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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-04-2009, 05:08 PM
rufuzmitchell rufuzmitchell is offline
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Anton said MAYBE today,so it's anyones guess.

I have purchased the T master HOTAS X especially for this game,and while i'm generally pleased with it,there are some slight issues: yes,the hatswitch is 4 way,but if you go from, say, 12 to 3 o'clock,your POV travels semi-slow to the over the wing view.. this means that when you push the hatswitch up and to the right it goes to the tip of your wing in an arch (i dunno how else to put it,english isn't my native language) this imo gives you more than enough leeway to spot the bogeys..i don't have alot of trouble with it anyway....

The deadzone is kinda annoying,because it's really hard to make small adjustments,so you press the stick...nothing happens...press some more but slightly harder and BAM you overshoot your target!!! (even more so if you use target cam). The rudder-rockerswitch is also kinda twitchy,but it helps when you compensate for overshooting your target..

I really don't know if this is how those planes flew back in the day and i've heard somewhere that it's the game that has the deadzone problem and not so much the stick itself...I played HAWX with it,and there's almost no deadzone like in BoP....

Still,i really like my set up and the game definetly does not become unplayable (i only tried arcade,mind you). But i can imagine that it would be really hard on simulator.


I'm really hoping Anton's big joystick announcement will be something along the lines of :'' We WILL be implementing some more adjustment settings in a free update/patch!''

Last edited by rufuzmitchell; 09-04-2009 at 05:15 PM.
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  #2  
Old 09-05-2009, 03:24 PM
FilthyPrick FilthyPrick is offline
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Quote:
Originally Posted by rufuzmitchell View Post
Anton said MAYBE today,so it's anyones guess.

I have purchased the T master HOTAS X especially for this game,and while i'm generally pleased with it,there are some slight issues: yes,the hatswitch is 4 way,but if you go from, say, 12 to 3 o'clock,your POV travels semi-slow to the over the wing view.. this means that when you push the hatswitch up and to the right it goes to the tip of your wing in an arch (i dunno how else to put it,english isn't my native language) this imo gives you more than enough leeway to spot the bogeys..i don't have alot of trouble with it anyway....

The deadzone is kinda annoying,because it's really hard to make small adjustments,so you press the stick...nothing happens...press some more but slightly harder and BAM you overshoot your target!!! (even more so if you use target cam). The rudder-rockerswitch is also kinda twitchy,but it helps when you compensate for overshooting your target..

I really don't know if this is how those planes flew back in the day and i've heard somewhere that it's the game that has the deadzone problem and not so much the stick itself...I played HAWX with it,and there's almost no deadzone like in BoP....

Still,i really like my set up and the game definetly does not become unplayable (i only tried arcade,mind you). But i can imagine that it would be really hard on simulator.


I'm really hoping Anton's big joystick announcement will be something along the lines of :'' We WILL be implementing some more adjustment settings in a free update/patch!''
Well, I hope so......but you can definitely not check your six which has already cost me plenty ONLINE as you cannot see how close the boggie is in order to make the critical judgement on when to try to shake them off with a turn.
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Old 09-05-2009, 04:00 PM
rufuzmitchell rufuzmitchell is offline
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There is a way to do it (but probably not in sim mode) Whenever someones screaming there's a bandit on my six (or if i see it on my radar,i quickly scroll through all available targets until i track him with the target cam) It isn't perfect,but well,it works for me.
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Old 09-05-2009, 04:08 PM
bussinrounds bussinrounds is offline
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I was just playing HAWX with the T. hotas X, and it def DOES have a deadzone issue too.
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Old 09-05-2009, 04:44 PM
rufuzmitchell rufuzmitchell is offline
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Quote:
Originally Posted by bussinrounds View Post
I was just playing HAWX with the T. hotas X, and it def DOES have a deadzone issue too.
Maybe i didn't notice it much in HAWX,because you hardly ever use your machinegun,(atleast i didn't)due to the fire and forget lock on.So the necessity to keep your bogey in your crosshair (where i overshoot a lot) isn't nearly as pronounced as in BoP.

see,i don't mind the dead zone with regular plane control,it's when you want to shoot at the enemies up close where i'd really like the opportunity for smaller adjustments...

That said, i do think the sensitivity in the final release is somewhat better,or maybe i've arranged my elevator and aileron a bit different than i did in the demo,because i seem to hit my targets much more in the full game.
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Old 09-05-2009, 05:34 PM
Adjuster Adjuster is offline
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Quote:
Originally Posted by rufuzmitchell View Post
Anton said MAYBE today,so it's anyones guess.



The deadzone is kinda annoying,because it's really hard to make small adjustments,so you press the stick...nothing happens...press some more but slightly harder and BAM you overshoot your target!!!
I'm having exactly the same problem with the Thrustmaster Flightstick. I also use it with MS FlightSim on the PC and it works perfectly without any deadzone. I hope there will be a fix for this as it does detract from an otherwise great game.
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  #7  
Old 09-05-2009, 06:10 PM
rufuzmitchell rufuzmitchell is offline
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Quote:
Originally Posted by Adjuster View Post
I'm having exactly the same problem with the Thrustmaster Flightstick. I also use it with MS FlightSim on the PC and it works perfectly without any deadzone. I hope there will be a fix for this as it does detract from an otherwise great game.
I've heard that the aviator stick has it even worse,so i'm just trying to work around it..and i don't even mind in a sense that it becomes unplayable or anything..i just keep thinking: well, if this is hard..HOW in the world must those real fighterpilots have felt? If anything it gives a sense of realism,because i can imagine it would be dead hard in real life flying a real plane!!

Either i'm getting better at adjusting,or the sensitivity in the full game is better,but i tend to get a lot more kills in the full game then i did in the demo! the zoom function works too ( i dunno why,but i couldn't find that in the demo..) so i use that alot without target cam..and that works good too!

But since you also have a T master: do you have the same hatswitch issue when in third person? When i look around it sometimes snaps back to cockpit view,but not always...
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  #8  
Old 09-06-2009, 01:01 PM
rufuzmitchell rufuzmitchell is offline
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I have found out that the hatswitch-snap to cockpit is probably a bug in the game.. whenever i experience the third person look around and it snaps in cockpitview, i just have to pause and unpause the game..and it works how it should! Slightly annoying,but i'm glad there's a simple solution for it.
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  #9  
Old 09-06-2009, 02:23 PM
nudger1964 nudger1964 is offline
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havnt seen this mentioned ( i havnt read every post of every thread)
but have any you tried the controller option " wireless controller(aviator layout). it will be blanked out, but with a standard wireless hand set it gives interesting controls.
dont know all of it yet,
but
on sim mode :-
throttle L2 / R2 (no input and its 55% throttle...have to hold trigger for different speed
)
rudder L1 / R1
left stick aircraft control (push for flaps)
right stick (this is the really interesting bit) FREE VIEW..press for change of view.
O button guns

rest i havnt sussed, and cant find any zoom yet...but give it a whirl

Last edited by nudger1964; 09-06-2009 at 02:46 PM.
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  #10  
Old 09-06-2009, 05:44 PM
rufuzmitchell rufuzmitchell is offline
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I'll try the wireless aviator set up. sounds good!Thankz for the tip. I'm now officially hopping on two legs about the T master Hotas...Although deadzone is quite a problem,lowering the ailerons and elevator settings to say 30% and loosening up the resistance of the stick (screw on the bottom of the stick) seemed to help a bit,but still,my plane sways from side to side a lot when i adjust..you'll need to compensate for this hard,by anticipating how much it will overshoot and yank the stick to the opposite direction before it reaches it's momentum..a little opposite rudder movement also helps..(but tends to overshoot too) I've tried the reg.pad and like Pup said,it is actually easier to down a plane with the pad.

Another thing i found out with the hatswitch and the cockpit snap is that it will only do that if you have cockpitview set in the menu (beginning position). If you put it on Third Person (in the options menu) from the get go you can cycle through all camera viewpoints without it snapping back in cockpit.
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