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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-24-2009, 06:37 PM
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Flyby Flyby is offline
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Default riddle me this...

I've read that RAF pilots (hamstrung with small caliber guns) could choose their ammunition load-outs (Len Deighton's "Fighter, The Battle of Britain). Will the RAF be able to do so in SoW?
Additionally, will weather be modeled per the actual battle period?
Flyby out
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  #2  
Old 07-26-2009, 09:17 PM
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SoW/BoB:Optimized for Windows 7?
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Old 08-01-2009, 07:08 PM
CH_kurkio CH_kurkio is offline
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Default A couple of things

Maybe that these have been suggested before or are allready features in SoW, but here goes.

Selectable guns = player can turn guns on/off. For example you have 6 machine guns, you can turn (each pair) 2 of them off to have more firing time. This is how it was in US planes at least.

If the navigation lights are as they are in '46 now, then the server could have a switch to turn them off, so they could not be used to make plane id difficult.

Server can (another switch) force player to use certain markings and skin/colorscheme. This will help the server admins a lot when they will not have to keep telling people to use the right markings. And since everyone has certain markings and skin this makes plane id again easier and people cannot claim that shot down a friendly plane because it had the wrong markings.

-CH-
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Old 08-02-2009, 06:33 PM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by CH_kurkio View Post
Maybe that these have been suggested before or are allready features in SoW, but here goes.

Selectable guns = player can turn guns on/off. For example you have 6 machine guns, you can turn (each pair) 2 of them off to have more firing time. This is how it was in US planes at least.

If the navigation lights are as they are in '46 now, then the server could have a switch to turn them off, so they could not be used to make plane id difficult.

Server can (another switch) force player to use certain markings and skin/colorscheme. This will help the server admins a lot when they will not have to keep telling people to use the right markings. And since everyone has certain markings and skin this makes plane id again easier and people cannot claim that shot down a friendly plane because it had the wrong markings.

-CH-
This will be great.

Nothing sucked more than yelling at people flying around with the wrong markings - only to accidently commit the same offense yourself the next time you fly.
  #5  
Old 08-02-2009, 10:47 PM
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Originally Posted by JG52Uther View Post
SoW/BoB:Optimized for Windows 7?
Isn't "windows7" built on the same basic platform as "Vista64 premium"? I have faith in Olegs ability to make a good flight combat game...even if the game needs some tweaking after the initial release, I believe that in the long run Oleg will do right by us. He has said that he imagines this engine will be used for quite a long time. I hope he is right!!!
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Old 08-02-2009, 10:50 PM
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Quote:
Originally Posted by 99th_Flyby View Post
I've read that RAF pilots (hamstrung with small caliber guns) could choose their ammunition load-outs (Len Deighton's "Fighter, The Battle of Britain). Will the RAF be able to do so in SoW?
Additionally, will weather be modeled per the actual battle period?
Flyby out
I was wondering about this too, If I remember Oleg responded that it was "too early to tell"...but I had the feeling that he was insinuating that it could be possible. Lets hope he can give us an indication sometime...
  #7  
Old 08-03-2009, 05:30 AM
nearmiss nearmiss is offline
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There is a great sim right now with realistic loadouts, BOB II WOV 2.09v

The actual British gun loadouts during the BOB were .303s.

It is an excellent sim because it has the best AI performance of any WW2 simulation, quantum leaps above anything else available at this time.

When you fly the sim you realize just what a tough competitor the British were up against. It is a miraculous effort those RAF pilots did.

If Oleg provides only actual loadouts, it will take some very fast work to keep IL2 users interested by follow up releases/patches. We are accustomed to much more firepower and powerful aircraft.

You talk about seeing the whites of their eyes, that's what it takes to get kills with .303s.

I got pretty darn good flying the BOB II WOV, and it only came from practically running over the German aircraft to get kills.

I can't count the times I emptied my guns and the enemy was still flying, and all the time I was getting hits on him.
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Old 08-03-2009, 04:26 PM
Chivas Chivas is offline
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Yes BOB WOV is a very good sim, but the main reason I found it more difficult to get the kill shot wss the joystick settings. In IL-2 I could adjust the joystick making the aircraft a far more stable gun platform. I'm having the same problem in ROF, the aircraft are far too twitchy with the joystick input. I know the hurricane was supposed to be a very stable gun platform but I'm not sure about WW1 aircraft.
  #9  
Old 08-04-2009, 06:24 PM
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Lightbulb

i hope STORM OF WAR will be somthing like this.





I need change mi Geforce 9500 512mb for another? the GeForce GTS 250 will work fine?

$...
  #10  
Old 08-05-2009, 12:34 PM
Thunderbolt56 Thunderbolt56 is offline
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Quote:
Originally Posted by Chivas View Post
Yes BOB WOV is a very good sim, but the main reason I found it more difficult to get the kill shot wss the joystick settings. In IL-2 I could adjust the joystick making the aircraft a far more stable gun platform. I'm having the same problem in ROF, the aircraft are far too twitchy with the joystick input. I know the hurricane was supposed to be a very stable gun platform but I'm not sure about WW1 aircraft.

I think using RoF as an indicator for next-gen weapons physics and damage modeling is an interesting idea. You're flying aircraft that are made of canvas and trying to kill them with a pair of .30's at best and in some cases less. 200m is a long way. The aircraft aren't very good gun platforms in a best case scenario and it could serve as a great warmup for the ballistic characteristics of .30 caliber ammunition.

Gunnery in RoF is easily the toughest part for an IL2 veteran to wrap their head around. You don't get many visual indicators (i.e. little paint chips flying off all over the place), and there's no scrolling chat log to let you know when you've mortally wounded the opponent or parts of his aircraft.

No IL2-bashing here. It's the best combat flight sim I've ever flown...period, but fly aircraft that only have .30's or (.303's), take limited ammo loadouts and see how many He111's you can take down...without dying.

I remember many years ago, people would load up a late model 109 with Mk108 gunpods and have competitions to see who could bring down the most B-17's in one sortie.

Try it with a Hurri MkI... :\
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