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  #1  
Old 07-05-2017, 10:35 PM
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wheelsup_cavu wheelsup_cavu is offline
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Originally Posted by Sita View Post
For now no any official news ... we slowly working forward ...

in nearest plans we have two bomber plane which now in focus ... one of them is Greif He177 ... very interesting and Big Bird! ... hope you gonna like it when it will be finished...
Any thoughts on enabling "Chocks" to keep the amphibious flyables from moving around after you land on the water. They did moor them and have anchors to keep them relatively stationary but in game you just keep floating around.


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Old 07-06-2017, 03:55 PM
Verdun1916 Verdun1916 is offline
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That MBR-2 looks like it will be a sweet addition to the stock game!
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Old 07-06-2017, 11:20 PM
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Originally Posted by wheelsup_cavu View Post
Any thoughts on enabling "Chocks" to keep the amphibious flyables from moving around after you land on the water. They did moor them and have anchors to keep them relatively stationary but in game you just keep floating around.


Wheels
Valid suggestion, indeed. I just afraid that existing "chocks" is not helpful. You still float around yet within limited radius when you are anchored or fasten to mooring buoy.
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Old 08-29-2017, 10:34 PM
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Valid suggestion, indeed. I just afraid that existing "chocks" is not helpful. You still float around yet within limited radius when you are anchored or fasten to mooring buoy.
I agree with you that it is not a "perfect" solution but it would keep you from floating into another aircraft and exploding or damaging your aircraft.


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Old 08-30-2017, 08:59 AM
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Sorry, I just realised that my post was not clear. Any object floats around in real life while anchored or fasten to a buoy. How much - depends on the length of the cable and on current/wind conditions.
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Q: Mr. Rall, what was the best tactic against the P-47?
A: Against the P-47? Shoot him down!
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Old 08-30-2017, 04:51 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by dimlee View Post
Sorry, I just realised that my post was not clear. Any object floats around in real life while anchored or fasten to a buoy. How much - depends on the length of the cable and on current/wind conditions.
The problem in IL21946 world is that any contact with objects is seen as a collision.

Allowing float planes to "chock in" would be the preferred solution, at the moment they can be "beached" on certain coastline tiles,
but if taxied into an area of piers jetty's etc they will explode after floating around unanchored/tied into the scenery/objects.
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Old 09-01-2017, 06:58 AM
Pursuivant Pursuivant is offline
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Originally Posted by KG26_Alpha View Post
Allowing float planes to "chock in" would be the preferred solution, at the moment they can be "beached" on certain coastline tiles, but if taxied into an area of piers jetty's etc they will explode after floating around unanchored/tied into the scenery/objects.
Perhaps the better solution is to rework damaged/destroyed effects for all collisions based on relative speed of collision and (relative) mass of the objects involved.

Currently, it is possible to harmlessly "flip" V-1 rockets if you match speeds. Why couldn't something similar work for low speed collisions with other objects?

For example, if you taxi past a truck and clip it with your wingtip, your wingtip should break off or show damage based on the speed of collision and the combined mass of your aircraft and the truck.

Or, if you clip a telephone wire with your wing while strafing in your P-47, you get serious wing damage, not explode.

For seaplanes, however, battering by waves against even a relatively light object like a floating dock can eventually cause serious damage - especially to the floats. In such cases, the proper "destruction mode" would be for the plane to gradually sink into the water.
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Old 09-05-2017, 09:19 PM
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Treetop64 Treetop64 is offline
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Perhaps the better solution is to rework damaged/destroyed effects for all collisions based on relative speed of collision and (relative) mass of the objects involved.

Well, yeah. No offense, but this is an obvious thing to say.

Very easy to talk about what needs to be done. Entirely different matter to know specifically what to do to actually make it work, and without breaking something else in the process. Especially when digging in modifying someone else's existing framework.

Last edited by Treetop64; 09-19-2017 at 08:37 PM.
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