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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 04-29-2017, 10:51 AM
Xev Xev is offline
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Growing stacks of enemies
Same opponent on 1st isle (old savegame at lvl3 and current savegame at lvl ... my own units reduced to a single one to compare it:

lvl3, leadership 464 - enemy with 4 ents
http://www.mediafire.com/view/jl3n06bej2xr75u/lvl3.png

lvl8, leadership 1079 - enemy with 22 ents
http://www.mediafire.com/view/agebva71d78imbj/lvl8.png

Enemy stacks raise very high
I avoided this enemy in the beginning of the game to come back if my units or hero is stronger. Later in the game I revisited 1st isle and was very surprised what has happened to enemy stacks.
Development of skills, spells, awards, items, hero is the RPG part of this strategy game. RPG development means: trying to get better, stronger than before to succeed against very difficult AI opponents. But the mechanic in Bonfire raises enemies at the same or even greater pace as you can see at both screenshots.
I'm playing a mmorpg atm. My group visits a dungeon. We got wiped within few seconds. What now? The guys of my group try to get stronger, better armor, better weapons, one more level, raise a skill and we will revisit this dungeon with a hopefully better chance. If then the dungeon mobs are stronger in the same pace we would leave the game.
What I want to say is: in a game it must go forward not backward.
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Old 04-29-2017, 11:15 AM
raknefne raknefne is offline
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Quote:
Originally Posted by Xev View Post
Growing stacks of enemies
Same opponent on 1st isle (old savegame at lvl3 and current savegame at lvl ...
I get your point.
Perhaps development of the enemy has to be adjusted down.
On the other hand, I guess you have picked only easy fights to avoid losing any units, as you play NO LOSS. It is very difficult in Bonfire. You need to use different strategies to win. It is better taking some tough ones earlier than later in Bonfire and forget about NO LOSS...

In Heroes 4 the enemy grows too..

When that is said, the way we have made the enemy grow is adding numbers to the stacks no matter if it is a level 1 or 5. So the level 4-5 becomes more difficult faster than level 1-3. When you return to a stack of level 1-3 you'll normally find it is easier to beat compared to your Hero level, and opposite with level 4-5's...

Also if we make a limit on the mapmaker regarding your hero level, you need to stay and do more fights before scavanging and taking out level 1-2's...

I don't know if we can improve the growth to read the creature level so level 4-5 don't grow so fast... if not we can reduce the growth. Lower difficulties have slower growth.

Perhaps, Eucrysty can add something here? He played until level 19 or so.

Last edited by raknefne; 04-29-2017 at 11:21 AM.
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  #3  
Old 04-29-2017, 11:36 AM
aristobal aristobal is offline
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There are nobody in Castle of Frysland.

I got map of Fefine islands.

and bug http://rgho.st/86hmTf2tK


unaccessible statue
http://rgho.st/6z6jmys5S

some glitch when sailing http://rgho.st/7sFyY4Jd8

Last edited by aristobal; 04-29-2017 at 12:30 PM.
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  #4  
Old 04-29-2017, 03:42 PM
raknefne raknefne is offline
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Originally Posted by aristobal View Post
There are nobody in Castle of Frysland.
and bug http://rgho.st/86hmTf2tK
unaccessible statuehttp://rgho.st/6z6jmys5S
some glitch when sailing http://rgho.st/7sFyY4Jd8
Yes, castle of fryseland is often empty, just for storing in troops and scenary. I think there are some randomness with a little chance of items/scrolls.

The arena-bug is easy to fix, so are the others. Noted. Also today Terroin is here and we are fixing a lot of bugs. The bug that crashes at dumlor (invisible creature) is fixed. Found out why there could be strange heroes around and fixing them too etc.

Last edited by raknefne; 04-29-2017 at 03:48 PM.
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  #5  
Old 04-29-2017, 06:53 PM
eucrysty eucrysty is offline
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Hello ,

From my point of view the version that i testet , alpha was perfect and flawless , besides arturok appeareance and stupid logs in caves blocking for good some good runes and stat boosts.The enemy growth was ok. I played on impossible and beat all enemies in all islands.

I started a new game with the final version shared by Rakfne , differents story .on impossible i was able to win 3 fights so far . and one enemy beaten from 3 fights. the one guarding statue to get companion . so i think something was changed in enemy growth from my 1 test version and this one...

PS . I speak only from IMPOSSIBLE difficulty point of view as i will never play other difficulty since is too boring for me
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Old 04-29-2017, 06:58 PM
eucrysty eucrysty is offline
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another aspect in the last version of game is MONEY .i have only 400 gold. i can t beat enemies , can t buy a new map, can t build inn upgrade to gamble...it seems i m stuck and need to start a new game and was a good start with 8 wood piles
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Old 04-29-2017, 08:03 PM
raknefne raknefne is offline
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Quote:
Originally Posted by eucrysty View Post
another aspect in the last version of game is MONEY .i have only 400 gold. i can t beat enemies , can t buy a new map, can t build inn upgrade to gamble...it seems i m stuck and need to start a new game and was a good start with 8 wood piles
You can sell woodpiles for 1k gold at Martha ... sometimes necessary. Or sell scrolls/items. Also Bonfire is about randomization, sometimes it is too tough...

Also, we haven't changed the growth at all, its random if it is level 1 or level 4 at specific points.

Last edited by raknefne; 04-30-2017 at 01:21 PM.
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