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Pilot's Lounge Members meetup

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  #1  
Old 08-12-2011, 02:43 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Tree_UK View Post
Krupi, Im not foot stomping I am trying to help here, Luthier thinks SLI is fixed, its not. How can it be fixed in future patches when he thinks it already works, capiche??
In that case Tree with have vastly different opinions on how to inform someone of a problem .

Or maybe its because so many of your posts have snide and sarcastic twists to them I just see it in every post of yours regardless...
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #2  
Old 08-12-2011, 04:44 PM
Baron Baron is offline
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Originally Posted by Tree_UK View Post
Krupi, Im not foot stomping I am trying to help here, Luthier thinks SLI is fixed, its not. How can it be fixed in future patches when he thinks it already works, capiche??
And when are u going to get it into your head that its NVidia you are suppose to talk to, not Luthier.
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  #3  
Old 08-12-2011, 09:36 PM
Madfish Madfish is offline
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Tree, you always surprise me with your astounding amount of wisdom. NOT

A game does not have to coded to support SLI or Crossfire. It's like saying a game has to be coded to support headphones with an equalizer or bass boost instead of just regular ones.

Crossfire and SLI can be enabled just as they are - however, and this part may be tricky - there are issues preventing SLI from working properly out of the box.

One example is deferred shading that doesn't work well with AFR (read: http://en.wikipedia.org/wiki/Scalabl...Implementation ), AFR is the default renderer method though.


So yes, nVidia needs to be talked to and that is the core reason why you see those shiny cool nVidia and ATi intros in some games - because the GPU vendors get involved with the gaming studios to optimize their drivers and in some cases the engine. Depending on how the engine works at it's core this may or may not work out perfectly.


Also, keep one thing in mind. Personally I see SLI as rubbish. It's utter crap and waste of performance but it is, sometimes, a way to fix performance bottlenecks.
However, don't expect it to always work. It's a feature that may or may not work - like CUDA, physX and other proprietary stuff.
First of all thank nVidia for being a... pick an insult of your choice, ... company and playing the game like a badass gangster by literally fighting patent wars and buying and keeping technology just to make sure no one else can implement it.
In an ideal world no one would buy this stuff in the first place until they get their act together. So stop harassing the devs - harass nVidia for being an incompetent company with more than questionable approaches - it's not maddox work to clean up their mess although some engine decisions might make it hard to implement it perfectly. But then again: perfection is impossible. You should know that perfectly.
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  #4  
Old 08-12-2011, 10:37 PM
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Originally Posted by Madfish View Post
Tree, you always surprise me with your astounding amount of wisdom. NOT

A game does not have to coded to support SLI or Crossfire. It's like saying a game has to be coded to support headphones with an equalizer or bass boost instead of just regular ones.

Crossfire and SLI can be enabled just as they are - however, and this part may be tricky - there are issues preventing SLI from working properly out of the box.

One example is deferred shading that doesn't work well with AFR (read: http://en.wikipedia.org/wiki/Scalabl...Implementation ), AFR is the default renderer method though.




So yes, nVidia needs to be talked to and that is the core reason why you see those shiny cool nVidia and ATi intros in some games - because the GPU vendors get involved with the gaming studios to optimize their drivers and in some cases the engine. Depending on how the engine works at it's core this may or may not work out perfectly.


Also, keep one thing in mind. Personally I see SLI as rubbish. It's utter crap and waste of performance but it is, sometimes, a way to fix performance bottlenecks.
However, don't expect it to always work. It's a feature that may or may not work - like CUDA, physX and other proprietary stuff.
First of all thank nVidia for being a... pick an insult of your choice, ... company and playing the game like a badass gangster by literally fighting patent wars and buying and keeping technology just to make sure no one else can implement it.
In an ideal world no one would buy this stuff in the first place until they get their act together. So stop harassing the devs - harass nVidia for being an incompetent company with more than questionable approaches - it's not maddox work to clean up their mess although some engine decisions might make it hard to implement it perfectly. But then again: perfection is impossible. You should know that perfectly.
You completely miss the point, you should read through the post before you comment then maybe you will have a better understanding (always do your homework before posting and making yourself look foolish)

I guess i will have to explain it agian, just for you read it slowly, it may help. Luthier has already stated that SLI is working, if this is correct then anybody would be able to run in SLI by creating thier own profiles either in Nvidia control panel or by using nHancer, my point about nvidia not having to be involved means they dont have to add a profile in the next driver for SLI to work. Clearly SLI is not working, so how can Luthier claim it is. I will accept your apology either on here or by PM.

Last edited by Tree_UK; 08-12-2011 at 10:45 PM.
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  #5  
Old 08-13-2011, 04:12 PM
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I will say this; no matter how Tree approached this topic, all he did was state his opinion and phrase it in his usual way. It's like me asking a German for a joke; it won't be funny, but if I comment on it in my British way he will most likely be offended. Do the same to someone from England and it's banter.

What has happened, again, is people have responded to Tree and in doing so called him out. Even Moderators are doing it now, and whilst I usually always agree with Black-Dog, this is an example of a topic which only really needed to be handled via PM's.
Whether or not Tree was rude, he wasn't aggressive, but users were to him. He did respond, but he was ganged up on. TBH, Tree has been posting like this for years. I enjoy his posts and find them different, and many times quite sobering in how they have a funny way of turning out to be correct (from Ubi to most of his release date guesses). I can't see why people haven't gotten used to it by now. Yes, Tree's posts may wind people up, but many others do to me and I don't try and flame them whenever they hit the submit button.
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  #6  
Old 08-13-2011, 04:24 PM
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+1 phil, carry on asking questions Tree.
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  #7  
Old 08-13-2011, 04:34 PM
Ze-Jamz Ze-Jamz is offline
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I have to say this is all getting a bit silly and pathectic
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  #8  
Old 08-13-2011, 05:15 PM
Pudfark Pudfark is offline
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Originally Posted by furbs View Post
+1 phil, carry on asking questions Tree.
I agree, +1
While this isn't a vote.....

Blackdog's comments/recomendations should be noted out of respect...and followed.
However, I do believe?
Folks are "barking up the wrong tree"....
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  #9  
Old 08-13-2011, 05:16 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by philip.ed View Post
I will say this; no matter how Tree approached this topic, all he did was state his opinion and phrase it in his usual way. It's like me asking a German for a joke; it won't be funny, but if I comment on it in my British way he will most likely be offended. Do the same to someone from England and it's banter.

What has happened, again, is people have responded to Tree and in doing so called him out. Even Moderators are doing it now, and whilst I usually always agree with Black-Dog, this is an example of a topic which only really needed to be handled via PM's.
Whether or not Tree was rude, he wasn't aggressive, but users were to him. He did respond, but he was ganged up on. TBH, Tree has been posting like this for years. I enjoy his posts and find them different, and many times quite sobering in how they have a funny way of turning out to be correct (from Ubi to most of his release date guesses). I can't see why people haven't gotten used to it by now. Yes, Tree's posts may wind people up, but many others do to me and I don't try and flame them whenever they hit the submit button.
Agreed even though he does wind me up
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #10  
Old 08-13-2011, 04:32 PM
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Originally Posted by Blackdog_kt View Post
Quit it with the point scoring. You come up with a valid question (however repetitive) and then figuratively spit in your own bowl of cereal out of spite. After all, if we wanted to keep track of apologies in an impartial manner you'd be one long overdue for claiming Ubisoft was not the publisher.

Generally speaking, expect a thread clean-up pretty soon if this goes on (some baiting and others responding to it)
Regarding Ubisoft, you seem to have completely forgotten that Oleg anouncement that they had 'found' a punlisher for SOW, not sure if you were around then, Oleg went on to say that the Publisher would let us know who they were in due course. Now if Ubisoft were the publisher throughout the whole development then why would Oleg say that? Old news but most sensible thinking people know that Ubi got onboard very late.
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