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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#28
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This one Line
setglobal("IW_RA_"..CurResAst["RAID"].."_PlayerIsNearFunc", function() IW_RA_SelectNearestResourceAsteroid(%CurResAst["RAID"]); end); Just saved me regain my sanity. It might not seem like much. But with this function, I am finally able to attach functions to triggers with PARAMETERS/ARGUMENTS. I have gone to INSANE lengths to try this, but after 4 hours with all types of clunky code I managed to get this up and running with the line above. ... ..... ......... so.... yeah thats everything. Every huge project I had worked on has been halted due to this limitation I had encountered, which I now have solved. I guess the only real interesting progress report is that I can continue to work on major stuff once again (AIX/CPU Players, RCFF) Expect an legit interesting progress report in October. Until then! edit: thanks for censoring Admin!
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 09-24-2017 at 07:37 PM. |
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