![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
[QUOTE=BlackSix;408445]Good day everyone!
"We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone" Since a couple equals two, the Patch should be available Wednesday, unless something is amiss. But then B6 actually said "and probably a couple of days more". "Probably" is a good out... even though intentions are good. Let's hope nothing is amiss...or all bets could be off.... I see the Cage fights continue....Bet there were not this many "experts" in the RAF and Luftwaffe combined! If you ever work(ed) for Intel...you would learn there is a such thing as "disagree and commit" Sad...Oh to be moderator for a day.... :Flush:
Last edited by MegOhm; 04-16-2012 at 10:29 PM. |
|
#2
|
|||
|
|||
|
i cant bellieve there is nothing about fixing the spit mk1 and mk1a and hurri boost. do they not realise it dosent work or am i just crazy?
|
|
#3
|
|||
|
|||
|
It's a Beta, there will be plenty of 'feedback' ( I use the term very loosely...
But look on the bright side, If the Spit2 is dumbed down it could be back on servers without limits - the boost does work on that! Not sure what I am more excited about - Hmm? - the 'patch' or the responses to the revised FM. It ain't even released yet and the arguments have started ....
__________________
MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
|
#4
|
|||
|
|||
|
Quote:
Quote:
If these issues do not have many votes the devs may consider it not important. Please register and vote to let them know what community priorities are. I can see only one entry for Spit Ia there. http://www.il2bugtracker.com/issues/84 This should mean to the devs that others are modelled correctly. They can not read all forum threads. Last edited by Ataros; 04-17-2012 at 09:52 AM. |
|
#5
|
|||
|
|||
|
Quote:
If historical data is genuinely split on whether 87 or 100 was used, why not introduce 87/100 variants of all planes, or of only the hurricane, lets say, and leave only 100 octane spits, for example? But most of all - regardless of the engine management, boost cut outs etc, are the ingame planes showing performance that accords to an 87 octane or 100 octane version? Or neither? What historical data is even being used here? Also, lets keep in mind that just making the planes perform like 100 octane, 12lb boosted versions at normal engine boosts is not a good solution, because the real things couldnt operate fully boosted all the time. What we clearly need here is a proper set of graphs showing just which historical data is being used, and how the ingame planes compare. Quote:
Myself, I don't know what the correct figures and octane is. But I want this SORTED above all else save framerate. This is one of the most basic aspects of the sim, and it shouldnt take a bug ticket to have it fixed. It's been a year+ since the sim came out. This should have been fixed on R(elease) day + 1 Last edited by irR4tiOn4L; 04-17-2012 at 10:46 AM. |
|
#6
|
|||
|
|||
|
i hope we can have some news from the patch today...
i'm impatient to beta-test it |
|
#7
|
|||
|
|||
|
Quote:
__________________
AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 |
|
#8
|
|||
|
|||
|
Quote:
As we know they fired some guys who failed to deliver a perfect sim in 2011. New guys probably are fixing only those things which they are aware of and which have enough evidence supporting them because the devs are extremely pressed for time with the sequel by the publishers including UBI. They are a small team and can not afford paying testers for thorough flight tests and research. If we do not tell them something is wrong they will never know it is wrong. If we want to help there is a bugtracker to post all relevant proofs, graphs and figures. Just a tool to have all data in one place because the devs do not have time to read many forum threads. |
|
#9
|
|||
|
|||
|
Quote:
I realise that this is not the fault of the present team, and that they are being pushed in other directions, but I want to voice my DEEP displeasure at whoever is ultimately responsible for this mess (not the dev team) for releasing a flawed product and refusing to allocate the resources needed to fix it. Sims are not the most popular games but this is surely the best way to kill them altogether. Having been made aware very early of the flaws in their FM's, it's the publishers/devs responsibility to check each FM, make sure it conforms to the historical data, including correct engine parameters, and to deliver a TIMELY patch to correct such serious deficiencies. Most of the FM's HAVE been raised on the bugtracker anyway. Fixing them does not mean restraining yourself to the issue raised on that bugtracker though. If the research shows they are not using the proper fuel and not performing like the period aircraft, it doesnt matter whether the fix includes things (like 87/100 octane boost issues) that are not on the bugtracker. They are not here to respond solely to a bugtracker (that is only an aid). And anyway, if what you said was true, and only the Spit Ia was on the bugtracker, then the devs would not be changing almost every plane's FM. Either the data used is correct, or it is not! Quote:
Having said that, correcting incorrect engine performance and fuel grade is not a 'feature' it's a research cockup. It is not something for a sequel! I mean, what exactly are we simulating here? A hypothetical battle of britain where the RAF used inferior fuel instead and likely lost the war? Why the hell are we simulating that? Last edited by irR4tiOn4L; 04-18-2012 at 02:52 AM. |
|
#10
|
|||
|
|||
|
Quote:
The problem Ataros is that the community have gone to enormous lengths to highlight issues (with little official response from the devs) and have not bothered or just given up repeating the same set of bugs over and over again. Most of us expected that threads such as this had the same purpose. http://forum.1cpublishing.eu/showthread.php?t=29526
__________________
MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 04-17-2012 at 12:22 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|