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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I noticed in the demo that the recommended steps to take to get out of a spin are to use ailerons and pitch forwards. While it may work in this game, the correct way (taught in flight schools the world over) is to:
1: neutralise the ailerons and use full rudder opposite to the direction of spin 2: release back pressure (stop pulling up) and push forwards slightly 3: once spinning has stopped, level the wings with the horizon 4: pull up out of the resulting dive gently (so as not to stall the plane again) Steps 1 and 2 take place immediatly and essentially at the same time. DO NOT do step 3 and 4 at the same time as the resulting stress may break the plane. (Take a pop can and push the ends UP together and it'll hold. Twist the pop can and it will also hold. But push and twist the pop can and it will crumble. This is the same idea as with the plane.) But don't take my word for it, find out for yourself and more by joining your local flight club! |
#2
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join my local flight club? how do i afford that flying is expensive
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#3
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up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.
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#4
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If you are spinning, aileron in either direction is useless, the control forces are cancelled out either way because the wings are traveling in opposite directions.
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#5
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#6
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Hello and congratulation for the game , I downloaded the demo on the PSN and it blew my mind.
This is to late for requests so I ask you if it is possible to have the lock on camera in the "simulation mode" (X in the aviator configuration), I'm a huge fan of the simulator but it is juste too hard to see where the targets are (particulary the ground targets and the main targets) so I hope it is an option in the final game (with no HUD at all and the simulator physics , the "lock on" camera would be just GREAT. Thank you. |
#7
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Since I'm not finding this discussed in this thread, I'll add that the "ON/OFF" AV8R rudder needs to be fixed on the ps3.
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