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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #20  
Old 12-21-2016, 01:02 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default SW3.Expansion 0.6.1.9P2 Update

RELEASED (Changelog inside)
----------------------------------

This update contains all Previous Hotfixe's and Patches, it also contains SW3 Cinema [Press F9] to Check it out!.
Press it once to tp to the system, and then again to Open the menu (If you're in the system)

Link: http://www.moddb.com/mods/sw3exp/dow...9p2-rc2-update *edited with rc2 version
*NOTE: This Update once again supports Trucidation's Missile Mod.

Complete Optionals list:
-D3D9 Hooks for 60, 144 and 250 Hz Monitors. (For smoother mouse)
-Missile Mod by Trucidation
-Deactivation of StarRover Armor Simulation


----------------------------------
So... why did it take a bit longer?
Answer: I didn't thought Star Wolves hates Vector3(0, 0, 0)'s so much, I just thought if I didn't put any starting coords in those vectors3's the SW Engine would just use defaults instead, but seemingly this wasn't the case *facepalm*.

But hey, I've got some Info about the new Faction which will be added in 0.6.2X.

" The Prestus Corporation "
They will use mostly use 3D Models of EVE Online as Ship meshes, and will have their own Unique Weapons with Custom PFX, Modules and Systems.
A Bit of a background Story will also be added.

Heres some eyecandy in a 7z
https://openload.co/f/CK7AQwFxDgM/EVEScreens.7z
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 12-29-2016 at 01:30 AM.
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