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#1
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Ive changed fear back to v1.4 for now which is 1-2-3 duration and ten Mana.
Balance spell is Op now... Never used it before. Gives too good bonus to ally non orcs for just 2 mana at level 1... The chaos dragon spell is quite good.... In a way Op.... But leave it for now.. Maybe I HAVE been lucky but I can get a lot of level 4 creatures in jerneland... it was not Intended Btw have u checked all tree stumbs? I mean the ones that used to be just scenairy... Some works as the treasure tree stumbs... |
#2
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You were very lucky to find such a spell. Not so sure about the level 4 units, though. I always found several in some places, like in the farm (where you need to collect 15 sprouts) or the barbarian style shop guarded by a hero. Also near the cave entrance in the snowy area. You mean the caches in trees? Yes I think so. |
#3
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I got paladins from church, horseman from Bob's castle, Royal Thorn and druid from thornguy, 15 repair droid and a few guard droid from cave, 4 Polar bear from icehut, foreman from a town building.
Going with rep droid now, paladins, guard droid and foreman.... I can actually make a summon army w druid, foreman and Rthorn. Btw foreman is fun to play with now! Balance spell i sort of broken in vanilla too. When I cast it, even without orcs, I have a chance of giving my own non-orcs either haste or battle cry. In code it says duration 1-2-2, but I got 3 turns on all units that got the spell. Instead Im changing it to be more an orc thing: Mana 3-6-9 (was 5-10-15 vanilla) Crystal 1-5-10 (was 5-10-15 vanilla) Gives 3-6-9 adrenalin (was 1-3-5 vanilla) Chance for each of other races to get Haste/Battle Cry 5-10-15% (was 33-66-100% vanilla). This way u can use it to give your orcs each 3-6-9 Adrenaline from start, which helps a lot. I think it is useful now without making it OP for the other races with the buff. BTW with all these updates and changes, I discover I had to start a new game, then and only then I could LOAD my current game. I guess it depends what the changes are. I know editor-changes always make it impossible to load existing games. Spell changes alone doesn't. Last edited by raknefne; 03-27-2019 at 09:17 AM. |
#4
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By the way, my shamans get +50 health on level two of adrenaline, but their adrenaline description states that the health bonus is applied at level three. What's wrong there? Quote:
Glad you're enjoying the modified foreman. ![]() |
#5
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I was tired of playing Trent because I had been modding it... But it is fun again. I also have ambivalence with mechanicals ...
I haven't touched orc adrenaline.... Can't answer.. Btw when I read information on rage skill Ball of lightning it gives a strange text instead of showing shock chance etc. Was it also a bug in vanilla? Balance: now focused on orcs instead of bonus to others. I only use shamans from that race btw |
#6
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#7
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By the way, one question. I don't remember if an item with morale zero still retains its price and crystals/runes value. I ask this because I can buy Hand of Necropolis but don't want to waste my gold on a item that when its morale falls to zero I'm not able to suppress nor exchange it for money or crystals/runes.
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