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  #1  
Old 11-06-2018, 02:06 AM
Verdun1916 Verdun1916 is offline
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Quote:
Originally Posted by Sita View Post
will be .. already maded preimport in game, external model by Macwan and Pit by Kashiide... but still a lot of work it... so won't be include in 4.14 ...
Sita, you guys do amazing work! And you have given me and many others something to look forward, not just for 4.14, but for the next upcoming updates!

The D.520 has always been a plane I wanted to see in the stock game. And I can't thank you guys enough for adding it. No matter if it will be in 4.15 or later!
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  #2  
Old 11-06-2018, 01:48 PM
stugumby stugumby is offline
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Has the He-177 load out list been finalized,and will there be a engine guide?
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  #3  
Old 11-07-2018, 03:38 PM
baball baball is offline
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Quote:
Originally Posted by stugumby View Post
Has the He-177 load out list been finalized,and will there be a engine guide?
The He-177 A3/R2's loadouts are divided in three categories : heavy (Rüstsätze A), medium (Rüstsätze B) and light (Rüstsätze C). For example, SC50s will be divided in loads of 48, 32 and 16 bombs for each category.

As for engine management you can take a look at this page : http://www.deutscheluftwaffe.com/arc...lugstrecke.pdf (only for Rüstsatze C for now. I'll upload the one for Rüstsatze B later). I've done some testing on the beta while using this manual and I can safely say that you can pretty much fly by the book on the He-177.
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  #4  
Old 11-09-2018, 10:21 AM
ddr ddr is offline
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Hello! I can wait for release of your work!!
maybe in a future patch we can see a flyable Hs-123?
Thanks for your effort, TD!
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  #5  
Old 11-11-2018, 03:03 PM
stugumby stugumby is offline
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Default HMM no missile/glide bomb or torpedoes for He-177.

Ok seems the load out wont include what was previously out there with fritz x and torpedoes etc. Still quite a load carrier for short range missions.
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  #6  
Old 11-15-2018, 09:55 AM
Marabekm Marabekm is offline
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Hmm. Christmas wishlist.

Cr.32
Ba. 65
Flyable TBD-1
Flyable Blenheim

Some Italian and British ships and ground objects, such as artillery and AA guns, trucks, etc.

New armament on SBDs ---- 1 x 500 and 2 x 100 bombs
B5N2 ----- 2 x 250 Kg bombs
1 x 800 Kg bomb

And for Daidalos team to get whatever they want/need to keep up the work.
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  #7  
Old 11-15-2018, 05:49 PM
Barti Barti is offline
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Default P.11c fix

Hi. You could fix P.11c. There are several things in the game that are incorrect:
- the date of construction 1939, it should be 1933
- the underside of the wings should be blue
- lower chessboards on patches should not have white fields, only red colors were painted
- the speedometer indicator disappears when the engine is turned off, after landing
- the gear should not fall off in a diving flight, history doesn't know such cases
- it was possible to refuse a fuel tank in a plane in the event of a fire
- a fuel gauge should be on the left side of the instrument panel
- add a mirror on the windshield
- some planes had an additional mirror on the right side of the cabin
- some of the aircrafts had an on-board radio station; add antenna links
- pilot could see the 2 mg on the hawks from the inside of the cabin
- on the left side of the cabin there was a rocket in the holder; on both sides of the control stick shaft of the cartridge box
- the emblem of the units appears in the wrong place, they should move a bit forward, so as not to cover the serial number of the aircraft.
- 303 Squadron (polish unit in UK) used the 111 emblem from Cracow
- radio signals are missing at the bottom of the panel
- in polish aviation, planes in the border protection corps had other designation like that https://www.thenostalgiashop.co.uk/P...R583)/3783.htm
- there was also another experimental camouflage in sharpheads https://modelwork.pl/topic/10717-pzl...ge-148/?page=4

Rifle weapons are 2 mg in the fuselage or 2 in the fuselage and additionally 2 on the hawks. Both variants carried the same designation P.11c. Airplanes with 4 mg were rising slowly and had less maneuverability.
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  #8  
Old 11-27-2018, 02:17 AM
dedogist dedogist is offline
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Default Current AI

The Current AI in 1946 is the only thing i find (as someone who still plays a lot) that has a majorly negative impact on the game. At various difficulty levels the AI is always making ridiculous high deflection campaign-ending shots from 100s of meters away without hardly ever missing. These shots are often performed while they wouldn't even be able to see you over their nose. If they start missing, they'll correct instantly even if they couldn't realistically see you.

The second issue with the AI i have is that often the fighters can be somewhat predictable in both their defensive maneuvering as well as when entering a fight. When entering an air battle, the AI loves to do weird stuff that puts them (often) under their opponents with low energy states. It would be awesome if they would be more conservative in their maneuverings until they actually engaged.
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  #9  
Old 11-07-2018, 06:10 AM
Jumpy Jumpy is offline
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Default Drifted at sea, blown out of a Lancaster but still going.

Quote:
Originally Posted by Verdun1916 View Post
Sita, you guys do amazing work! And you have given me and many others something to look forward, not just for 4.14, but for the next upcoming updates!

The D.520 has always been a plane I wanted to see in the stock game. And I can't thank you guys enough for adding it. No matter if it will be in 4.15 or later!
I agree that Sita and the other members of Daidalos Team do great work. More than keeping Il2 still going it might be said that they have rebuilt it. Thankyou. Bolshoui Spasiba!

I thought some might be interested in the following news item:


https://www.bbc.com/news/av/uk-engla...100th-birthday I hope the link works.
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