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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 03-04-2019, 11:19 AM
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Sirlancelot Sirlancelot is offline
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Ingeneer:

You forgot to raise their damage on the flamer script section, thus our dwarf friend kept damage bonus from 1.1 (or 1.2, I don't remember), 17,30, and not 20-35.
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  #2  
Old 03-04-2019, 01:15 PM
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By the way, why you gave Paladin acess to Higher Magic, and Warrior access to Resurrection?
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Old 03-04-2019, 02:05 PM
raknefne raknefne is offline
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To Sirlancelot:

Are u mage in your game? Well just to improve paladin in a fast and easy way. Overpowered with high magic to paladin? other suggestions for hero classes?

Ingeneers: Ur right, it was melee that had 40% increased damage. Changed now for v1.3

Not so keen on lower mass magic shackles leadership. Id rather lower it to level 2 OR just effect on just 1. What about 10-10-10 Mana. Leadership 125-150-1000 or so, still level 3-4-4. Crystal 4-8-10 and ONLY works on just 1 creature. Regarding leadership, remember AI is stronger in Trent, and u are playing on hard, not impossible.

Last edited by raknefne; 03-04-2019 at 03:39 PM.
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  #4  
Old 03-04-2019, 08:08 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
To Sirlancelot:

Are u mage in your game? Well just to improve paladin in a fast and easy way. Overpowered with high magic to paladin? other suggestions for hero classes?

Ingeneers: Ur right, it was melee that had 40% increased damage. Changed now for v1.3

Not so keen on lower mass magic shackles leadership. Id rather lower it to level 2 OR just effect on just 1. What about 10-10-10 Mana. Leadership 125-150-1000 or so, still level 3-4-4. Crystal 4-8-10 and ONLY works on just 1 creature. Regarding leadership, remember AI is stronger in Trent, and u are playing on hard, not impossible.
No, I'm a paladin.

I don't know, yet. I got Higher Magic two days ago. However, it's one of the most powerful skills in the game, so chances are that yes, it'll be overpowered.

In principle, I'd refrained to include it in the Paladin skill tree repertory, unless you were 100% sure it was needed. There're other skills rather weak, like Diplomacy or Prayer, which could have been improved instead.

Anyway, I don't have confronted yet the most dangerous foes nor had time enough to judge its impact properly. Time will say.

About Magic Shackles:

I see. I understand your concern. Make it focused on just one creature, then. Places like Trent dungeon will be much harder now, because enemies like Demonesess or Imps are very talent dependant.
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  #5  
Old 03-04-2019, 11:29 PM
Ghoul King Ghoul King is offline
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I've been enjoying the mod, though tbh the current difficulty tuning feels like everything is two difficulty levels ahead of the base game -Normal feels morel like the base game's Impossible.

That said, some issues:

-A random-but-consistent bug I've run across is where a specific battlegroup will end up always crashing the game upon the completion of a specific enemy stack's turn. My first run is unable to get past the first three islands, for example, because the Unicorn Hero guarding the next Sea Chart always causes this crash on the first turn, but a Mage and Paladin that I've started since then don't get this crash on this particular Hero. Conversely, the Mage has one Item where the keeper fight always crashes the game on the second-to-last enemy's move, so I'm probably not going to be able to upgrade the Item until I'm much more overwhelmingly powerful, if ever. So it's 'random' in the sense that different files end up with different battlegroups causing the crash, but it's consistent in that if a given battlegroup causes the crash it will ALWAYS cause the crash.

-The Paladin's Prayer Talent doesn't do anything. Clicking it goes into a targeting mode, and occasionally I've triggered a visual effect on Undead, but it never does anything mechanical (No damage, no fleeing), and it doesn't even end the Paladin's turn.

-In my Mage run, attempting to assemble the pet dragon's four Items into their combo form gave me an Ordinary Helmet with no way to get back the original four Items. I was able to reload, mind, but still.

On a more design-y note, while I've overall been impressed on the tuning of the game so far, I'm a bit uncomfortable with how some specific elements of randomization lean heavily toward a quality-not-variety approach. For example, with the third island my first run had to bait enemies away from the Castle to be able to access it, my second run had no enemies there at all, and my third run had an enemy battlegroup there but can reach the castle without the battlegroup noticing them. This is a particularly memorable example, but it's a recurring thing that some important locations (eg lootables) might be guarded or might not be, and particularly in the very beginning of the game this can easily mean the difference between a run being stonewalled/forced to accept massive casualties vs leveling up/looting Talent Runes/gaining access to a shop with key units and suddenly being able to effortlessly solve a series of previously-problematic fights. Even if the crash weren't blockading my first run, I'd probably never get back to it regardless just because it's struggled so much from worldgen punishing it in this sort of way so consistently.
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  #6  
Old 03-05-2019, 12:14 AM
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Sirlancelot Sirlancelot is offline
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I'm glad you have came here to the discussion/debate/feedback topic, Ghoul King.

I used to suffer random crashes to desktop every now and then, until I activated my antivirus (Panda Dome) multimedia/game mode. Perhaps is not related to the causes of yours, but better safe than worry.

What do you think about the topic we're discussing lately? That's it, if it's a good idea or not to include Higher Magic on the Paladin Magic Skill tree and make Resurrection available to Warriors. My initial impression is that it would be preferrable to improve weaker skills of each specific hero rather than incorporate probably the most powerful and symbolic skills of each class.

For example, the Paladin has Prayer and Diplomacy as rather useless skills which could be improved, don't you think?

PS: In the latest pages we have been discussing about simmilar subjects; spells and creatures changes and so on.

Last edited by Sirlancelot; 03-05-2019 at 12:27 AM.
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  #7  
Old 03-05-2019, 06:43 AM
raknefne raknefne is offline
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Paladin with Higher Magic: I didnt have the time to have a look at Paladin's skill tree, that's why I did the shortcut by just giving him Higher Magic. I'll remove it, Prayer or Diplomacy need a work, I agree.

Difficulty: A player did the impossible level, and the Xworld has been out for a while, that's why I turned up difficulty. I might lower it though, since I also play Hard, never Impossible in Trent. Since some creatures like Paladin and Ingeneers which were OP have been reduced since version 1.0 it is time to have a look at overall difficulty.

Crashes: I haven't heard about that before. What sometimes help, is taking items on off and try again. Depends.

3rd island: It is random if there is a guard in front of the castle, yes, that was part of the randomization...

Last edited by raknefne; 03-05-2019 at 06:01 PM.
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