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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#20
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RELEASED (Changelog inside)
---------------------------------- This update contains all Previous Hotfixe's and Patches, it also contains SW3 Cinema [Press F9] to Check it out!. Press it once to tp to the system, and then again to Open the menu (If you're in the system) Link: http://www.moddb.com/mods/sw3exp/dow...9p2-rc2-update *edited with rc2 version *NOTE: This Update once again supports Trucidation's Missile Mod. Complete Optionals list: -D3D9 Hooks for 60, 144 and 250 Hz Monitors. (For smoother mouse) -Missile Mod by Trucidation -Deactivation of StarRover Armor Simulation ---------------------------------- So... why did it take a bit longer? Answer: I didn't thought Star Wolves hates Vector3(0, 0, 0)'s so much, I just thought if I didn't put any starting coords in those vectors3's the SW Engine would just use defaults instead, but seemingly this wasn't the case *facepalm*. But hey, I've got some Info about the new Faction which will be added in 0.6.2X. " The Prestus Corporation " They will use mostly use 3D Models of EVE Online as Ship meshes, and will have their own Unique Weapons with Custom PFX, Modules and Systems. A Bit of a background Story will also be added. Heres some eyecandy in a 7z https://openload.co/f/CK7AQwFxDgM/EVEScreens.7z
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2016 at 01:30 AM. |
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