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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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another modular cargo (original is from 2015 year), textures can be changed
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#2
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@oxygenes
Thank you. I can say, that these both modular cargos ships can suit very well in Fort Russ sector. This would looks like preparations to a large military convoy ^^ |
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#3
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One of the things I felt Star Wolves was missing were decent mass produced capital ship and corvette designs. Third game did help a lot with the Lion, Astarte, and Mastiff, but does not go anywhere close to the needed number of designs.
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#4
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Absolutely. But the corvettes are the hugest joke in terms of how many are available.
I mean theres pretty much only 2: The Cavalier and the Butcher, nothing else (AFAIK) Thing is, their designs are pretty interesting and I would have loved to see some more corvettes with equally nice designs, SW in general had pretty awesome "to look at" ships.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#5
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little joke - space fuel station
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#6
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I have a really funny idea what to do with such a model, please share it with me
Im just going to create a Plugin to enable actual requirement for Fuel, otherwise the player won't be able to move the Mothership, that would be a pretty cool thing for a Hardcore mode or something like that.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#7
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ok, show us your idea
2 other modules are in SW2CW directory. |
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