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  #1  
Old 05-05-2017, 12:11 PM
Marabekm Marabekm is offline
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The following added as loadout options:

SBD-3
1 x 500 pound bomb plus 2 x 100 pound bombs

B5N2
1 x 800 Kg bomb
2 x 250 Kg bomb
Also some combination of 60 Kg bombs, but I can not find the number.

Allied Torpedo Bomber:
There are three in game that perhaps can be made flyable: TBD-1, Beaufort, Swordfish

Last edited by Marabekm; 05-15-2017 at 02:53 AM.
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  #2  
Old 05-06-2017, 05:24 PM
Music Music is offline
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couple of features that would be nice.
a rendezvous point with a time stamp and altitude, and direction/heading
so that all planes meet up there, after suitable takeoff time, and are all heading in the same direction.

A way to store/access missions out side of Il-2 game/missions folder.
(I have a modded .ver with only guncam tracers and Cirx's POV, so it would be nice to just have one missions folder, not for space, plenty of that, but for continuity, if I forget to up date a mission in Modded folder, I just end up copying the whole thing rather than looking to see how out of sync they are).
So in my Modded .ver, the directory would direct the computer to look in the original un-modded game Missions folder.

**other good folders to be able to access would be Records(NTRK's), & Skins

A objects template option.
I have a few pieces of air ports that I like to use a lot, AAA gun placements mostly. Now I just go into a older mission and copy, them paste in the newer mission under way. A way to copy the group to a option in the menu. Usually it's a AAA gun or two, and a few sand bags,. and a pillbox &/or tent, a few crates, ...objects from all over.

Have a Great Day

Last edited by Music; 05-07-2017 at 11:39 AM. Reason: **Other folders
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  #3  
Old 05-09-2017, 04:48 AM
SPEKTRE76 SPEKTRE76 is offline
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Default Escort and Flight Group Link and other stuff

How about an Escort Link and a Flight Group Link?


Escort Link: The player selects the aircraft to be escorted in the mission editor. Then the player selects from a drop down 'Escort' > 'Select Target' and picks the A/C or A/C group they want to be escorted by. The player, if flying a bomber can give commands to the fighters to attack enemies or maintain escort and defend.


Group Link: The player can select multiple groups of planes to give commands too. If the player is flying fighters he only has control over what other fighters do. It would be nice to have a feature like the one above. The difference is that you can do true composite squadron operations with AI A/C while in the server. I can select for example 'Green Flight' (FM-2's) and tell them to attack fighters and 'Red Flight' (TBM's) to attack ships. I know sometimes this works in the ME but not all the time.


Smarter AI:
Regardless of patrol altitude, your flight or A/C under your command will always attack fighters/bombers and one or two will always come and defend you without asking. It would be nice if also when the RTB'd they didn't try to kill each other.
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  #4  
Old 05-10-2017, 12:49 AM
stugumby stugumby is offline
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For Musics post on storing missions. In your single missions folder create a folder named NN, put all your experimental missions in it, just name them so you can identify them, example RU_Mod Il-2 attack etc, that way your stock in game missions will be in their original folder and your missions to tinker with are all in the NN. Once you create NN insert just one countries example us medals etc. when you open your single mission folder in game it will show as none but will have your special missions in there by country if you follow the naming as i put above, RU-MOD US_MOD whatever it needs to be.
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  #5  
Old 05-12-2017, 01:29 PM
sturmovikfan101 sturmovikfan101 is offline
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I wish for a solution to the problem after you die in a campaign mission you cannot change your weapons to something different, only options are accept or refly. I think there should be a third option to refit weapons so you can refly it with a different load out. instead of going back to main menu then to the pilot career every time you want to get new weapons.
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  #6  
Old 05-20-2017, 03:38 PM
Marabekm Marabekm is offline
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I noticed we have lighters (small barges) in the objects list, but they do not show up in the ships list. Can these be made to be moveable?
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  #7  
Old 05-23-2017, 03:42 PM
hun_77 hun_77 is offline
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Quote:
Originally Posted by Marabekm View Post
The following added as loadout options:

B5N2
1 x 800 Kg bomb
2 x 250 Kg bomb
Also some combination of 60 Kg bombs, but I can not find the number.
In the german wikipedia for the attack on Dutch Harbor, they say the B5N carried each one 250kg-bomb and up to six 60kg-bombs. Increasing the bombloads possibilities of the "Kankoh" would be a really cool thing (f.x. 6*100kg, 2 or even 3*250kg, 1*250kg + 4-6*60kg).

Quote:
Originally Posted by Verdun1916 View Post
I agree with you here Pursivant!

Sure, to have the B-26 in the stock game would be cool! But there are to many other far more important allied aircraft missing.
We already have FOUR American bombers, the two A-20-versions, the B-25 and the B-24 as flyables, but we have NO British bombers at all!!! There is a far more desperate need to fill in for the lack of British bombers in my book.
Especially with the new Channel map comming up.

I'll take the Wellington and the Blenheims as flyables any day over the B-26 to be honest! Off course I would not mind the Beaufort's or the Swordfish reaching flyable status either.

Since the Avengers are out of the question I would love seeing atleast the Swordfish reaching flyable status. And a Sea Hurricane to fill the gap of an early R.N. carrier borne fighter. These are needed for carrier borne operations in the Med especially!
Maybe it is possible to include a new (british) bombsight into the game, instead of more aircraft (of course I will be glad for EVERY plane that might come in future ). After patch 4.13 with all the beautiful US, german, russian and japanese bombsight, and after investigating what the british used to hit their targets, this might be a "gap" which would be worth to close (in principle, vector bombsights exist in Il-2 since patch 4.09 - in the SM-79). Including a Mk. XIV bombsight into a Mosquito B-version (or a Mk.III for Coastal Command Mosquitos) might be "realtivly easy" (compared to a complete creation of the interior of a Blenheim or even a Wellington) to get a lot of possibilities to bomb the Germans bits and bytes out of France... It also would be a formidable platform for modders to include this bombsight in a modded aircraft.

https://en.wikipedia.org/wiki/Course_Setting_Bomb_Sight

https://en.wikipedia.org/wiki/Stabil...tor_bombsights

https://en.wikipedia.org/wiki/Mark_XIV_bomb_sight

For low level bombing and U-Boat hunt:
https://en.wikipedia.org/wiki/Low_Le...ight,_Mark_III

Also two videos for the Mk.XIV and the Mk.III:

https://www.awm.gov.au/collection/F02489/

https://www.awm.gov.au/collection/F02285/
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  #8  
Old 05-24-2017, 08:53 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by hun_77 View Post
Maybe it is possible to include a new (british) bombsight into the game
+1

If it ever gets released, the Lancaster will need a British bomb sight.

Additionally, many lend-lease US aircraft - particularly before the USA entered the war - used British-made weapons, ordinance, sights, and crew equipment. Those sorts of conversions, which mostly use standard crew stations, but make changes to equipment and FM, would be very useful.
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  #9  
Old 05-25-2017, 07:40 AM
Florinm352 Florinm352 is offline
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Please show some love for the Bf 109 cockpits that look and sound just like they did in the original game!
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  #10  
Old 06-06-2017, 03:12 AM
Jumpy Jumpy is offline
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Default Stationary Objects

If not too difficult, I would like to see the ammunition wagons explode as if they contained ammunition, when strafed. Also, could the new AA wagons, armoured train etc become active artillery?
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