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Here's an overview of all spell and creature changes and some of the medal changes made from all the updates of Trent:
Examples of Medal changes in Trent version 1.5 compared to vanilla: There is no 'Grand Strategian' anymore, it is replaced with 'Pirate Slayer'. Warrior and Mage heroes have more useful spells for 'Iron Knight' and 'Magician' (former 'Fire Mage'). screen_190415_001.bmpscreen_190415_002.bmp screen_190415_003.bmpscreen_190415_004.bmp Spell changes in Trent version 1.6 compared to vanilla: ORDER: - Call of Nature: 15-25-35 Mana (was 20-30-40). - Battle Cry: Crystal 3-6-9 (was 3-12-20). - Avenging Angel: Mana 6-9-12 (a lot cheaper than vanilla). Duration 5,6,7 (was 4,5,6 in vanilla). - Life Light: Price 4500 (was 50k). Mana 10-15-20 (was 10-20-30). Crystal 4-7-10 (was 4-8-16). Damage at level 2 and 3 are a little higher than vanilla. - Divine Armor: Duration 3-3-4 (was 2-3-4). Resistances 15-20-25 (was 20-25-30). Mana 15-20-25 (was 15-20-30). - Dragonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-3-12 (was 2-5-25). - Demonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-4-15 (was 2-5-20). - Resurrection: Crystal 8-12-20 (was 10-15-25). - Peacefullness: Health increases to 30-45-60% (was 30-40-50). Gold price halved. - Fit of Energy: 14-12-10 Mana (was 20-20-20). - Lightning: Mana 8-16-24 (was 12-20-30), Crystal 1-3-6 (was 4-6-12). Price 1k (was 2500). Did anybody learn it before? - Magic Axe: 110 Damage (was 100). Price 500 (was 2.500 gold). Mana 4-7-10 (was 5-9-13). - Summon Phoenix: Gold price raised to 20k (was 11k). Crit halved. Attack reduced about 15%. - Earth Blades: Mana 18-28-38 (was 25-35-50). Crystal 8-14-22 (was 10-20-30). Price 16k (was 10k). - Orb: Mana 18-24-30 (was 20-30-40). Crystal 8-10-25 (was 10-20-35). Not rare anymore. Initiative +1 all 3 levels. - Ice Thorns: Only as scrolls, cannot be learnt (cost 1000 Crystal now since it was broken, summons in a 15 cell area!). Price 1500. - Gizmo: Only as scrolls, cannot be learnt (cost 1000 Crystal now). Price 1000. Damage 200% more, Heal 300% more. DISTORTION: - Phantom: 15.000 gold (was 6.000). Mana 20-25-30 (was 15-20-25). Crystals more expensive. - Stone Skin: Duration 3-3-4 (was 3-4-5 rounds). Penalty: -2 Initiative (was -1). Res 10-20-30% (was 20-30-40). A little more crystals. - Target: 4-10-20 Mana (was 4-8-13). Gold double price or so. Only up to level 3 enemies (was level 4). - Magic Shackles: NO mass effect at level 3. Leadership 125-150-5000%. Mana 10-10-10. Crystal 3-6-8. Price lowered to 1500 (was 3000). - Slow: Duration is 2-2-2 (was 2,3,3). Mana 5-8-12 (was 5-7-12). Crystal 5-10-15 (was 2-5-12). Price 3200 (was 1200). Still slow 1-2-3 in movement. - Pygmy: Mana 5-10-18 (was 5-10-20). - Magic Spring: Gives Defense 7-12-18 (was 5-10-15). - Hypnotize: 60-80-100% of hero leadership (was 40-60-80%, but Trent has stronger armies). - Precision: Attack 25-35-35% (was 25-30-30). Mana 1 less at level 2-3. Crystal cheaper at level 3. Halved gold price. - Invisibilty: Mana 15-25-35 (was 10-20-30). - Excorcism: Mana 10-18-25 (was 10-20-30). Crystal 5-10-15 (was 8-14-20). Damage 15% more. - Balance: Mana 3-6-9 (was 5-10-15 vanilla). Crystal 1-5-10 (was 5-10-15). Gives 3-6-9 adrenalin (was 1-3-5). Chance for other races to get Haste/Battle cry 5-10-15% (was 33-66-100%). This way it is an ORC spell to get adrenalin boost at start. - Glot's Armor: Mana 8-12-16 (was 15-18-23). Crystal 5-7-10 (was 10-10-10). Health about 15% more level 2-3. Easier to find. - Poison Spit: Now called 'Focused Vomit'. Always poisons! Mana 8-9-10 (was 10-10-10). - Turn Back Time: Price 60k (was 50k). Increased manaprice: 40-50-60 (was 30-30-30) - Berserker: Now 2-3-4 Mana (was 2-4-7). Cheaper to learn. - Ghost Sword: Mana 6-8-10 (was 10-10-10). Cheaper to learn. 105 Damage (was 100) - Ice Snake: Same damage and mana as Fireball, 10-15-20 Mana (was 10-20-30). - Awaken Dragon: 12 Mana, rare to find. CHAOS: - Fear: Duration 1-2-3 (was 2-3-4). Price 8-10-12 (was 10-10-10). Crystal 3-5-8 (was 3-3-3). - Plague: Duration increased to 2,3,4 (was 2,2,2). Spread chance % 25,30,35 (was 15,20,25). - Fire Ball: 10% more damage, also more damage when leveling it up. Price 1200 (was 5000) - Kamikaze: Around 10% more damage. - Doom: Mana 14-13-12 Mana (was 20-20-20). - Hell Breath: +10% Damage all levels, now 30-40-50% extra Fire Damage. - Chaos Dragon: Gold price rasied to 30k (was 10k). Cost 10 crystals more to max. About 6% less Health, Defense and Attack. - Fishes: Crystal 5-10-15 (was 10-15-20). - Stone Rain: Mana 10-22-35 (cheaper than vanilla). Easier to find. - Soul Drain: Kills 13-23-33% (was 10-20-30). Mana 8-17-28 (was 10-20-40). Crystal 5-15-25 (was 10-20-30). - Fire Rain: 7% Burn (was 5%). Crystal 5-8-20 (was 7-10-25). - Death Star: Mana 25-32-38 (was 30-40-50). Crystal cheaper too. - Evil Book: Mana 15-20-25 (was 15-20-30). Creature changes in Trent v1.52 compared to vanilla: ORCS: - Orc Chieftain: Initiative 5 (was 4). - Goblin Shaman: Astral Attack reduced by 33% (was OP). DWARVES: - Alchemist: Crit 14 (was 10). 15% Fire Res (was 0). A little cheaper to hire. - Ingeneer: +40% ranged damage. Only 1 charge of Blind potion, and it cannot be made again! - Foremen: New talent 'Recruit Miner' which summons around 25% of Foremen's leadership and with a reload. 10% Phys. Res (was 0 in vanilla), 25% Fire Res. (was 10%). ELVES: - Faun: 35 Health (was 23). - Druid: Damage 5-8 (was 4-8 ), Summon 25-32 (was 20-25), Beasttrain 100 (was 80). - Ancient Ent: Initiative 3 (was 1), Leadership 1100 (was 1200), Phys.Res 15 (was 10). HUMANS: - Peasant: Price 8 (was 10), Defending 2 (was 1). - Robbers: Morale penalty only to peasants and bowmen now (was all level 1-2). - Maurauder: Morale penalty only to peasants and bowmen now (was all level 1-2). Loots 25% more. - Bowman: Long reload on cold/fire arrows. - Footman: Price 65 (was 70), Defending 5 (was 4). - Guardsmen: 60 Health (was 50). Smashing Blow 33% more Damage. - Inkvisitor: 1 'Holy Rage' with a slow reload (was 3 charges in vanilla). Damage 6-8 (was 5-7). - Priest: Heal 20 hitpoints (was 10). - Horseman: Crit 15 (was 10), Dmg 14-18 -> 15-19 - Paladin: Prayer has a reload and does NOT resurrect, only damage and scare off evils. New skill 'Healing' with a reload, heals 35. - Knight: 1 Charge of 'Run' with 2 moves. Roundattack 18-25 dmg (was 15-20). - Archmage: 5-9 Damage (was 5-8 ). Leadership reduced to vanilla. Makes it more interesting as dps. - Runemage: Destruction reload 2 (was 3). +5 Attack. 1800 Leadership (was 2k). Price 9k (was 15k gold). Increased stats because it is a shorter game with less free runes. NEUTRALS: - Lake Dfly: Price 7 (was 12), Attack 4 (was 3), Health 8 (was 7). - Fire Fly: Price 8 (was 14), Attack 5 (was 4), Defense 2 (was 1). - Venom Spider: Web 2 (was 1). - Cave Spider: When Defending 3 (was 1), Web 3 (was 1). - Fire Spider: Got a ranged shot with a 20% chance to burn, besides the melee 30% chance. A little less crit chance. - Wolf: Price 50 (was 60), Health 27 (was 24). - Assassin: +15 Health. - Polar Bear: +10 Health, +2 to maximum Damage. - Royal Thorn: Summons 8% less. - Cyclop: Leadership 1300 (was 1400), Initiative 2 (was 1), Health 390 (was 650), Phys.Res. 35 (was 30). - Snake: A vanilla text error: It said that the longattack poisoned, it only stuns. Corrected. - All snakes got text 'Reptile' and 'Snake Agility' which already worked in vanilla, but the text was missing. - Snake, Swamp Snake, Bear, Ancient Bear, Polar Bear: Got "Home Ground" which is +1 Initiative in forests for Snakes and +1 Morale for Bears. Last edited by raknefne; 05-09-2019 at 07:30 PM. Reason: updating |
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