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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #28  
Old 09-23-2017, 10:29 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default /Progress Report | Sept. 2017 | "Relief"

This one Line

setglobal("IW_RA_"..CurResAst["RAID"].."_PlayerIsNearFunc", function() IW_RA_SelectNearestResourceAsteroid(%CurResAst["RAID"]); end);

Just saved me regain my sanity. It might not seem like much. But with this function, I am finally able to attach functions to triggers with PARAMETERS/ARGUMENTS.

I have gone to INSANE lengths to try this, but after 4 hours with all types of clunky code I managed to get this up and running with the line above.
...
.....
.........
so.... yeah
thats everything.
Every huge project I had worked on has been halted due to this limitation I had encountered, which I now have solved.

I guess the only real interesting progress report is that I can continue to work on major stuff once again (AIX/CPU Players, RCFF)

Expect an legit interesting progress report in October.
Until then!

edit: thanks for censoring Admin!
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 09-24-2017 at 07:37 PM.
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