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Mods King's Bounty: Crossworlds Mods

 
 
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Old 02-19-2017, 04:53 PM
Ruthless Reuban Ruthless Reuban is offline
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Join Date: Apr 2012
Posts: 42
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Quote:
Originally Posted by raknefne View Post
I noticed the red sand team also made an extreme red sand, with 400% creatures...

is the normal red sand too easy because of the Familiar? Or have you just "played too much", too good. Have you tried my Hylfire mod? More challenging than normal WoTn Ice'nfire.

How much land in red sand is altered? Noticed a lot of been changed on Debir (not passed that one yet). I'm not impressed by the looks of the new landscape... but the familiar is very good modding!! And interesting altered creature skills. Maurauder can be dangerous to fight with the change position talent...
Normal Red Sands is way too easy IMO. Red Sands Extreme is also not too hard as you can easily see from settings (Red Sands Extreme vs Ultimate Challenge mod 2, Impossible difficulty):

exp=1.9 vs 14.0
alead=3.0 vs 6.8
spexp=1.3 vs 5.2
money=0.5 vs 0.4
rage=0.7 vs 0.1
manarage=0.5 vs 0.1

Haven't tried those mods yet, I'm still busy with my own mod

I like landscape and familiar is useful but gets arse kicked very easily (at least on my mod).
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