Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1071  
Old 03-27-2010, 03:24 AM
ramstein ramstein is offline
Approved Member
 
Join Date: Oct 2007
Posts: 271
Exclamation

Just a note about the Corsair F4U. I was chatting (for a couple hours..) to a Corsair F4U pilot (Korea) who flew them off carriers (about 30 miles off shore). He mostly did ground pounding. Anyways, he was teling me about how much power it took to pull the F4U off the deck of a carrier, and the loadouts it could lift, under what conditions, windspeed, and lots more..

Basically I wanted to say since the pacific aircraft have been included since Forgotten Battles, Pacific Fighters, I really wondered if it was that hard to get a decent load of bombs and fuel off the deck. He told me that unless the carrier was moving fast enough and/or had enough headwind for lift, it was almost impossibe to get the Corsair off the deck without going into the drink/ so it seems it is like in real life lifting off a carrier. Though, it still maybe not as perfect as it could be. Especially since in this sim, if you carrier is sitting still it will not have the lift as in real life.

The WEP power is not mdelled as wel as real lif eeither, he said you could never use 100% power as it was too much and you could not go 100% very long at all when you did.
He told me about straffing and dropping napalm. He also knew Pappy Boyington, and didn't have anything good to say about him at all! I can't repeat what he said..

Lots of info... more info about diving cpeeds, stall speeds, and lotts more. Stall speed was maybe 75mph, because he would strafe about 30 feet off the deck at about 85 mph with combat flap. You could not point the aircraft straight down in a long dive. He started flying at age 12 crop dusting and was accepted into officer training as a pilot at age 17! Of course he did not say it that way he said it was really %%%$$###%$%%% wild that he was only F%$%##g 17!

Lots more, but mostly stories, trying to think of useful info for modeliing the aircraft in this sim. And yes, flak can and does blow the engine completely off a plane! The engines in the 1943 F4U did not have an electric start and it was known that the people who started the engine by pulling the props could lose their arms if the engines spit back and spun backwards.

enough for now..
cya later..
__________________
ASUS P8Z68 V Pro Gen3
Intel i53570K 3.40 GHZ
G.Skill F3-17000CL9-8GBXM
EVGA Nvidia GTX 680 Video Graphics ard
WD Black WD1002FAAEX 1TB
Cooler Master HAF 922
Corsair Enthusiast Series TX650 V2 650W
46" Samsung LCD HDTV
Win8 x64

Last edited by ramstein; 03-27-2010 at 02:02 PM.
  #1072  
Old 03-27-2010, 04:32 AM
kancerosik kancerosik is offline
Approved Member
 
Join Date: Feb 2010
Posts: 21
Default

anybody remember some of the cccp field mods of THE P40, HURRI, P39 and so?

think that all the gunnery and loadouts of the patch goes in one direction
  #1073  
Old 03-27-2010, 05:32 AM
LukeFF's Avatar
LukeFF LukeFF is offline
Approved Member
 
Join Date: Jan 2008
Location: Riverside, California, USA
Posts: 338
Default

Quote:
Originally Posted by kancerosik View Post
anybody remember some of the cccp field mods of THE P40, HURRI, P39 and so?
Such as...?
  #1074  
Old 03-27-2010, 07:19 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Dunno what game this questioning guy is playing but there is field mod P40(engine) and Hurricane(Russian cannons + guns) etc. Does he talk about ant-gravitation devices and lazors?!
  #1075  
Old 03-27-2010, 09:09 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Well, adding six RS-82s to the Hurri IIb and FieldMod comes to mind.
  #1076  
Old 03-27-2010, 10:08 AM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

Quote:
...adding six RS-82s to the Hurri IIb
Well if it was actually done IRL, why not? I'd assume it would be relatively straightforward to do. Hopefully the AI will have been sorted by then so they don't proceed to attack tanks with .303s when out of rockets, but otherwise, I'd say it would be a nice option. The hurri would make a nice ground attack plane, though cannon would be more useful, as the RAF figured out.
  #1077  
Old 03-27-2010, 02:04 PM
ramstein ramstein is offline
Approved Member
 
Join Date: Oct 2007
Posts: 271
Wink

There was a field mod not aded to the game for the P40. The removal of the sheild behind the seat (60 lbs). it cut 60 lbs and added much needed clmbing speed.

just saying..
__________________
ASUS P8Z68 V Pro Gen3
Intel i53570K 3.40 GHZ
G.Skill F3-17000CL9-8GBXM
EVGA Nvidia GTX 680 Video Graphics ard
WD Black WD1002FAAEX 1TB
Cooler Master HAF 922
Corsair Enthusiast Series TX650 V2 650W
46" Samsung LCD HDTV
Win8 x64
  #1078  
Old 03-27-2010, 06:25 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

I'd love to have the re-geared supercharger that many P-40 users in both the Pacific and Med used. Seems the mechanics changed the ratio of the supercharger to yield 72" of manifold at low levels. This gave the V-1710 an output of around 1500~1600 BHP.

Now wouldn't that be special!

__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #1079  
Old 03-27-2010, 07:11 PM
MBot MBot is offline
Approved Member
 
Join Date: Mar 2010
Posts: 16
Default

A weakness of Il-2 has always been the visibility model of ships. I understand that this was borne out of performance considerations, still the implementation was pretty a big compromise. With more processing more available today I think it would be worth it to redesign this aspect, to increase ship visibility to a more realistic level and make a more refined scaling of LODs.

Please see here how it is currently seen in Il-2. The ships are from left to right: CV Essex, CV Shokaku, BB King Georg V, DD Fletcher.











The switch from ships, to shadow, to dots within 9 to 11 km is very abrupt and very close to the ships.


I suggest to following adjustments:

1. Increase draw distance of wakes. This should actually be one of the first features visible of a ship.
2. Increase view distance of the lowest LOD ship model.
3. Implement an additional, very low detail, generic LOD for large, medium and small ships. I think visibility out to 20-30 Km would be appropriate for the big hulls.
4. Draw distance of shadows can be cut significantly. The shadow LOD currently seems to act as a substitute to a low geometry LOD (although not very convincingly). In view of the adjustments above, this could be dropped.


Thanks for your considerations.

Last edited by MBot; 03-27-2010 at 07:16 PM.
  #1080  
Old 03-28-2010, 03:20 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by ElAurens View Post
I'd love to have the re-geared supercharger that many P-40 users in both the Pacific and Med used. Seems the mechanics changed the ratio of the supercharger to yield 72" of manifold at low levels. This gave the V-1710 an output of around 1500~1600 BHP.

Now wouldn't that be special!

I don't know how well this would work in comparison to the rest of the aircraft from the same period, since it would have the same overheat/engine damage model shortcomings as the rest of the sim's planes. 72 inches is P51D class manifold pressure, but in real life you couldn't hold it for more than a minute or so.

If we get such a modified P40 in IL2, everyone will be happily cruising at 72" MAP all day long, so i doubt many servers would use it for balance reasons.

This got me thinking, are there any plans from TD to revisit some of the engine management details? I'm not expecting a complete rework of course, maybe just some tuning to overcome the most unrealistic bits. Thanks for all your work
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:03 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.