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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
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  #1  
Old 01-12-2018, 12:39 PM
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nocalora29 nocalora29 is offline
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@Zekito: Are the ships in their state possible damaged?

Due to StarRover Team's Armor Calculation script it is so that if your hull gets damaged enough it will eventually stop regenerating shields as it simulates the damaged ship to be "critically damaged" and unable to regen shields.

If they have full HP though, please give me your LOGfile.txt in the game folder by uploading it to pastebin or similiar.
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Old 01-12-2018, 02:05 PM
Zekito Zekito is offline
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Yes, the ships are in a damaged state (their armor is damaged).

So, if I disable it via that optional script which is in Optionals folder, my shields would regenerate again, even in my current savegame?

Edit: Yeah, I just tested it, and it works. I know it does feel more realistic with that script, but, sometimes shield is all that stands between glory or death.

Last edited by Zekito; 01-12-2018 at 02:22 PM.
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  #3  
Old 01-17-2018, 09:02 PM
oxygenes oxygenes is offline
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Shark - pirate corvette aka Butcher
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  #4  
Old 01-23-2018, 05:54 PM
Zekito Zekito is offline
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nocalora29, how can I change/mod those autosave intervals? They autosave every minute?
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Old 01-25-2018, 12:22 PM
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nocalora29 nocalora29 is offline
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Sorry for the late response. You can change those Plugin options submenu in the modmenu (N)
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Old 01-26-2018, 10:59 AM
Zekito Zekito is offline
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I`ve got an issue with my current save: If I jump to any other system, and go through it, somewhere in the middle of the system the game stops/gives an error message. Here is a log file and last two saves (save file named "3" is in a system where the game still works, and after jumping to another system, it does not work anymore).

https://drive.google.com/file/d/1GnI...ew?usp=sharing

I am using 8x.exe file, and, had changed the autosave interval in the Plugin options. Maybe that has something to do with it?
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Old 01-26-2018, 06:21 PM
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nocalora29 nocalora29 is offline
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Thanks for the save file Zekito, im going to look into it asap. The combination of the save files (2) and the log is just perfect and everything I need.
This should be a example of how to do a good job sending out error reports.

EDIT: I see what the problem is. It has to do with the unconsistent GetQuestLabel variable receivement. In this case a Number has turned into a String. Which caused the game to crash while doing an arthimetric comparison.

It is easily fixed, since its a frequently executed Script it will fix itself when replaced with another file.
Download: http://www92.zippyshare.com/v/7WLjfCKG/file.html (Cant access ModDB ATM)
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Last edited by nocalora29; 01-26-2018 at 06:39 PM.
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