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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-20-2009, 06:16 PM
Danny M NL Danny M NL is offline
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A glitch I just discovered on the PS3 demo:

When flying in third-person, you can look around with the hat switch on the T-flight Hotas, but when you release it the camera doesn't go back behind the plane, instead the camera goes to cockpit view...
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Old 08-20-2009, 08:02 PM
bussinrounds bussinrounds is offline
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Ps3 owner here. Playing the demo, and really loving the sim mode ! Finally a challenging flight game for consoles Great job guys. Somthing i did notice however, was a lack in varying engine noises when throttling, which i think was touched on before. Just reiterating, that's all.
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Old 08-20-2009, 09:21 PM
manintrees manintrees is offline
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Quote:
Originally Posted by bussinrounds View Post
Ps3 owner here. Playing the demo, and really loving the sim mode ! Finally a challenging flight game for consoles Great job guys. Somthing i did notice however, was a lack in varying engine noises when throttling, which i think was touched on before. Just reiterating, that's all.
I'll be downloading when I get home from work and am very excited (wife working late tonight,Yay!)

The engine noise issue has been mentioned here but it is worth mentioning again. I really, really, really hope this gets fixed. Cars on my Colecovision had variable throttle noise for pete's sake!
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  #4  
Old 08-21-2009, 02:21 AM
Pup Pup is offline
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Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.

I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config.

I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being.

Cheers.
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Old 08-21-2009, 02:36 AM
DannyBooze DannyBooze is offline
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i think a good feature would be to have co op online campain so you could pass with friends or squadron mates, i think it would be funner than havin some ai wingmen that dont attack right targets or dont listen.......
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Old 08-21-2009, 02:21 PM
trk29 trk29 is offline
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Supporting the Playstation EYE for head tracking would be the best thing to put into the game. For us PS3 users.
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  #7  
Old 08-22-2009, 09:16 PM
kharvick292192 kharvick292192 is offline
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Quote:
Originally Posted by Pup View Post
Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.

I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config.

I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being.

Cheers.
I agree with this post as I have the Logitech Force 3D Pro. I tried the configs that come with the demo, with the thrustmaster 1 config being close (throttle was throttle, twist did adjust rudder, hat switch looked around) but the trigger was the 11 button and not where it should be assigned. It would be nice for additional configs for other joysticks, or just a screen where you can assign it yourself. Thanks for making an enjoyable, realistic WW2 combat sim for consoles, something that has been lacking for quite sometime.
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Old 08-22-2009, 11:57 PM
PF_Lizard PF_Lizard is offline
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I know this is probably a nightmare for the devs, but I would love to be able to use my own skins.

I remember asking the Wipeout HD team and they explained what a nightmare that would be lol But flight sim fans are pretty hardcore and I'm sure many of us have experience painting the UV maps and keeping file sizes down.

A long shot I know... it's their fault for making it so close to a PC sim! Now we want it all!
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  #9  
Old 08-23-2009, 12:19 AM
fuzzychickens fuzzychickens is offline
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We need a poll for some of the possible additions.

I second the eye-toy for head tracking - this would be huge.

Tracking targets with analogue sticks is cumbersome/disorienting and the combat would feel so much more natural if the eyetoy was supported.

Actually, I'd pay for eyetoy support. Seems to me like developers have simply ignored what can be done with that thing - PD will change that with GT5, but seriously, all the developers must be too chicken-youknowwhat to develop new ways to experience games.

Hopefully NATAL will cause some activity and Sony and MS developers will do these things more often.
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