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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 03-26-2019, 08:46 PM
raknefne raknefne is offline
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Ive changed fear back to v1.4 for now which is 1-2-3 duration and ten Mana.

Balance spell is Op now... Never used it before. Gives too good bonus to ally non orcs for just 2 mana at level 1...

The chaos dragon spell is quite good.... In a way Op.... But leave it for now..

Maybe I HAVE been lucky but I can get a lot of level 4 creatures in jerneland... it was not Intended

Btw have u checked all tree stumbs? I mean the ones that used to be just scenairy... Some works as the treasure tree stumbs...
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  #2  
Old 03-26-2019, 10:37 PM
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Quote:
Originally Posted by raknefne View Post
Ive changed fear back to v1.4 for now which is 1-2-3 duration and ten Mana.

Balance spell is Op now... Never used it before. Gives too good bonus to ally non orcs for just 2 mana at level 1...

The chaos dragon spell is quite good.... In a way Op.... But leave it for now..

Maybe I HAVE been lucky but I can get a lot of level 4 creatures in jerneland... it was not Intended

Btw have u checked all tree stumbs? I mean the ones that used to be just scenairy... Some works as the treasure tree stumbs...
Balance of Power? I never used it, either. Its previously mana cost was 5, how about 4?

You were very lucky to find such a spell. Not so sure about the level 4 units, though. I always found several in some places, like in the farm (where you need to collect 15 sprouts) or the barbarian style shop guarded by a hero. Also near the cave entrance in the snowy area.

You mean the caches in trees? Yes I think so.
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  #3  
Old 03-27-2019, 05:04 AM
raknefne raknefne is offline
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I got paladins from church, horseman from Bob's castle, Royal Thorn and druid from thornguy, 15 repair droid and a few guard droid from cave, 4 Polar bear from icehut, foreman from a town building.

Going with rep droid now, paladins, guard droid and foreman....

I can actually make a summon army w druid, foreman and Rthorn. Btw foreman is fun to play with now!

Balance spell i sort of broken in vanilla too. When I cast it, even without orcs, I have a chance of giving my own non-orcs either haste or battle cry. In code it says duration 1-2-2, but I got 3 turns on all units that got the spell.
Instead Im changing it to be more an orc thing:

Mana 3-6-9 (was 5-10-15 vanilla)
Crystal 1-5-10 (was 5-10-15 vanilla)
Gives 3-6-9 adrenalin (was 1-3-5 vanilla)
Chance for each of other races to get Haste/Battle Cry 5-10-15% (was 33-66-100% vanilla).

This way u can use it to give your orcs each 3-6-9 Adrenaline from start, which helps a lot. I think it is useful now without making it OP for the other races with the buff.

BTW with all these updates and changes, I discover I had to start a new game, then and only then I could LOAD my current game. I guess it depends what the changes are. I know editor-changes always make it impossible to load existing games. Spell changes alone doesn't.

Last edited by raknefne; 03-27-2019 at 09:17 AM.
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Old 03-27-2019, 01:01 PM
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Originally Posted by raknefne View Post
I got paladins from church, horseman from Bob's castle, Royal Thorn and druid from thornguy, 15 repair droid and a few guard droid from cave, 4 Polar bear from icehut, foreman from a town building.
Yes, I also got level 4 units from that locations, after solving the related quests.

Quote:
Balance spell i sort of broken in vanilla too. When I cast it, even without orcs, I have a chance of giving my own non-orcs either haste or battle cry. In code it says duration 1-2-2, but I got 3 turns on all units that got the spell.
Instead Im changing it to be more an orc thing:

Mana 3-6-9 (was 5-10-15 vanilla)
Crystal 1-5-10 (was 5-10-15 vanilla)
Gives 3-6-9 adrenalin (was 1-3-5 vanilla)
Chance for each of other races to get Haste/Battle Cry 5-10-15% (was 33-66-100% vanilla).

This way u can use it to give your orcs each 3-6-9 Adrenaline from start, which helps a lot. I think it is useful now without making it OP for the other races with the buff.
Hmm, yes, sounds good for an orc focused army. Although the chance of buffs for non orcs is very low. Maybe too low.

By the way, my shamans get +50 health on level two of adrenaline, but their adrenaline description states that the health bonus is applied at level three. What's wrong there?

Quote:
Going with rep droid now, paladins, guard droid and foreman....
Heh, heh. I hate robots. I only use them when go with engineers.

Glad you're enjoying the modified foreman.
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  #5  
Old 03-27-2019, 05:11 PM
raknefne raknefne is offline
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I was tired of playing Trent because I had been modding it... But it is fun again. I also have ambivalence with mechanicals ...

I haven't touched orc adrenaline.... Can't answer..

Btw when I read information on rage skill Ball of lightning it gives a strange text instead of showing shock chance etc. Was it also a bug in vanilla?

Balance: now focused on orcs instead of bonus to others. I only use shamans from that race btw
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  #6  
Old 03-27-2019, 06:36 PM
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Quote:
Originally Posted by raknefne View Post
I was tired of playing Trent because I had been modding it... But it is fun again. I also have ambivalence with mechanicals ...
What do you mean?

Quote:
Btw when I read information on rage skill Ball of lightning it gives a strange text instead of showing shock chance etc. Was it also a bug in vanilla?
I don't remember, sorry. But yes, I also see that weird tagged text instead of the shock chance.
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  #7  
Old 03-27-2019, 09:01 PM
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Sirlancelot Sirlancelot is offline
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By the way, one question. I don't remember if an item with morale zero still retains its price and crystals/runes value. I ask this because I can buy Hand of Necropolis but don't want to waste my gold on a item that when its morale falls to zero I'm not able to suppress nor exchange it for money or crystals/runes.
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