 3GHz, 4G Ram, Geforce 240, Win7 64. Last edited by pancake; 04-07-2011 at 03:23 PM. |
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#2
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I have to say, that the performance is a little bit better.
A few more fps and the stuttering is a bit better, but still disapointing, if you compare it with my system. There are not so many flickering textures as before. Thank you very much Luthier! |
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#3
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Strangely enough I exeperienced a serious down grade of the game.
Where I was havinge some but no severe micro stutters and good frame rates at meduim settings, I now have the same microstutters and BIG freezes where the game stalles for multiple second on row and that frequent. Was the game before playable it now is unbearable. My system. ASUS P8P67 EVO 2500k 4Ghz msi gtx560ti 4gb ram 13333 kingston and a wee big Mugen2 cooler. OS win7 32bit Niels Last edited by NLS61; 04-07-2011 at 04:16 PM. |
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#4
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Another problem i have is the visible black framework on the ground at the horizon. Hope you can see it on the picture. Last edited by etzi; 04-07-2011 at 03:40 PM. |
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#5
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I had this with my 6970. If you force AF on in CCC it goes away. I use 8x, seems to do the trick.
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#6
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I'm getting a small fps increase over London at 1680x1050 I recorded a track of the London intercept mission and played it back as a benchmark, as we used to do with the black death track.
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#7
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Hi everyone. Thank you so much for helping us test this patch!
Some additional points: 1. The no-full-screen issue is actually a WIP feature. Until today, CoD only supported a pseudo full screen mode, i.e. a stretched window with no borders. Post-patch we'll have three modes: window, pseudo full screen, and true full screen. We just don't have a GUI switch for it yet, and it can't set it right. This will be addressed in the live version of the patch. 2. As the patch mainly addressed graphics, the performance gain should have been most noticeable on older machines. The faster your videocard, the less increase in FPS. Eventually your CPU becomes the limiting factor. 3. We do have some additional optimizations that didn't make the beta, like I said. Trees are now a bit faster, and we've optimized block loading, the periodic load-unload of large terrain swatches as you move across the map. 4. If you cannot launch the game, I don't have a fix at this time. We're trying to figure out why this may be happening. Probably a version mismatch somewhere, or it may be connected to the #1 above. If you wish, you can downgrade to the earlier version by simply right-clicking the game in steam, selecting Properties, and then going to Local Files - Verify Integrity of Local Cache. And the most important note. If you notice REDUCED performance, crashes, or any kind of other crippling issues, it is extremely important you post your system specs including your version of Windows. That's the only way we can troubleshoot your problem and make sure it disappears by tomorrow! Thanks again everyone, please keep at it! |
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#8
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I also am having the following issues: Tree setting to 'very low' loads as 'none' and has to be reset (there is no performance difference between off or very low). Commands do not work reliably, ie; Print Screen, Gear, Mixture, etc etc. (Anthropomphic is set to off). |
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#9
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Quote:
This seems bizarre that the game was released/ at this stage of development and not having a working fullscreen mode? No wonder SLI/Crossfire/AA/ are not working and the performance is so bad. I have never played any game that ran better in Windowed mode than Full screen. You may call me paranoid, but it really seems they had everything ready to go and running well. Then that whole UBI EP filter thing happened and they have had to tear major parts of there code apart and redo it another way to pass some redundant legal BS that UBI threw at them in the 11 hour. Hence all these problems and rushing out hot fixes to patch up pretty standard stuff. And..to be honest, I think that EP filter "option" is not really putting the game back to how 1C had intended it to be before this whole Epilepsy debacle (the fact some effects are still missing even with it off shows that). And that's why so much stuff still seems unfinished or in development..especially the whole rendering /performance aspect of the game. It's seems obvious they are scrambling to fix that stuff in the wake of major recent change imposed on them.. Anyway, that's just how it seems to an interested observer. Thanks for the continued patches. Last edited by thesean; 04-08-2011 at 02:25 AM. |
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#10
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Frame rate seems unchanged. I can play it if I turn most everything down
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